Bio Engineer Archive

Thread: More newbie questions: creature level and non-CH tank and mount recipes

PhimaKirsto
Sat Jan 01, 2005 11:42 am
#1

First question:
Creature level. I'm going seriously wrong somewhere, I'm trying to create cute little critters for guildies that want a pet for display or just something cute to follow them around, but they keep coming out with stupidly high CLs for such low level critters, i managed a CL13 pet with 400 health. So, do I need to take samples only from low level critters, or is non-agro the key, or what?

Second question:
Is there a list of recipes anywhere for creating good non-CH critters? Once at master level I want to be able to make pet tanks for guildies grinding ranged profs, and also for creature mounts. Obviously, I'll be needing as high HAM and kinetic resists as possible, while still staying under that pesky CL10. Being still firmly in the clueless newbie category I really need some help on this one.



Phima Kirsto: Elder Jedi ~ Kialo Egi: Engineer ~ Kan'is Kirsto: Random crafter
Kanis Kirsto: Bothalorian Commando ~ Rykran Anyra: Entertainer

Valcyn Crafters Memorial Public Crafting Centre, Tatooine (-1690, -4840)


"Courage shall grow keener, clearer the will, the heart fiercer, as our force faileth"
Grozurr
Sat Jan 01, 2005 12:19 pm
#2



PhimaKirsto wrote:
First question:
Creature level. I'm going seriously wrong somewhere, I'm trying to create cute little critters for guildies that want a pet for display or just something cute to follow them around, but they keep coming out with stupidly high CLs for such low level critters, i managed a CL13 pet with 400 health. So, do I need to take samples only from low level critters, or is non-agro the key, or what?

Second question:
Is there a list of recipes anywhere for creating good non-CH critters? Once at master level I want to be able to make pet tanks for guildies grinding ranged profs, and also for creature mounts. Obviously, I'll be needing as high HAM and kinetic resists as possible, while still staying under that pesky CL10. Being still firmly in the clueless newbie category I really need some help on this one.




First answer:

CL is one of those things that noone really understands really well. there are a few things we can help you with, however.

1) the damage on pets greatly affects creature level, as does apparently to-hit and speed. if all you want is a tank pet, getting these low(er) will help.
2) Resists also affect cl...A LOT. as best we can tell kinetic and energy (which both cap at 60) have the most influence. to keep CL lower and keep a "tank" pet worry about creture combinations where you get high kinetic while eliminating all other resists.
3) HAM. while apparently HAM isn't a big factor in your situation, it too can raise creature level, though as most BE's have seen, not as much.
4) ARMOR. I don't think this is a big one for you either, but armor is known to jump cl...i think arthurdent or zaddok mentioned an estimate of 10 CL just for armor. if, for some reason you're getting armor, then take it out and cl will drop.
5) SKIN. as i'm sure you noticed from the stickied posts, each skin has different properties. soem of these include: aggresive/non-aggresive, minimum cl, color, ability to have a ranged attack. color and ranged ability shouldn't affect cl much (color doesn't affect it, ranged only affects it if you put in a ranged attack), however the aggro and min cl will affect it. for example, rancor have a minimum cl of 35 (when full grown), so they will never be a triplet pet, and even if you stick the weakest dna you can find in one, it'll still be cl 35. this could be your problem also, so double-check your skins. Aggro, while i'm not sure if it will affect CL, will affect your (or your guildies') ability to use the pet. non-ch's and low-level ch's generally can't control aggresive pets, and high-level ch's sometimes need BE-enhanced clothing to be able to control a creature.

Second answer:
yes.

but i'm not going to say where...if you really want a list of "recipies" scrounge around the BE boards for an hour and you'll find one no problem, but i reccomend making your own. That way you have something that is truly yours, that you know will work, and that you can take pride in. additionally, you get a much better feeling of what you can do and how to do it.

Grozzer
Breeder/sentinel
Kauri
Physkoris
Sat Jan 01, 2005 3:11 pm
#3

I'm still very new to making recipes and have been having the same problems. I think the biggestflaw I found that I had was lack of patience and unwilling to try DNA other than from a Merek Harvester. Last night I stayed up for 2 extra hours combining DNA, trying to get a CL 10 tank. I kept on mixing the same stuff together and wasted about 45 minutes and 3 or 4 generations of DNA on the same old template.


Finally, I decided to takea look in my bank to find some old DNA templates that I had (I ran out of samples). After using a few different templates and mixing with my 45 minute mutantDNA template I was able to get some great results. Somehow I ended up getting a CL 16 pet with 10k/8k/8k HAM, 60% kinetic, 44% blast resists.


I have no clue how I got that pet.. but I did know how to take it a step further. I mixed it with some other stuff and got 2 DNA templates with 60% kinetic, AP1, 0% blast and all other resists vulnerable. I've been afraid to put them into creatures because I suffered from about 4 painful critical failures last night. I think that they will result in some really good pets and if not I'll sample them for DNA.


