Bio Engineer Archive
Thread: Comments on these creatures
Taranog wrote:
Gurrcat skin / CL 32 / 10k 6k 5k HAM / Light Armour / 60KR 32ER 78BR 84HR 84CR 3AR / 140 - 150 DMG
Gurreck skin / CL 31 / 9k 6k 5k HAM / Light Armour / 53KR 36ER 60BR 63HR 40CR/ 170 - 180 DMG
Rancor Skin / CL 36 / 10k 10k 8k HAM / Light Armour / 60KR 31ER 68BR 80HR 80CR 0AR / 180 - 190
these are just a few various creatures i've made with this recipe i've been testing out...still working on it. Just a bit curious on how well these creatures would be accepted by CH's, and BE's.
hrm these arent too too great...i can get all these stats (except AR1 and the non-KR) or better into a CL10 gurrcat =)
Really you can and should ignore any resists but kinetic and energy, and only experiment on action/mind if you have points left after physique and aggression...energy resists are not even that important, unless you're taking your pet to geo caves/dwb/corvette where they'll likely get toasted anyway heh. For a twin level creature you're going to want much better damage too, and maybe 11k health min....what specials did you land with this?
All in all they'll make quite serviceable meat shields but nothing to brag about =)
droid327 wrote:
Taranog wrote:
Gurrcat skin / CL 32 / 10k 6k 5k HAM / Light Armour / 60KR 32ER 78BR 84HR 84CR 3AR / 140 - 150 DMG
Gurreck skin / CL 31 / 9k 6k 5k HAM / Light Armour / 53KR 36ER 60BR 63HR 40CR/ 170 - 180 DMG
Rancor Skin / CL 36 / 10k 10k 8k HAM / Light Armour / 60KR 31ER 68BR 80HR 80CR 0AR / 180 - 190
these are just a few various creatures i've made with this recipe i've been testing out...still working on it. Just a bit curious on how well these creatures would be accepted by CH's, and BE's.
hrm these arent too too great...i can get all these stats (except AR1 and the non-KR) or better into a CL10 gurrcat =)
Really you can and should ignore any resists but kinetic and energy, and only experiment on action/mind if you have points left after physique and aggression...energy resists are not even that important, unless you're taking your pet to geo caves/dwb/corvette where they'll likely get toasted anyway heh. For a twin level creature you're going to want much better damage too, and maybe 11k health min....what specials did you land with this?
All in all they'll make quite serviceable meat shields but nothing to brag about =)
droid327 wrote:
hrm these arent too too great...i can get all these stats (except AR1 and the non-KR) or better into a CL10 gurrcat =)
Anyone can, merek harvester, stack vulnerabilities, blah blah blah, but comparing that to a "legit" CL 35ish creature isn't very useful, other than to point out that this is what the CL on that level 10 *should be*, but that's a whole 'nother story.
These creatures look fine to me. They are sort of "all around" tanks, meaning they probably have extremely low dps for their CL, and kinda low effective kinetic ham as far as tanks go, but you've got a lot of other resists in there so it's more balanced. I'm guessing bark mite burrower and or frenzied graul went into these. Two comments would be (1) what specials are you able to get on these? (2) in the CL 36 pet you have as much action ham as health ham. That's a bit unusual, and it's probably overkill. Getting that down a bit will probably help you get at or under the all-important CL 35 level for pets such as these.
Message Edited by ArthurDentOnBria on 08-04-2004 12:04 PM