Bio Engineer Archive

Thread: Interesting Pet Idea

Draconen
Mon Apr 19, 2004 3:28 pm
#1


{Disclaimer} : Adapted from my post on the Droid Engineer board. If the word droid has sneaked by, please replace it with the work pet for better understanding. : {End Disclaimer}


With the popularity of using Pet Deeds as decoration, the thought occured to me, "Why not have a way to create wanderingCreature NPC's in a static area?"


This could be done by *donating* a deed to a player structure, creating a wandering NPC within the structure. Thepet deed would be irredeemable after being donated to a building, but the wanderingpet could be destroyed if it became an annoyance, or you wished to replace it.


And as with the item limit, you could have a varied maximum amount of pets wandering your building depending on your building size...perhaps 1pet per lot used?


The main problems I see with this idea is setting pathing on the wandering pets since everyone has different furniture layouts. and of course only the smaller pets would be feasable as wandering NPC's in the homes.


I feel that this would create a much richer Star Wars Atmosphere.


What do ya think?
Tralmek
Mon Apr 19, 2004 3:50 pm
#2

hey, nice idea! Right now I have like 8 cats standing around my home, but they do little more than stretch from time to time. I would love to see them wander around the house some.




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notrom
Tue Apr 20, 2004 6:16 am
#3

I wanted to do this for the actual city so they would kinda roam aroudn the city. or just stay in one static spot out side of my guild hall. dont see it happening. the devs would have to actually do some work to get this acomplished. as for pathing tho thats simple give mayor controll of the "non pet" and set kinda of a city patrol route like we do with droids when adertizing, would be cool if the pet would actually play a role in the city defense (say a pack of tusk cats come chasing someone in the village it will agro the non pet monster)

Message Edited by notrom on 04-20-2004 10:17 AM



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