Bio Engineer Archive

Thread: Math behind BE

Albion_DeCrappa
Fri Apr 16, 2004 10:52 am
#1

I know a while ago Tal-N, Sumo and others were working on the math behind pet cloning. I was wondering whatever happened to that? I was attempting to use their original equasions but they don't seem to work any longer. I tried to come up with my own numbers but it doesn't look like there is one equasion for each stat anymore. Has anyone else done any toying with the possibility of another mathamatical solution to BE, or is everyone toobsessed with making "uber""l337" CL10 pets?





-Al (+0 Master Bio-Engineer / Master Swordsman and Miner for Hire.)
AlbyCorp Bio-ComponentsNew Coventry, Corellia (-701, 324) Intrepid Galaxy
80% Explorer, 80% Socializer, 40% Killer, 0% Achiever
Schrodinger's cat is dead... not dead... no, dead... wait, not dead...
SELECT * FROM users WHERE clue > 0
We'll never forget the 8/19 bannings, a day of injustice!
Bendi_James
Sat Apr 17, 2004 11:50 am
#2

It required an abacus and slide rule.....nuf said.

/silly off

Craigins
Sun Apr 18, 2004 12:15 am
#3

nah the math is just (rand()%1000)+1.


Don't you know, when something is hard to figure out mathmatically programmers just use the rand%# function.



Pattern for jedi professions:


for(int i=0;i<5;i++)
jediProfession[i]=rand()%34;





Pulchra - Master Armorsmith|Master Merchant(next holo: tailor)
Renark Von Bek - Master Tailor|Master Bio-Engineer

KetFlair Industries' Bio Engineer
In Theed, /waypoint -5500 5500|In Bestine at /waypoint -1995 -3676
KetFlair Sliced Armor, Nimh Stims, Guile Foods,
Corede Sliced Weapons, Gheist Deeds
ALL EXCLUSIVE TO KETFLAIR INDUSTRIES!

Page 1 of 1
Previous Next