Bio Engineer Archive

Thread: Clarification on pets specials please.

valetman
Mon Jul 04, 2005 5:19 am
#1


QuantumArtist wrote:


theorb22 wrote:
Afraid not, even if pets did have working specials (Which none do) BE's not only couldn't sample that special before the CU, but as far as I know the only critters who have it are all above a BE's max sampling limit of 75, the only things I can think of with area attacks are krayts and Malkloc plainswalkers, which are both over 80.



You're right in that we cant presently do that. However, there were animals that gave you area effect attacks for BE pets! My favorites were AOE disease from Screaming Mantigrues and a few others which I will keep my own personal trade secrets for now...

The day they allow us to go back to special attacks, many mantigues will die from my DNA extraction chemicals!






The above was posted in the CH forum as an answer to a new CH asking about AoE specials.

Now, I have always been under the understanding , as a CH and a BE, plague strike and other AoE can never be active on a clone.

Could someone please clarify ?




VOBLAT [REJEK]-FARSTAR
Vobbucca - Test Center Wookiee
Light travels faster than sound. This is why some people appear bright until
you hear them speak

QuantumArtist
Mon Jul 04, 2005 6:38 am
#2








valetman wrote:




QuantumArtist wrote:





theorb22 wrote:

Afraid not, even if pets did have working specials (Which none do) BE's not only couldn't sample that special before the CU, but as far as I know the only critters who have it are all above a BE's max sampling limit of 75, the only things I can think of with area attacks are krayts and Malkloc plainswalkers, which are both over 80.






You're right in that we cant presently do that. However, there were animals that gave you area effect attacks for BE pets! My favorites were AOE disease from Screaming Mantigrues and a few others which I will keep my own personal trade secrets for now...


The day they allow us to go back to special attacks, many mantigues will die from my DNA extraction chemicals!









The above was posted in the CH forum as an answer to a new CH asking about AoE specials.

Now, I have always been under the understanding , as a CH and a BE, plague strike and other AoE can never be active on a clone.

Could someone please clarify ?





Well for clarification, I never said they're currently active. No specials work at present on pets. No DNA samples even display primary or secondary attacks for us to make a clone with one.


In the past... you bet! If you read my statement carefully, I WAS talking in the PAST tense.

Message Edited by QuantumArtist on 07-04-2005 06:41 AM



QuantumArtist
Penetant former Exploit/strategy writer
Owner of the now closed GameReformer.Com (don't make us come back!)
Current Player feedback activist

Awww hell! I give up!
Kaomond
Mon Jul 04, 2005 7:58 am
#3






valetman wrote:




QuantumArtist wrote:





theorb22 wrote:

Afraid not, even if pets did have working specials (Which none do) BE's not only couldn't sample that special before the CU, but as far as I know the only critters who have it are all above a BE's max sampling limit of 75, the only things I can think of with area attacks are krayts and Malkloc plainswalkers, which are both over 80.






You're right in that we cant presently do that. However, there were animals that gave you area effect attacks for BE pets! My favorites were AOE disease from Screaming Mantigrues and a few others which I will keep my own personal trade secrets for now...


The day they allow us to go back to special attacks, many mantigues will die from my DNA extraction chemicals!









The above was posted in the CH forum as an answer to a new CH asking about AoE specials.

Now, I have always been under the understanding , as a CH and a BE, plague strike and other AoE can never be active on a clone.

Could someone please clarify ?





No specials do not work at al any more, we cannot create creatures with specials anymore

Yes at one point we were able to create creatures with aoe specials, BUT, this did not last long as with one of the CH nerfs they removed AOE from pets fullstop so any pets with AOE we made didn't work anyway.




Kaomond Medi / Kaomir Medi / Belios Goveko / Kao' Medi

Chimaera / Bloodfin


Founding Member of BEta(BE Training Academy) the non-profit
'
BE for fun and research' organization



Noggin-The-Nogg
Tue Jul 05, 2005 4:18 am
#4



Kaomond wrote:


valetman wrote:

QuantumArtist wrote:


theorb22 wrote:
Afraid not, even if pets did have working specials (Which none do) BE's not only couldn't sample that special before the CU, but as far as I know the only critters who have it are all above a BE's max sampling limit of 75, the only things I can think of with area attacks are krayts and Malkloc plainswalkers, which are both over 80.



You're right in that we cant presently do that. However, there were animals that gave you area effect attacks for BE pets! My favorites were AOE disease from Screaming Mantigrues and a few others which I will keep my own personal trade secrets for now...

The day they allow us to go back to special attacks, many mantigues will die from my DNA extraction chemicals!






The above was posted in the CH forum as an answer to a new CH asking about AoE specials.

Now, I have always been under the understanding , as a CH and a BE, plague strike and other AoE can never be active on a clone.

Could someone please clarify ?


No specials do not work at al any more, we cannot create creatures with specials anymore
Yes at one point we were able to create creatures with aoe specials, BUT, this did not last long as with one of the CH nerfs they removed AOE from pets fullstop so any pets with AOE we made didn't work anyway.





Could you explain how you got the AoE attacks to stick?

Ive never been able to myself (pre CU of course), nor have I ever seen any pets apart from wild tames that had plague strike or similar.