From this I learned: Patience. It took me 2 hours to come up with some good DNA templates.. In fact they are exactly what I was trying to get (except I wanted Blast resist to be vuln.). The other thing was to really experiment with all different types of creatures. If you find a recipe and just copy it you won't be able to really understand what you're doing. You'll learn how to make a recipe by testing things yourself, and learning from your failures.









Scylla Physkoris Elder Jedi
Scylla Australis Macroburst Elder Swordsman Spy
Starsider Australis Macroburst Spy
"Pay attention, because you know you'll have to pay either way.."
Zadokk
Sat Jan 01, 2005 7:34 pm
#4






PhimaKirsto wrote:
Second question:
Is there a list of recipes anywhere for creating good non-CH critters? Once at master level I want to be able to make pet tanks for guildies grinding ranged profs, and also for creature mounts. Obviously, I'll be needing as high HAM and kinetic resists as possible, while still staying under that pesky CL10. Being still firmly in the clueless newbie category I really need some help on this one.




The FAQ has a recipe for a CL10 pet with 14% kin/blast and 8-10k health. There are others out there, including ones that create 'exploit' pets, but you'll have to find them yourself (thats what makes BEing so much fun )





Grozurr wrote:

4) ARMOR. I don't think this is a big one for you either, but armor is known to jump cl...i think arthurdent or zaddok mentioned an estimate of 10 CL just for armor. if, for some reason you're getting armor, then take it out and cl will drop.



Aye, that was me. I speculated that it was possible to create a CL12 pet with AR1/60% kin after testing it. My PB was CL15 but I concluded that it could be linked with the skin I was using and I estimated that when you add armour onto a pet, it adds 10 levels.


Hylidex
Sat Jan 01, 2005 8:23 pm
#5

For single-generation sampling, swgcreatures.com has a crafting simulator that will help you choose species, particularly for specials and HAM. Since no one really understands CL, it doesn't try to predict it, and since it uses averages of VHQ DNA, the prediction WILL be off a bit, even if you are using VHQ DNA in every slot.


I noticed that the actual pet varies more from the simulation on multigenerational sampling. Since it is only an estimate, that is reasonable to expect. But it is usually good enough to get some ideas and to get a feel for how the combinations work without wasting DNA obtained through difficult means.


The nice thing is that you can search for characteristics of donors on the same site.



Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
-6600, 4440, Theed, Naboo, Gorath
Otzan
Sat Jan 01, 2005 10:08 pm
#6

used to make lvl 10 pets with 8-10k health with a poison and intimidate attack all the time, had to be away for acouple monthes. When I came back my roommate had cleaned up around my computer and I lost the template to make these bad boys.



-Otzan-
Elder Brawler
Elder Fencer
Elder TK
Elder Swordsman

Sinhero
Sun Jan 02, 2005 10:18 am
#7






Physkoris wrote:

I'm still very new to making recipes and have been having the same problems. I think the biggestflaw I found that I had was lack of patience and unwilling to try DNA other than from a Merek Harvester. Last night I stayed up for 2 extra hours combining DNA, trying to get a CL 10 tank. I kept on mixing the same stuff together and wasted about 45 minutes and 3 or 4 generations of DNA on the same old template.


Finally, I decided to takea look in my bank to find some old DNA templates that I had (I ran out of samples). After using a few different templates and mixing with my 45 minute mutantDNA template I was able to get some great results. Somehow I ended up getting a CL 16 pet with 10k/8k/8k HAM, 60% kinetic, 44% blast resists.


I have no clue how I got that pet.. but I did know how to take it a step further. I mixed it with some other stuff and got 2 DNA templates with 60% kinetic, AP1, 0% blast and all other resists vulnerable. I've been afraid to put them into creatures because I suffered from about 4 painful critical failures last night. I think that they will result in some really good pets and if not I'll sample them for DNA.


From this I learned: Patience. It took me 2 hours to come up with some good DNA templates.. In fact they are exactly what I was trying to get (except I wanted Blast resist to be vuln.). The other thing was to really experiment with all different types of creatures. If you find a recipe and just copy it you won't be able to really understand what you're doing. You'll learn how to make a recipe by testing things yourself, and learning from your failures.






I want to underline this. When I started to learn pet-crafting I first also did some wild combinations, multi-generational cloning, re-using re-used dna... expecting something good to come out. My advice to all newcomers to pet-craftingwould be the following:


1) Thoroughly read the appropriate parts of the stickied "Bio-Engineer Guide & FAQ"

2) Take any (one-generational) recipe for a mid-level pet considered to be "good" and play around with it: Try different experimentation or substitute a single dna-sample by another one. Take notes! Write down your dna-configuration, your experimentation, your final dna-template, the final stats on the assembled pet(including CL) and the stats of the resampled dna (also reveals some insights sometimes). So you'll be able to track cause and effect and to plan your next trial.

3) Stick to one-generational pets for the first time. The last one-generational pets I made caused amazement among my CH-customers. So there's no urgent need to come up with multi-generational pets in order to sell pets. One-generational pets need less samples, cause less headaches (due to too early dying donors), will teach you the basics and you'll get an idea of what to expect from multi-generational pets and how to use multi-generational cloning.

