Bio Engineer Archive

Thread: Any reason why crafting flying pets would be a bad idea?

MickGrey
Wed Aug 04, 2004 1:26 pm
#1

Aladine,

If that were the case, Creature Handlers would not be able to tame flying pets. I've observed several CH's with flying pets.... unless that has since been nerfed and those particular CH's were "grandfathered".

Another reason that theory doesn't hold "water" (pun intended) is you can fire your weapon while riding a creature mount. This, not flying pets, is the reason why Jedi aren't safe in water. Kaadu are very fast in water and would have no problem keeping you within firing range of a Jedi trying to swim away.



________Star Wars Galaxies "NGE"________
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NancyJ
Wed Aug 04, 2004 1:35 pm
#2

Theres a much better reason than that - snakes and fliers are the only thing CH has going for its taming abilities. If you can buy your favorite creature type thats 10 times better than its wild counterpart why would you bother taming anything at all?

If we can make fliers and snakes, what's left for the CH's to tame?

IMO its bad enough that we can make rancors - when I was a newb a CH with a tamed rancor was just the ultimate coolness. Now pretty much any CH can have one and they're not longer very impressive.




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ArthurDentOnBria
Wed Aug 04, 2004 2:51 pm
#3






NancyJ wrote:
Theres a much better reason than that - snakes and fliers are the only thing CH has going for its taming abilities.




Hmm, not sure I buy that. I really don't see anyone with snakes or birds today. It's literally been months since I've seen somebody use such a pet in a battle, so if that's what they've got going for them, it amounts to nothing anyway. Also, from the discussion on their forum and at fanfest, I believe we'll soon see babies back in the game from all CL 70 and under creatures (Frenzied Graul, Bark Mite Burrower Queen, Merek Harvester, etc.)which means they'll be taming critters with potentially better resists (up to 75%) and the full range of all those nasty specials we can't get on any of our pets. And ironically enough, while some of the mantigrues might make nice pets, I doubt we will see anyone using snakes even then as there are no powerful ones in the game that I'm aware of. So what is the real reason for not giving us snakes and birds?

Message Edited by ArthurDentOnBria on 08-04-2004 03:17 PM



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MickGrey
Wed Aug 04, 2004 3:50 pm
#4

NancyJ,

Thanks for your input! I was under the impression, however, that CH's can tame pets that are superior to BE crafted ones. Am I mistaken? (Not trying to be sarcastic here... I really don't know the answer since I've never played as a CH).

With the current shortage of babies, I would think CH's would welcome an expanded palette of BE pets. Isn't the primary emphasis of being a CH defined more by commanding multiple pets, or a single high-level pet, rather than going out and taming babies?

That's just my opinion though and I could be way off base. If so, I mean no offense to any CH reading this. I already reached my CH-offense quota back in my forum ranting days of the Probot nerf when I was a Droid Engineer.



________Star Wars Galaxies "NGE"________
NEW GRIND EXPERIENCE

RashDraco
Wed Aug 04, 2004 5:18 pm
#5

The benifit of BE over ch [ets is the custominzing, A ch may be able to go out and train a rencor, but hes stuck with the attacks that rancor has, Being able to have a rancor but have it cusomized with perhaps Str Poison and Dizzy attacks is adventageous, plus at the same time we can alter its resistances.


I agree having more skins would be nice, especially the snakes and some flying critters, even the resps , to be sold as , no tamed pets for the neimodian Birdcages,


But adding new skins would only blow brief new life into the BE professiion same with adding new tissues from another forum, until they fix the CH and Tailor classess were nothing ore than nutrition suppliment makers for the rich chefs, vasatrian brandy anyone.



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MickGrey
Wed Aug 04, 2004 8:44 pm
#6

I don't dispute there are more important problems, as I know there are. I acknowledge solving those problems will take a lot of thought, time, and effort.

In the meantime, though, there's nothing wrong with spending a few hours of minimal effort to breathe some life into the BE profession (yes, although it is temporary) and spark wider interest in our profession by reminding people we do more than just craft Chef tissues.

Yes, we should call attention to the larger and more important issues. But if an idea comes along that requires minimal effort and will make our profession even a tiny bit better, why not suggest it??? If SOE doesn't have the time or development resources to fit it in a mini-publish, then they can shoot the idea down.

Or would you rather we get absolutely nothing at all until a "Bio Engineer revamp" some 10 months down the road?

I guess I was a little taken aback by the negativity in this thread. I'll just go back to sampling DNA now.



________Star Wars Galaxies "NGE"________
NEW GRIND EXPERIENCE

Ralfire
Wed Aug 04, 2004 11:20 pm
#7


NancyJ wrote:
Theres a much better reason than that - snakes and fliers are the only thing CH has going for its taming abilities. If you can buy your favorite creature type thats 10 times better than its wild counterpart why would you bother taming anything at all?

If we can make fliers and snakes, what's left for the CH's to tame?

IMO its bad enough that we can make rancors - when I was a newb a CH with a tamed rancor was just the ultimate coolness. Now pretty much any CH can have one and they're not longer very impressive.




I would gladly give up being able to make Rancors and Kimos to be able to make Fliers

Message Edited by Ralfire on 08-05-2004 01:20 AM

Washell
Wed Aug 04, 2004 11:29 pm
#8

A nice small bird for the birdcage architects can make would be nice business for BE's

MickGrey
Thu Aug 05, 2004 12:32 am
#9

I couldn't help but notice that all BE-crafted creatures are of the walking variety. Can anyone think of a reason why crafting flying creatures like Flewts, Corellian Butterflies, or Peko-Pekos would be a bad idea? I can't think of an exploit or game Balance issue, but maybe somebody else can.

I was thinking it'd be a great idea if the Devs could add a few flying schematics to our list in a mini-publish. They could use existing creatures so I would think the "work" involved would be fairly minimal.

Comments?



________Star Wars Galaxies "NGE"________
NEW GRIND EXPERIENCE

Aladine
Thu Aug 05, 2004 12:38 am
#10

The only reason would be Jedi who like to go in swimming on Dathomir to evade being killed. A flying pet could fly over the water and attack the Jedi, while the Jedi was unable to attack...and we all know how much coddling the Devs think Jedi need.



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