Bio Engineer Archive
Thread: Issue with cloning Merek Death Head
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Xade1720
Sun Jan 09, 2005 10:45 am
#1
Hello.. Im not sure if this is a known issue, as I have not had time to read through a couple pages of the BE forums yet.
Thetemplate turned out to have 45% resist on ALL damage types, while the real MDH only has 10.
I tried this again, and experimented on physique, the moment it retained light armor all stats were set back to 10%.
What gives?
Hylidex
Mon Jan 10, 2005 1:07 am
#2
Xade1720 wrote:
Hello.. Im not sure if this is a known issue, as I have not had time to read through a couple pages of the BE forums yet.
Thetemplate turned out to have 45% resist on ALL damage types, while the real MDH only has 10.
I tried this again, and experimented on physique, the moment it retained light armor all stats were set back to 10%.
What gives?
MDH in the wild has light armor. Armor acts as a sort of across-the-boardadded resistance. The calculations for armor and resistances are dependent upon each other, so those few experimentation points that push the fortitude up a little are giving you a reasonable moderate overall increase in resistance to attack, even if the "resistance" percentage numbers go down (at least in theory).In other words,the numbers on the restances may go down, but the armor+resistances still goes up.
In actual practice, there was a time when a pet without armor could do better in PvP than a pet with armor due to some sort of bug in the resistance calcs. I don't know of that bug still exists, though. It might be hard to find out, since pets are pretty useless in PvP, anyway.
ArthurDentOnBria
Mon Jan 10, 2005 1:47 am
#3
Well, this oddity with respect to armor and resistances is particular to those critters who are armored, and have their resistances as "effective resists" instead of "special protection resists". Not many critters are like this. The mereks and kamuriths are a couple that do however.
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