Bio Engineer Archive

Thread: Looking for advice from the True Masters of BE

AT-AT013
Fri Mar 19, 2004 10:07 pm
#1

Alright, first off Id like to say I think BE is probably the funnest Non-PvP class Ive played yet. I had given up in this game and began hologrinding as my endgame, to get a FSCS and give to my brother since I had the time and resources to do it.


When I started to grind BE, I became interested in what it was I was actually doing. It seemed... cool. So many stats on the DNA... nothing like anything I had done before. At one point I was one of the best crafters of CM goods, and I had dabbled in other crafting professions in the past as well. Not as good but I still did it.



Mainly, I was a PvP buff. Most on starsider would tell you Naecabon had probably killed them at least once. My main goal in what I did was to give myself a challenge, like make a Pikeman Character worthy in PvP, and I did just that and then some. WIth my weapons armor and clothing, I could take on groups of 10-15 at my prime. Pretty impressive.


So In looking at this "new" BE system, I thought to myself... I cant remember the last time I saw a CH in PvP. I PvPed from morning til midnight and barely ever came across a serious CH as a PvPer.


So now I plan to make one.




I have 2 Characters, and one of them is the post-hologrinding BE, the other my PvP character. Im using the BE to pump out the pets I want to use as my CH, mostly because I feel its funner to use things in battle youve made yourself. Anyone can buy something from a vendor, not everyone can claim they made their tools from scratch.




Now before you laugh at the thought of a CH PvPer, please understand I have an absolute knowledge of PvP in this game and I do know for a fact a decent PvPer can be made using CH as a backup. It is my opinion that CH -by itself- is not a worthy PvP force, but as a tool to the end quite useful. My main strategy will be Rifleman/CH, using my pets not as a damage source, but as a State effect source. Using Intimidate, Stun, Dizzy and Knockdown from my pets, all while shooting at them with High damage, Mind Fire and Mind Poison rifles, I think they will not only go down in seconds, but have no idea what hit them. I also plan to try a tactic I thought up, and if anyone can deny or confirm this that would be excellent, and it is: Using Retreat with your pets in a group. Ive stumped 5 CSRs in the Chat Rooms on if this works or not, because you can argue either way. If anyone has a SL/CH and you know for a fact it does/does not work, please let me know. Luckily SL is easy to level so I can take the skill quickly and not worry too much if it doesnt work.




HOWEVER, this brings me back to my BE issues. I know exactly what I want in pets, Im just working to figure out the best ways to make them. Im still fairly new, and I was going to try and do this myself, but I figure there are BE's in this forum that have been around alot longer than I, and asking for advice certainly never hurt anyone.


My main problem thus far is I am trying to make low level pets but focusing too highly on the higher level creatures to sample. A part of me just doesnt want to accept I cant use the best DNA to create lvl 22 creatures. Im learning, but its not easy.


First off let me state what I want:

I consider there to be 4 "templates" of CH for me when it comes to fighting, and I want to have those 4 ready. They are


1 Uber Pet, being extremely high level. I have this already, my lvl 69 Carrion Spat is quite cute. And I can ride him too. Teehee.

2 Level 35's.

3 Level 23's.

2 Level 30's with a third Level 10 Mount.



Now automatically Id also like to ask about this supposed issue regarding CHs not being able to call their full 70? Someone in Teamspeak was telling me about this last night, and I kinda raised an eyebrow at it because I hadnt heard of any such thing. I had a CH tame my lvl 69 Spat and give it to me, and from my knowledge if he can call him from the Deed that means he will be able to call him whenever. Information on this issue would be appreciated.



Now, for what I want out of each template: )Im only going to list specials for now because the HAM/Resists is the same for all.)



For the 2 Level 35's, I want One pet to have SP1 KD and SP2 Stun. The other pet, to have SP 1 Dizzy and SP 2 Intimidate. This allows me to get the KD/Dizzy effect potentially off in one hit, rather than wait and have one pet attack twice. If it goes perfectly, the first hit would cause the
KD/Dizzy effect. Then I have stun/intimidate as nice little backups.

For the 2 Level 30's, same exact thing. No change except now theyd be smaller HAM.


For the 3 Level 23's, Id want 1) SP1 KD / SP 2 Intimidate, 2) SP1 Dizzy / SP2 Strong Disease, 3) SP1 Stun / SP2 Strong Poison. This allows me to throw a Stun/Dizzy/KD at them in the first hit, then while theyre lying down try and stack the Poison/Disease/Intimidate while Im headshotting them.



Now, as I said Id want HAM/Resists to be pretty much the same, IE: As high as possible for the given levels, while keeping Kinetic, Energy, Stun and -maybe- Acid/Heat if I can afford it. Possibly having No volunerabilites would be cool too, even if its just 0.

AR1 is a big issue with me because I dont know -how- much it reflects on the creature level.



Now, to give you an Idea of how insane I am, I'll show you the DNA Ive been using for the particular Specials. Keep in mind, I was under the Impression from the BE sticky Guide that Aggression meant SPecial 1 and Psychology meant Special 2.

SP1 KD - Gronda Juggernaut
SP1 Dizzy - Kamurith Snapper
SP1 Stun - Surefoot brackaset
SP2 Stun - Mire Marauder
SP2 Intimidate - Quenker Relic Reaper
SP2 Strong Poison - Arachne Webmaster
SP2 Strong Disease - Deaths Head

HAM slots - Mantrigue Reaper.




