Bio Engineer Archive
Thread: Just an Idea...
Docs can already apply enhancements that have no ill side effects. I think it's good enough at that. If people still want to "spice up," let 'em.
I meant that when people take spices they have some side effects (puking, etc) that I've observed
I don't know if it has any ill effects on the players performance, but I was suggesting that if it did then perhaps there is a plce for doctors to offer treatment to speed up the recovery of players taking spices?
It's an interesting idea. THe question is how would it affect the balance issue of how Doc Buff -v- Spice buffs -v- Chef Buffs -v- upper-tier Entertainer buffs work out.
We know that Chefs should be getting a balance pass real soon, which should mean in increase in their buffs, but they shuldn't be too competetive with Spice buffs. Spice buffs are a bit borked right now because they cannot be experimented on and the resources used make no difference to them. Something they MIGHT be adding to Smugglers, but not necessarily soon.
I would think we would have to wait and see on doing something like this after we see how those other things are implimented.
Sorry if this has already been given...
Maybe smugglers should get the ability to look at 'Hidden' catagories on the Bazaar... A sort of Black Market. These catagories could include Spice, any weapons that are sliced, maybe some hides (Say hides from 'Indangered spicies'), and maybe even some combat droid moduals (When they come) ones that would be classed to dangerous or something.
Also smugglers could get the ability to make special 'Bazaar Scramblers' that allow all other professions to be able to buy/sell on the black market, but have a 5% chance of being detected and blocked by authorities (Have to buy another one).
Sounded good when I thought of it =P
/crosses fingers and waits....
/wishes he was Politician Correspondent so he could start firing emails off about this at a rapid rate...