Bio Engineer Archive

Thread: Are these new critters any use to you folks?

Sharkio
Sun Mar 13, 2005 2:28 pm
#1

Just wondering if they give up nice samples or something, as they appear to be a totally useless addition as far as I can tell.



Sharkar Rio
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Zadokk
Sun Mar 13, 2005 3:54 pm
#2

I've not seen a full list of resists/specials yet for them, however the pygamy rancor looks rather interesting as it has some nice specials.
droid327
Mon Mar 14, 2005 6:33 am
#3

have you seen a screenie of their stats? I still think swgcreatures.com has them mostly wrong for right now - especially the PR which has the same exact stats as the regular R



Jekk Badlander
Lowca
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R-ade
Mon Mar 14, 2005 9:19 am
#4

Can someone throw out a clicky to the Friday Feature that talks about this? I can't seem to find it out there.


Thanks.



R'ade
Master Doctor -- Novice Carbs
---
Rori
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Anarrion
Mon Mar 14, 2005 9:46 am
#5






droid327 wrote:

have you seen a screenie of their stats? I still think swgcreatures.com has them mostly wrong for right now - especially the PR which has the same exact stats as the regular R






Not necessarily. I didn't realize when I came across a couple pygmy rancors that they were new, or I would have written down the stats that I could see. But, I remember thinking the stats look the same as regular rancors. In particular, the kinetic and energy resists were the same.
LloydPickering
Mon Mar 14, 2005 10:11 am
#6



Anarrion wrote:


droid327 wrote:
have you seen a screenie of their stats? I still think swgcreatures.com has them mostly wrong for right now - especially the PR which has the same exact stats as the regular R



Not necessarily. I didn't realize when I came across a couple pygmy rancors that they were new, or I would have written down the stats that I could see. But, I remember thinking the stats look the same as regular rancors. In particular, the kinetic and energy resists were the same.




Thats teh posibility of the same resists on a lower CL creature (assuming the Pygmy translates to lower CL)



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ArthurDentOnBria
Mon Mar 14, 2005 10:22 am
#7

I'll be sending my ranger out tonight to look for these things



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
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Kivrin
Mon Mar 14, 2005 10:23 am
#8


The latest sightings describe a beast that is most certainly a Rancor, but while it is full grown, this creature smaller in stature. ... The latest theories guess that this Rancor Pygmy was "engineered" and either escaped from its captor or was irresponsibly (or maliciously) released. Some Bio Engineer experts in the field discount this claim based on the creature's genetics and breeding details while their academic opponents support the claim that a bio-engineered creature was somehow released into the wild and propagated with indigenous Rancor.

As a Bio-Engineer I discount this claim because we actually have no control over creature size. Looking forward to my mailbox filling up with Pygmy Rancor requests though!



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ArthurDentOnBria
Tue Mar 15, 2005 9:25 am
#9


I spent some time last night out in the "field" with my ranger, looking for the new creatures. They seem to be pretty easily found right at the waypoints given in the document. My ranger isn't high enough level to see the specials, but I can see pretty much everything else. My observation is that these creatures are pretty much exact duplicates of existing ones with a different name. The dwarf kimo is pretty much the giant kimo (how strange is THAT?). The vicious slice hound is pretty much the same as the regular slice hound, etc. Very dissappointing actually.


I did post some updates to www.swgcreatures.com of the animals that I encountered though.


P.S. one thing to note is that they actually misspelled the langlatch. In the game it's spelled "langlath" and that is how it appears in swgcreatures. While it's not an exact duplicate of any of the other langlatch's, it too is pretty uninteresting (in my view).

Message Edited by ArthurDentOnBria on 03-15-2005 08:29 AM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Zadokk
Tue Mar 15, 2005 9:36 am
#10






ArthurDentOnBria wrote:


I spent some time last night out in the "field" with my ranger, looking for the new creatures. They seem to be pretty easily found right at the waypoints given in the document. My ranger isn't high enough level to see the specials, but I can see pretty much everything else. My observation is that these creatures are pretty much exact duplicates of existing ones with a different name. The dwarf kimo is pretty much the giant kimo (how strange is THAT?). The vicious slice hound is pretty much the same as the regular slice hound, etc. Very dissappointing actually.