Now my usual outcome is a 8-10K HAM pet that is roughly lvl 31-36 CL. This is kinda high. On top of that, the specials are -yet- to come out right. I get Crippling Strike on every one! Im yet to have Strong Poison/Disease stick in slot 2 from using it in Psychology. (Obviously something is wrong.)




My question to the leet BEs: What would you do? I know it may take some time, but I will be a new face in this forum youll see alot of. Id appreciate it if I got to know you guys from your helping me out in the beginning. Just an idea of what youd use to get the specials, what youd experiment on, what I should use for the first 3 slots, what the best is to use for a nice HAM/resist ratio for low level pets, whatever. Ive shown ya what I want, just help me to get it!



Thanks in advance, I really do appreicate it. This profession rocks, thats all I gotta say.
AT-AT013
Fri Mar 19, 2004 10:14 pm
#2

Oh, and by the way, my AIM is D4m13n 1s 1337 if someone just wanted to save time from writing a long post and discuss it with me one on one. And as my sig says, my ingame is Akiwoodoh on Starsider. Thanks again!
BohoJones
Sat Mar 20, 2004 5:32 am
#3

Just as a real quick note, you might be able to consolidate some of your specials from sampling a single creature if you don't mind re-thinking the special pairings; for instance, Intimidation/Strong Poison can be had from Anglers on Yavin. When I'm after a particular combo I like to refer to this helpful site: http://www.swgcreatures.com/


Has a very nice advanced search system if you're looking for specials, armor, resists, etc. (and once again, my thanks to the sites creators).





Boho Jones-Werewolfe Jones
Lost in the Barrens of Khadgar
GFoyle
Sat Mar 20, 2004 6:02 am
#4

Can't help the main question since I've only just startedexperimenting withcustomising petspecials myself.


That said - this I do know for sure: Whether specials 'stick' isalmost entirelydown to the level of the creature dealing them (at least in PvE). I've found that a single high DL critter is far, farbetter at poisoning/intimidating the target than a couple (or three)low-medium levels. Rule of thumb seems to be that if the critters are equal level the specials stick 50% of the time, going up or down based on level difference.


So 1 high level critter with a chance ofsticking of 50% is more likely to apply the special successfully than 2 with 25%,giving a total chance of 43% for the special to stick. This assumes the 'to stick' chance is linear, which it certainly isn't (or you'd get a lot of diseased newbs from fightinbg putrid decay mites and other 'trash'). The actual calculation is almost certainly geometric, giving an even more pronounced advantage with using higher level pets.


Now this may not apply to PvP, butif you areusing the pets for thier special attacks then it is definitely someting to think about.







Gully Foyle
All SOE game accounts cancelled - and this time I'm gone for good
Lozareth
Sun Mar 21, 2004 12:05 am
#5

Just use high or very high quality dna with both specials you want in the aggression slot. Both will stick everytime with very high and 90% of the time with high. Above average dna has a chance of getting both to stick also, but often goes randomly searching in some other slot for a special or drops one. However, if you use dna with just one special attack 1, no special attack 2 and another piece of dna with no special attack 1 and a special in slot 2, it will mix them.



Lozareth is long gone.

PluG
Sun Mar 21, 2004 12:37 am
#6




As stated before, when trying to get specials to stick, use very high quality DNA.


If the CL comes out too high, sample the pet until it dies and make a new pet out of its DNA. If you don't get 5 samples from it, mix the original formula with your 1st generation DNA but always put a very high quality 1st generation dna sample in aggression to make sure the specials stick.


When experimenting, I always experiment physique until fortitude reaches 500 (that is when it gets upgraded to light armor) and i try to make the dexterity and intellect even (dexterity=action and intellect=mind). To raise dexterity experiment in prowess and to raise intellect experiment in mind. Alwaysexperiment with one point at a time.


On my computer at my apartment i have some threads bookmarked that have great formulas for the levels you are wanting. I use them as a gide, substitutingfor aggression and psychology depending on what specials i want. I will post links to them sunday afternoon.


Dont use knockdown, use crippling strike. Ive neverseen knockdown land in PvP, but i have seen crippling strike land.


For the resists, you could try mixing the mantigrue reaper, bark mite burrower queen, rancor youth, or, if you feel up to the challenge, mutant rancor. If you use rancor youth you might have trouble getting the fortitude up to 500, but well worth it if you do.


That is all i could think of for now, if you have any more questions i would be more than happy to help. I would like to see how they turn out .



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Epak wuz here
picasso11
Sun Mar 21, 2004 5:50 am
#7

lol i really hate typing especialy in the mornin but i can answer all your question i have made these pets several times .for the triplets judt resample till you work the level down(have gorren kitys as low as cl 12 with ar1 )for specials you can nail it everytime just remeber one thinf slot 4= special 2 slot 5= special 1 works everytime with hq dna vhq not neccasary. i also got some formulas ill share with you for invulnerable pvp pets i make but im not going to post (too much tyoing already)just send me a cross gal tell ill be on all day

o yeah im on gorath server



The ancient evil that once was.
PluG
Sun Mar 21, 2004 6:41 pm
#8

here is a link to a good mid level pet with armor formula.

http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=51639&no_redir=true



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Epak wuz here
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