Bio Engineer Archive

Thread: Comments on these creatures

Taranog
Sun Aug 01, 2004 5:20 pm
#1

Gurrcat skin / CL 32 / 10k 6k 5k HAM / Light Armour / 60KR 32ER 78BR 84HR 84CR 3AR / 140 - 150 DMG


Gurreck skin / CL 31 / 9k 6k 5k HAM / Light Armour / 53KR 36ER 60BR 63HR 40CR/ 170 - 180 DMG


Rancor Skin / CL 36 / 10k 10k 8k HAM / Light Armour / 60KR 31ER 68BR 80HR 80CR 0AR / 180 - 190


these are just a few various creatures i've made with this recipe i've been testing out...still working on it. Just a bit curious on how well these creatures would be accepted by CH's, and BE's .



Iride A'fey - Master Smuggler / Master Chef / Merchant - Tempest
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Tavoc - Master Artisan / Master Droid Engineer / TK / Merchant - Radiant
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Antabyy - Master Bio-Engineer / Master Rifleman / Scout / CH - Valcyn
Taranog
Mon Aug 02, 2004 9:26 am
#2

Come on a little input would greatly be appreciated, fairly new to MBE.



Iride A'fey - Master Smuggler / Master Chef / Merchant - Tempest
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Tavoc - Master Artisan / Master Droid Engineer / TK / Merchant - Radiant
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Antabyy - Master Bio-Engineer / Master Rifleman / Scout / CH - Valcyn
Pezant1973
Mon Aug 02, 2004 11:11 pm
#3

Those 3 look real good so far. While the 3rd ones ham is more balanced Id say if you were able to get a CL35 with 60%(or close to it kinetic) and light armor that would rule as a MCHer could have 2 of them. Now Im a CHer on Bria server and my biggest problem is finding pets that I like. I found 2 in the last week that were decent but nothing worth writing home about if you know what I mean.


I got to the point where I started to pick up BE and after training tissues 1 realized I wasn't made to be crafting so ended up dropping it. Id say stick to your recipe and try making some CL35 pets with those stats and youll have yourself a gem of a recipe there.


Peace out!
Taranog
Mon Aug 02, 2004 11:43 pm
#4

Thanks for your reply friend. I don't beleive you can get Kinetic above 60 though if i remember right? I just posted my recipe under nancy's stickied post if you'd like to see how i've gotten them and the varied stats i can get with it.



Iride A'fey - Master Smuggler / Master Chef / Merchant - Tempest
==========================================================
Tavoc - Master Artisan / Master Droid Engineer / TK / Merchant - Radiant
==========================================================
Antabyy - Master Bio-Engineer / Master Rifleman / Scout / CH - Valcyn
droid327
Wed Aug 04, 2004 4:07 am
#5






Taranog wrote:

Gurrcat skin / CL 32 / 10k 6k 5k HAM / Light Armour / 60KR 32ER 78BR 84HR 84CR 3AR / 140 - 150 DMG


Gurreck skin / CL 31 / 9k 6k 5k HAM / Light Armour / 53KR 36ER 60BR 63HR 40CR/ 170 - 180 DMG


Rancor Skin / CL 36 / 10k 10k 8k HAM / Light Armour / 60KR 31ER 68BR 80HR 80CR 0AR / 180 - 190


these are just a few various creatures i've made with this recipe i've been testing out...still working on it. Just a bit curious on how well these creatures would be accepted by CH's, and BE's .







hrm these arent too too great...i can get all these stats (except AR1 and the non-KR) or better into a CL10 gurrcat =)


Really you can and should ignore any resists but kinetic and energy, and only experiment on action/mind if you have points left after physique and aggression...energy resists are not even that important, unless you're taking your pet to geo caves/dwb/corvette where they'll likely get toasted anyway heh. For a twin level creature you're going to want much better damage too, and maybe 11k health min....what specials did you land with this?


All in all they'll make quite serviceable meat shields but nothing to brag about =)




Jekk Badlander
Lowca
Commando - Rebel Pilot
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Factor
Taranog
Wed Aug 04, 2004 9:15 am
#6






droid327 wrote:





Taranog wrote:

Gurrcat skin / CL 32 / 10k 6k 5k HAM / Light Armour / 60KR 32ER 78BR 84HR 84CR 3AR / 140 - 150 DMG


Gurreck skin / CL 31 / 9k 6k 5k HAM / Light Armour / 53KR 36ER 60BR 63HR 40CR/ 170 - 180 DMG


Rancor Skin / CL 36 / 10k 10k 8k HAM / Light Armour / 60KR 31ER 68BR 80HR 80CR 0AR / 180 - 190


these are just a few various creatures i've made with this recipe i've been testing out...still working on it. Just a bit curious on how well these creatures would be accepted by CH's, and BE's .







hrm these arent too too great...i can get all these stats (except AR1 and the non-KR) or better into a CL10 gurrcat =)


Really you can and should ignore any resists but kinetic and energy, and only experiment on action/mind if you have points left after physique and aggression...energy resists are not even that important, unless you're taking your pet to geo caves/dwb/corvette where they'll likely get toasted anyway heh. For a twin level creature you're going to want much better damage too, and maybe 11k health min....what specials did you land with this?


All in all they'll make quite serviceable meat shields but nothing to brag about =)







Heh, as i've been playing a bit more on my BE these stats seem rather superb for the levels. If you can get these stats into a CL10 Gurrcat then frankly that cat is either not going to work later on at that level, or it will get nerfed soon...though i still would be interesting in knowing your recipe for that creature. As for getting better damage, why? Frankly pets are good for one think and that is tanking for the player, the damage even if it's high helps a little but not the extent that you can fight efficently. If you'd like to check out the specials, look at my recipe for them in that new thread nancy put up.



Iride A'fey - Master Smuggler / Master Chef / Merchant - Tempest
==========================================================
Tavoc - Master Artisan / Master Droid Engineer / TK / Merchant - Radiant
==========================================================
Antabyy - Master Bio-Engineer / Master Rifleman / Scout / CH - Valcyn
ArthurDentOnBria
Thu Aug 05, 2004 12:03 am
#7






droid327 wrote:


hrm these arent too too great...i can get all these stats (except AR1 and the non-KR) or better into a CL10 gurrcat =)





Anyone can, merek harvester, stack vulnerabilities, blah blah blah, but comparing that to a "legit" CL 35ish creature isn't very useful, other than to point out that this is what the CL on that level 10 *should be*, but that's a whole 'nother story.


These creatures look fine to me. They are sort of "all around" tanks, meaning they probably have extremely low dps for their CL, and kinda low effective kinetic ham as far as tanks go, but you've got a lot of other resists in there so it's more balanced. I'm guessing bark mite burrower and or frenzied graul went into these. Two comments would be (1) what specials are you able to get on these? (2) in the CL 36 pet you have as much action ham as health ham. That's a bit unusual, and it's probably overkill. Getting that down a bit will probably help you get at or under the all-important CL 35 level for pets such as these.


Message Edited by ArthurDentOnBria on 08-04-2004 12:04 PM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Taranog
Thu Aug 05, 2004 12:18 am
#8

Check the perfect pet challenge thread for the recipe,i've gottenvariedHAMS from this recipe but can never go over 60% Kinetic resists, assumed that 60% was the highest one could get?



Iride A'fey - Master Smuggler / Master Chef / Merchant - Tempest
==========================================================
Tavoc - Master Artisan / Master Droid Engineer / TK / Merchant - Radiant
==========================================================
Antabyy - Master Bio-Engineer / Master Rifleman / Scout / CH - Valcyn
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