4) Spend time at swgcreatures.com. The advanced search functions lets you easilyidentify possible donors, the dna-laboritory gives you the opportunity to test and refine your planned dna-configuration before possibly wasting your samples. You can even use it for multi-gen dna-setups if you bothertofill in yourresampleddna manually. I usually spend a lot of time there before trying anything new.

5) More a practical one: If you think something good will come out: Use Pyollian Cakes for dna-/pet-assembly and Bespin Port for every experimentation run (with Bespin Port it's also zero-risk to experiment on multiple attributes at once). Will reduce headaches a lot and preserves your house bar for your next date


Hmm.. a bit off-topic I realize.. but maybe appreciated though.


Sinero DaSilva


Master Bio-Engineer - Infinity

PhimaKirsto
Sun Jan 02, 2005 9:14 pm
#8



Sinhero wrote:


Physkoris wrote:
Hmm.. a bit off-topic I realize.. but maybe appreciated though.
Sinero DaSilva
Master Bio-Engineer - Infinity





Very much appreciated, thank you.

I'm currently 3223 and am getting mostly great successes on experimentation; the amazing successes seem more common than any type of failure. I'm using a 15 crafting tool, a 43 station and am in a research centre city, throw in the port and I'm in crafting heaven. Now, if only I could actually figure out this critter crafting thing then I'd be a a happy bunny (BE bunny of course )



Phima Kirsto: Elder Jedi ~ Kialo Egi: Engineer ~ Kan'is Kirsto: Random crafter
Kanis Kirsto: Bothalorian Commando ~ Rykran Anyra: Entertainer

Valcyn Crafters Memorial Public Crafting Centre, Tatooine (-1690, -4840)


"Courage shall grow keener, clearer the will, the heart fiercer, as our force faileth"
Hylidex
Mon Jan 03, 2005 6:07 am
#9





Take notes! Write down your dna-configuration, your experimentation, your final dna-template, the final stats on the assembled pet(including CL) and the stats of the resampled dna (also reveals some insights sometimes). So you'll be able to track cause and effect and to plan your next trial.




Not long ago, I got fed up with my note system, and designed a regular lab notebook for BE on Excel. I found all important information can fit on the same page. I print up empty pages for filling in during the experiments, then type them into the spreadsheet when I am done. I use blue print for results after an experimental success and red for the effects of an experimental failure.


This message system has horrible formatting, so I'll try to describe it instead of just drawing it.


The page is printed in landscape. The top two-thirds have the following column headers:



(Blank for Date), Phys, Prow, Mental, Psych, Agg||DNA


||Exp1, Exp2, Exp3...Exp7|


|Resamples 1, 2, 3, 4, 5, 6


I put them in three lines, because they occupy three blocks: the first for the original combination, the "DNA" for the result, "Exp" for the result after each application of experimental points. "Resamples" are for the DNA resampled from the creature made from this combination.


Under the date, I have the row headers:


Quality, Species, Hardiness, Fortitude, Dexterity...Power, Armor, Kinetic, Energy...Lightsaber, SA1, SA2, Ranged.


The first five columns contain data from the DNA added. The next one from the DNA as combined. For the combined DNA, I put the type of success in the "species" row. This column extends further down the page with new row headers below the Aggression column: "Ranged" A, M, Y, W, (Gk letter Psi), and in these rows, I put my experimental percentages for the DNA combination and after each experiment, and if it is a maximum value, I add an "m". Iput the experimental points and the result in the species row as in "2A-AS"for two points addedto aggression and amazing success.


In the record of DNA resampled from this creature, I put serial numbers in the Species row, so when I go to recombine them, I can figure out where that DNA came from.


At this point, there are three blocks of data: combination, experiment, and resample, with the experimental DNA extending lower on the page than the other two blocks. To the left of the experimental data, I put the meat and the flora used, with its attributes.


Below the Combination and Experiment groups, I put the final pet attributes running horizontally in two rows with column headers (making four total rows counting the headers.) In the first, I put the skin (creature type) CL, H, A, M, Armor, AS, TH, Damage, SA1, SA2, and Ranged. In the second row, I put the resistances.


I use the white space in the lower right hand corner for comments, including the name given to the final pet, and, if relevant, who it was given to.


The title of the spreadsheet is the serial number of the pet it produced. This number is placed under "species" when the DNA is recombined.


So far, this system has worked VERY well. The spreadsheet is set to automatically copy data over in the experiments, since only two rows are changed at any one time, and to record the resistances and specials of the inital combination as the pet resistances and specials. Of course, it is easy to erase or change as necessary.


If you can't design a recording system that you like, consider wading through this message to duplicate this one.




Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
-6600, 4440, Theed, Naboo, Gorath
Hylidex
Mon Jan 03, 2005 6:37 am
#10

Okay, I don't know if this will work or not, but let's try. Here is a sample. In this one, I forgot to record the success of the original combination.


http://img140.exs.cx/my.php?loc=img140&image=dnanotebook5gg.jpg


Or if you want to try a clicky

I hope this will let you see it. It is a real sample from a real combination.



Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
-6600, 4440, Theed, Naboo, Gorath
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