Bio Engineer Archive

Thread: Is AR-1 pets nerfed?

Homer_J_S
Fri Mar 18, 2005 7:25 am
#1

I pushed fortitude on 3-4clones last night above 500 and no armor. Can someone confirm? I'm new to B.E. and just playing arround with B.E.'s abilties. Maybe I'm doing something wrong.




Jettli (Retired-Master Armor Design)
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Kelderek
Fri Mar 18, 2005 9:55 am
#2

I made a template last night with 5 samples that all had light armor, when I experimented max physique I ended up with 498 fortitude and no armor. WTH??? That doesn't make any sense to me, all the samples were above average quality or better and all had 500+ fortitude, I should have gotten armor with max physique experimentation. Not quite the same problem you had but similar.



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Zadokk
Fri Mar 18, 2005 12:03 pm
#3



Homer_J_S wrote:
I pushed fortitude on 3-4 clones last night above 500 and no armor. Can someone confirm? I'm new to B.E. and just playing arround with B.E.'s abilties. Maybe I'm doing something wrong.



If you *just* get AR1 then sometimes it doesn't stick depending on the DNA samples. If, however, you get 600+ fortitude then perhaps its time to get worried and to /bug it.
ArthurDentOnBria
Fri Mar 18, 2005 12:42 pm
#4

I made I believe 5 armored pets (real beauts) 2 nights ago and didn't have any problems. Perhaps if you could supply some more details of exactly what you did.


One thing that frequently does happen, and I don't know if this is your situation or not, is:


experiment up physique until you get armor

experiment on some other area and fail (doesn't even need to be a crit fail) -> you may lose your armor.


It's maddening when that happens, and sometimes your pet becomes useless (occasionally it becomes better, lol), but it's a fact of life.



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Halthron
Fri Mar 18, 2005 2:00 pm
#5

And if you put several points into an area, you may not have even noticed that there was a failure with one of the points.
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