Bio Engineer Archive
Thread: Could this combo work?
I am working on smuggler and wanted to know if BE would still be worthwhile to pursueas a second proffesiongiven the fact I wont have the CH skills to tame my clones? Are the other aspects of BE( for crafters ) gonna be worthwhile to me and will there even be a market for my clones since most CH's are taking BE anyway?
I realize it is probably way to early to tell but any feedback would be much appreciated.
Thanks in advance.
I'm not sure if the Stasis would stick before your target recovers from KD, or after that. But either way, it will be devastating imo
Thanks for the answer.
hmm... Iwas not awarethe fact it might not stick... and I will suffer the 40 secs timer...
It's difficult to decide which now...
I've already seen this and yes this move is FTW hehe. You do need a rather good Saber to incap though.
Beauty is this is not chain mezzing, catch a player like this and he is almost as good as dead. That's why Stasis and Concussion shot is so powerful, lets you technically get two damage dealing specials in before the player has a chance to do anything.
Oh and I've never seen Stasis not stick but I'm really not sure if it does or not.
AdiWanTinova wrote:
Hmmm .... i'm most interested in this combo. I'll give it a whirl later tonight whenever I'm home from work. I always like the chat bubble on someone that's been stasis'ed that reads, "I HATE stasis!" - or - "Stasis is SO freakin' lame!" .... love that!
Perhaps you'd betterdo this combo duringthe 6secs healing delay of the opponent.
Considering the FRS mods would increaseJedi healing,
this ability to deal a good amount of damage in a short peroid of timewill be the key to win agaist the massive heals.
prob is, apparently peps can still use stim D's while stasis'd
Tanilith wrote:
prob is, apparently peps can still use stim D's while stasis'd
hmm, from my experience, I feel that it will take very very long to fix....