Bio Engineer Archive

Thread: BE Feature Friday

asdartha
Fri Apr 16, 2004 3:02 pm
#1

Just saw it has been posted


Yay maybe we have some love after all



ASDARTHA

MASTER Bio-Engineer (Starsider)
NancyJ
Fri Apr 16, 2004 3:06 pm
#2

ROFL - you mean they copied Mirrl's guide from the FAQ from the top of the page and reposted it on a nice background.

Somehow I dont think this was what we were waiting for




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Joilhath
Fri Apr 16, 2004 3:13 pm
#3

Well no new information is better thand bad information anyway.



Joilhath Master Creature Handler/Master Bio Engineer
Joilhoth Master Artisan/Master Tailor/Master Chef
Oskiss Master Tera Kasi Artist/Master Doctor
Owner and Operator of Pets Needs (-6141, -915) Corellia in Pax Gallatica Mall
Joilhath
Fri Apr 16, 2004 3:23 pm
#4

Ok I was wrong, could have at least changed the things that were incorrect or have been fixed in Mirrls FAQ.Two things I noticed from a quick read you don't have to manually create a dna harvesting macro anymore and skins have nothing to do with if a creature has a ranged attack or not just if it has an animation and if you can train it to use it. I have created and used razor cats that will do a ranged attack.

Message Edited by Joilhath on 04-17-2004 03:37 AM



Joilhath Master Creature Handler/Master Bio Engineer
Joilhoth Master Artisan/Master Tailor/Master Chef
Oskiss Master Tera Kasi Artist/Master Doctor
Owner and Operator of Pets Needs (-6141, -915) Corellia in Pax Gallatica Mall
Maeril
Fri Apr 16, 2004 3:24 pm
#5






NancyJ wrote:
ROFL - you mean they copied Mirrl's guide from the FAQ from the top of the page and reposted it on a nice background.

Somehow I dont think this was what we were waiting for






Im with you... totally cut'n'paste even including the "Resists are a little more complicated. Resist are a little more complicated. To start with there are......."





Just another disgusted MCH
Zip_Moonblast
Fri Apr 16, 2004 3:44 pm
#6

Just what I was going to say, copied & pasted, typos and all. He did credit Mirrl at the beginning of that section, at any rate. Still, there ought to be some programmer somewhere who designed and coded the system and who could have at least read over it and thrown in editorial notes where appropriate. I really would have liked to have many of Mirrl's suppositions (sensible as they are) corroborated one way or the other.


I see this guide as being useful to players who know nothing about BE, plus a small percentage of existing BEs who haven't happened to see Mirrl's guide in the sticky here. Not much in the way of new information for the rest of us here.


Zip
Jedi_Hobo
Fri Apr 16, 2004 3:53 pm
#7

I was looking forward to this guide hoping that it would be useful, and if nothing else that it would tell how to determine the cl. Then I got to the creature making part 2 and found this "The short version is we don't really understand the algorithm that is used." This makes me wonder if they don't know it themselves. If they had added that in it would have made many bio engineers happy and would have made the guide useful.
c00kie
Fri Apr 16, 2004 4:04 pm
#8

WOW! How about that... the advanced guide they said would be coming, and the Friday feature.... all in the same place.... oh wait, its been stickied up there for months...


Way to go people... Mr Community Correspondant please express my extreme distaste for the entire team responcable for this. And let them all know how wonderfully lazy we know they are.






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Mayor of Solace City, Corellia
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Brutha
Fri Apr 16, 2004 4:35 pm
#9

/sigh


I love this profession. Seems the Devs don't







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n00b

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ArthurDentOnBria
Fri Apr 16, 2004 4:44 pm
#10

I skimmed through it and it seems to be a really good guide actually. Kudos to those who worked on it, and I think it's organized pretty well now. But I do understand the frustration that there isn't anything "new" in it. I did get a chuckle about the part where it talks about dna samples not stacking and that being an intended challenge though. No way that's an intended challenge. All that does is muck up their precious database which is one of the biggest problems the game suffers from right now.


Anyhow, good job to those who did work on this guide, both in its present for on the Friday feature, and in its previous forms here on the forum.





ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


RustyNail
Fri Apr 16, 2004 5:45 pm
#11



Yeah, I would say that the guide is a disappointment. My favorite is about how creature level are determined, they could have removed the bold print:


Creature Level


The short version is we don't really understand the algorithm that is used. The hope would be that CL would take all of the above into effect. Practically however it seems to mostly depend on damage, resists and the CL of the donors. In addition the CL determining algorithm is supposed to change soon. This makes most of our current guesses fairly pointless. Please note however there are a few important levels from a sales perspective. CL10 is the non-CH level. CL12 is the novice CH level. CL23/24 is the "triplets" level for an MCH. (23 + 23 + 24 = 70). CL35 is the "twins" level for an MCH. (35 + 35 = 70). CL 60-70 is the single large, hay look what I've got level. You also need to watch out for agro templates when combined with CL 60+ creatures. To control these you need some form of aggressive bonus. The two standard places to get these bonuses are the Wookiee racial bonus and taming bonuses from clothing. (The second comes from our tissue line).






Rustius Nailus - Lowca
MissileToad
Fri Apr 16, 2004 8:01 pm
#12


It's a nice guide, but it's all old hat, not exactly what we were looking for or hoping for. This is all just info the players sorted out, and by copy/pasting Mirrl's guide they are basically saying that they haven't a clue what is going on and we players know the best - when the whole time we wanted this guide isbecause we admittedly aren't too sure on some things. Lines like what Rusty pointed out are really bad for the devs to post... what starts as a player saying "The short version is we don't really understand the algorithm that is used" is now endorsed by SOE as their offical word, basically translating it into "Uhh, we programmed this game and don't know what the sam hell is going on here".


But why am I surprised, since when have BE's not been the forgotten red-headed stepchild of SWG.




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