I did post some updates to www.swgcreatures.com of the animals that I encountered though.


P.S. one thing to note is that they actually misspelled the langlatch. In the game it's spelled "langlath" and that is how it appears in swgcreatures. While it's not an exact duplicate of any of the other langlatch's, it too is pretty uninteresting (in my view).

Message Edited by ArthurDentOnBria on 03-15-2005 08:29 AM




/sigh devs


dev 1: "im bored."

dev 2: "wannaresize some creatures?"

dev 1: /shrug


so what is their use? prep for the expansion? any SW geeks out there want to hint at what we COULD see on Kassdfsdfsdhyyrtyk?

Message Edited by Zadokk on 03-15-2005 04:37 PM

Kivrin
Tue Mar 15, 2005 9:53 am
#11

From the databank:

Though the Wookiees are the dominant lifeform on the planet, they share their world with countless lesser specimens. The foggy skies of Kashyyyk are pierced by the high-pitched cries and colorful swirls of plumage of the avian kroyies. Prowling the mighty boles are such predators as the horned katarn, and the five-limbed kkekkrrg rro. Lurking in the shadows are such creepy terrors as the arachnid webweaver and netcaster, the incendiary flame beetle, and the loathsome gorryl slug. Of course, there are some helpful animals too -- a wiry breed of bantha and the multi-legged sureggi can provide sure-footed transportation in the treacherous undergrowth.

From some Pen & Paper SW site:

Sureggi

One of the most sure-footed creatures of the jungles and lower marshlands of the planet Kashyyyk. They range in size from 8 to 20 meters and can have more than sixty legs that aid in their nimble climbing.

This creature has a broad, shovel-like snout and a high-ridged dorsal region that are often white or light beige. They also usually have yellow flanks and orange or ruddy pink legs.

Unlike most other amphibians their skin is dry and durable. Because of their hide they can carry cargo that would be awkward for other pack animals.

Their nose have a number of thick tentaclelike sensory organs. These whiskers detect burrowing grubs and similar creatures that are the mainstay of the Sureggi diet. These whiskers also aid the Sureggi in its ability to determine the safest route to travel when carrying passengers or cargo.

They are very able swimmers and can maneuver well enough in water to avoid danger from aquatic predators during occasional stream or river crossings.

Gorryl

A native of Kashyyyk, this purple and brown slug is at once visually disgusting and pleasant tasting. Most Gorryl's are about 1.5 meters long (although they can grow up to 2.5 meters in length). These creatures were once harvested for use in many culinary delicacies galaxy-wide.

Though quick for its size the Gorryl is still a slug. It usually slithers calmly along the boughs of the larger Wroshyrs of the second level, grazing on small mites and organisms within the bark.

If stepped on the Gorryl becomes hostile. It rears up to a near "standing" position, both to appear aggressive and to smother its enemy. A Gorryl is fearsome not for its strength or ferocity, but because of its resistance to damage. Most indigenous Kashyyyk creatures avoid the Gorryl because they are relentless and very hard to kill.

When it attacks the Gorryl attempts to envelop and digest its foe. It tries to grapple its opponent and envelop. A swallowed creature can cut or burn its way out using claws, small slashing weapons or energy weapons. The Gorryl?s acids do harm anything swallowed, however. After a trapped creature exits muscular contraction close the hole so that other swallowed creatures must also find their own way out. A Gorryl can hold two small Characters or one Medium-size Character in its stomach.

Kkekkrrg Rro

This is one of the fiercest creatures on Kashyyyk. It is found in the infamous Shadow Forest along the Rryatt Trail in the Rwookrrorro jungles. Fortunately, they are limited to that small hunting range, an area of approximately 50-60 square kilometers, and are not found elsewhere.

Also known as "Shadow Keepers", the Kkekkrrg Rro are 5-limbed monsters that stand as comfortably on their 2 hind legs as they do on all 5. The peculiar design of the Kkekkrrg Rro has captured the curiosity of many xenobiologists, but no Kkekkrrg Rro - alive or dead - has ever been obtained for study.

