Bio Engineer Archive
Thread: How do things effect clone lvl
Low aggression % lowers CL
Skins only affect MINIMUM CL
More vulnerabilities decreases CL
Lower to-hit lowers CL
Armour adds at least 8 levels.
they're just the ones off the top of my head.
Message Edited by Zadokk on 03-15-2005 07:24 PM
Message Edited by Spazzers on 03-15-2005 11:37 AM
Well, that's not always good advice actually. Here is why. If you are doing a low-level combine, you really need to know approximately what your max fortitude is for that combine. If it is below 500, what is going to happen is that the fortitude will max out long before the hardiness does. In other words, you may reach 499 fortitude, and have 2 experimentation points left, but if 499 fortitude is the max for that combine, experimenting those last 2 points will raise the health without affecting the fortitude. It's an important thing to know, otherwise you are cheating yourself out of additional HAM
The quick and dirty way of knowing? If the fortitude starts below 320, you are not going to get armor no matter how you experiment. If you are trying to create an armorless creature, it's highly desirable to have <320 fortitude on the template combine prior to experimentation.
thecolonelcardaks wrote:
one tip that someone gave me that allowed me to create the good non-ch pets is when you experiment physique at the 2nd generation (if your doing that) stop at around 400-460 fortitude...
Message Edited by ArthurDentOnBria on 03-15-2005 02:10 PM