Where was I going wrong?
Darkcrest
Tue Jul 05, 2005 4:33 am
#5

actually I have a alt be and from past experience stuff like plague strike and unknown attacks never stuck no matter what most I was able to get out of a pet was strong disease and strong poison as attacks 1 and 2 for single targets worked in be pets thats what made the wild ones so desirable (IE bull ranc and mantrigrue screecher)





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Please note this post as with the game in general is subject to change
Blueblooded
Tue Jul 05, 2005 5:05 am
#6

well, all I can say is with 18m+ experience of making all kinds of pets (now pretty much retired from the pet making game)..I never, not once, ever, managed to get an area special attack to stick.

It was pretty much accepted on this forum up to, say the CU time, that these specials didnt come through to the template.



Always remember . "a pig with lipstick is still a pig"
QuantumArtist
Tue Jul 05, 2005 5:49 am
#7


I used looping macros to get mine to work.For its potential to really jack up the game... I'll spare the details. I'll simply say the information is out there for those that know where to look... but please dont try its better that way.

Message Edited by QuantumArtist on 07-05-2005 05:54 AM



QuantumArtist
Penetant former Exploit/strategy writer
Owner of the now closed GameReformer.Com (don't make us come back!)
Current Player feedback activist

Awww hell! I give up!
valetman
Tue Jul 05, 2005 8:13 am
#8



QuantumArtist wrote:
I used looping macros to get mine to work. For its potential to really jack up the game... I'll spare the details. I'll simply say the information is out there for those that know where to look... but please dont try its better that way.

Message Edited by QuantumArtist on 07-05-2005 05:54 AM





So you exploited to get them?

I see now.

Well, Im glad I never have seen pets with those specials then.

Oh, and before you say it isnt an exploit, you had to use a specific macro else it didnt happen, as you say, and you refuse to tell how.

If its not an exploit, post up how you did it, pet specials arnt coming back in a way that BE can give them anyway, so it can never be repeated.

Id like to see a screenie of a BE made pet with plague strike too, never have I yet seen such a pet.




VOBLAT [REJEK]-FARSTAR
Vobbucca - Test Center Wookiee
Light travels faster than sound. This is why some people appear bright until
you hear them speak

Kaomond
Tue Jul 05, 2005 8:59 am
#9






Noggin-The-Nogg wrote:





Kaomond wrote:





valetman wrote:




QuantumArtist wrote:





theorb22 wrote:

Afraid not, even if pets did have working specials (Which none do) BE's not only couldn't sample that special before the CU, but as far as I know the only critters who have it are all above a BE's max sampling limit of 75, the only things I can think of with area attacks are krayts and Malkloc plainswalkers, which are both over 80.






You're right in that we cant presently do that. However, there were animals that gave you area effect attacks for BE pets! My favorites were AOE disease from Screaming Mantigrues and a few others which I will keep my own personal trade secrets for now...


The day they allow us to go back to special attacks, many mantigues will die from my DNA extraction chemicals!









The above was posted in the CH forum as an answer to a new CH asking about AoE specials.

Now, I have always been under the understanding , as a CH and a BE, plague strike and other AoE can never be active on a clone.

Could someone please clarify ?





No specials do not work at al any more, we cannot create creatures with specials anymore

Yes at one point we were able to create creatures with aoe specials, BUT, this did not last long as with one of the CH nerfs they removed AOE from pets fullstop so any pets with AOE we made didn't work anyway.







Could you explain how you got the AoE attacks to stick?

Ive never been able to myself (pre CU of course), nor have I ever seen any pets apart from wild tames that had plague strike or similar.

Where was I going wrong?




I never said i had done it, but i know people who have by using an exploit (maybei should have said this in the original post)




Kaomond Medi / Kaomir Medi / Belios Goveko / Kao' Medi

Chimaera / Bloodfin


Founding Member of BEta(BE Training Academy) the non-profit
'
BE for fun and research' organization



QuantumArtist
Tue Jul 05, 2005 10:17 am
#10






valetman wrote:





QuantumArtist wrote:


I used looping macros to get mine to work. For its potential to really jack up the game... I'll spare the details. I'll simply say the information is out there for those that know where to look... but please dont try its better that way.

Message Edited by QuantumArtist on 07-05-2005 05:54 AM






So you exploited to get them?

I see now.

Well, Im glad I never have seen pets with those specials then.

Oh, and before you say it isnt an exploit, you had to use a specific macro else it didnt happen, as you say, and you refuse to tell how.

If its not an exploit, post up how you did it, pet specials arnt coming back in a way that BE can give them anyway, so it can never be repeated.

Id like to see a screenie of a BE made pet with plague strike too, never have I yet seen such a pet.




It was an in game macro I devised long ago, so I found it easy to justify its usage. There were many more reasons to use the macro then to get them to use difficult AOE attacks. Though I feel the attacks themselves were not exploiting, the results from the macro were without question an exploit.Lets just say those days are behind me and the Devs are fully aware of the method I used. I wouldnt be surprised if thats why we dont have special attacks at the moment.


You're hearing from more then one person now that there was a time we could make pets with AOE attacks. For your information, there were more then just plague strike. Unfortunately, that was long long ago in a patch far far away. I used to have a woolimander (spelling?) with AOE poison. I remember him well because I dont like woolimanders. However, he was a badass, so I used him on occasion. It wasnt long after patch 7 however, that I hung up CH and all my pets.


Considering all the schematic and pet nerfs since, I doubt anyone can produce the "proof" you're looking for, and if they could, it wouldn't do anyone any good at present anyway.


Nice attempt in trying to goadthe macroout of me by the way. Sorry, I'm a good boy now.



QuantumArtist
Penetant former Exploit/strategy writer
Owner of the now closed GameReformer.Com (don't make us come back!)
Current Player feedback activist

Awww hell! I give up!
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