The 3 forelimbs are particularly odd. The 2 outside limbs, similar to those of most quadrupeds, are sharply clawed with thick pads for easy gripping. The central limb is slightly shorter but stronger and is almost twice as thick and sprouts from the middle of the creatures chest, bundled with powerful cablelike muscles. All of the limbs have 2 retractable claws 5-10 centimeters from its heels.

The creatures vaguely canine-like muzzle is a collection of sharp, rending teeth. The abrasive tongue can rip the fur off of most creatures, exposing the victims tender flesh, although the Kkekkrrg Rro has no qualms about eating its prey whole.

This creature is exclusively carnivorous. This tailless creatures epitomizes the skulking, unseen enemy in Wookiee lore. Their ambush tactics chiefly involve roaming the underside of the level's prominent loam platforms and striking as prey moves from one section to another. They are not usually seen until it is too late.

For some reason they do not attack adult Wookiee's, although Wookiee?s still brandish their bowcasters when encountering one. They can climb, jump, hide, move silently, - they are survivors.

Kashyyyk Bantha

Banthas, along with various breeds of nerfs, are among the most ubiquitous species in the galaxy. Even so, it comes as somewhat of a surprise to many that the large herbivore is also found on Kashyyyk. A massive, plodding creature, the Bantha would certainly never have evolved on Kashyyyk, as it is ungainly with poor climbing ability, but the Wookiee traders who introduced the creature correctly guessed that Banthas would adapt to the top-most ecolevel's platforms in and about the major Wookiee cities.

Banthas thrive in hundreds of subspecies, and those that inhabit Kashyyyk evolved from their "standard" stock rather quickly. The telltale horns that usual distinguish the huge beats have all but disappeared in their centuries on Kashyyyk. In their place, the males have developed massive cranial bone plates used as powerful armored battering rams. Also gone is most of their trademark shaggy fur. The Kashyyyk Bantha's build, which contains the awesome power for which Banthas are so renowned, has changed little. Finally, Kashyyyk Banthas adapted to climbing better than anyone expected, developing more articulated toes to grip the thick Wroshyr bark.

Banthas typically have few natural enemies, but on Kashyyyk, no creature is so lucky. Kashyyyk's Banthas suffer the predation of many creatures, and herds are often harassed by Gundarks and Nightdwellers.

Wyyyschokk

Also known as the Webweaver, this creature is the most dangerous inhabitant that is known to live in the jungles of Kashyyyk. They more or less control the lower levels of the planet. They are huge arachnids and are extremely fast, strong (stronger than a Wookiee), and are rather large (they can rival a repulsorlift vehicle in size). They are also very intelligent. They have been known to conduct trial and error tests and to remember prey patterns.

They develop large, elaborate web networks that have been known to stop speeder bikes at full velocity. Their adhesive is strong enough to rip the clothes from a person's body and the web strands are often as thick as a Wookiee's forearm and are more durable than a Kshyy vine. A trapped creature has almost no hope of escape. Those that do escape always leave behind clothing, skin, fur, equipment, and the like. Usually only energy weapons can cut through the strands, since everything that touches the webbing usually gets entangled.

These creatures are effective hunters in their networks of webs. Every tremor in the webbing alerts the Wyyyschokk to the presence of a potential food source. While in its web it knows when another creature comes into contact with the web.

Despite their web making abilities the Wyyyschokk do not wait for prey to become ensnared in their webs. They actively hunt for their next nutrient source by roaming the jungle floors.

Little else is known about these creatures. What has been learned has been through observation droids that are usually destroyed very quickly.

Message Edited by Kivrin on 03-15-2005 12:09 PM



- C A N C E L L E D -
kivrin://m.pikeman.bio-engineer/~ahazi
dantooine.MO ['vendor'] = { 100, 2222 }; /* meds and supplies */

Zadokk
Tue Mar 15, 2005 12:22 pm
#12

Wyyyschocks sound fun - hope they're samplable.
Halthron
Wed Mar 16, 2005 1:18 am
#13



R-ade wrote:
Can someone throw out a clicky to the Friday Feature that talks about this? I can't seem to find it out there.
Thanks.




http://starwarsgalaxies.station.sony.com/content.jsp?page=Star%20Wars%20Galaxies:%20Bestiary
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