Bio Engineer Archive

Thread: Noob CH observations does this sound right to you guys?

C0rvis
Sun Jul 24, 2005 1:08 pm
#1






Dorelli wrote:



Oh also, I suppose everyone already does know this but ... the damage taken and received by your pet depends on if you are grouped with him or not. Does anyone happen to know if it is the OWNER'S level or the group level that a pet takes when it's owner's level is lower than the group ... ? If it is the group level then the pets would be much more effective but I cannot test this since our CH is CL 80.


I am CL 58 (BE/CH/novice pistols) when fighting alone i do not group with my CL 70s becuase they do less dmg grouped with a CL 58. On the other hand if i am grouped with a CL 80 player then i invite my CL 70 into the group. so to answer your question it is the group level that effects your pet, but if the group consists of the pet and you only it is based off ofyour CL.


Now ... does anyone please have a recipe for a 9K health level 10?

I wish


Dor



Message Edited by Dorelli on 07-24-2005 12:57 PM








----------Gorath----------
Corvis M.BH||M.Rifles
-----Bria-----
Vulpecula M.BE||M.CH
------------------------------

Dorelli
Sun Jul 24, 2005 1:13 pm
#2

So - aha - that means that level IS important. To get max pet level when you are smaller than the pet and conversely maybe a higher CL CH would want to use 2 pets with lower level but max health to spread the damage even more (PLEASE don't mention female narglatchs or i will scream ). ???






Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Toaogod
Sun Jul 24, 2005 1:14 pm
#3

The Agro Bonus dose help a lot, i have a 3.??% pet and a 0.89% pet and the 0.89% pet Holds the Agro like NEAVER, 1 shot and the pet loses the agro. where as the 3.??% agro bonus pet dose hold it about 50% of the time give or take for atleased a few shots if not longer. Some time i'm going to try and make one with a higher % agro and see if it can hold it longer


As the Health Regen and damage goes i tend to agree with you on them but just remember that Damage costs 30 :10 what Health dose. and as you sead the damage is so low that its kind of pointless to take a few k away from health to add a 50-100 dmg witch is then Cut in 1/3 or even 1/4 when the pet attacks so your realy only adding 25 points per 100 witch seems a wast.



Also the Pet dose Regen Faster out of combat, (Not agroed)


On a Side note, anyone here a MCH just remember do not call you pet off a target by telling them to come or to attack another target. you will BREAK your pet and it will be stuck in a Perminint Ago tell you log out for some time. If you tell your pet to attack somthing make sure if you want it to change targets to Kill what ever it is attacking befor adding a new target. This is quit Iritating realy, as you can't attack the Lair at all tell all the Criters are dead and you don't need the pet to attack anything else.


I hope they fix this soon.
OfficerDibble
Sun Jul 24, 2005 2:30 pm
#4



bleh double post

Message Edited by OfficerDibble on 07-24-2005 02:33 PM

Dorelli
Sun Jul 24, 2005 3:26 pm
#5


Mine took 94s to kill them if they managed it at all I wonder why so long?





Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

OfficerDibble
Sun Jul 24, 2005 4:49 pm
#6

The only thing I think of is that they might be pre publish18 / 19 andhave not gotthe new BE pet attack speed. If they only hit once every2 seconds that might explain it.
Dorelli
Sun Jul 24, 2005 11:40 pm
#7


AHA! I know that all the ones I tested except the narglatch that lived were pre-publish 18 converts. In fact one was even from before the CU because it had special attacks - or maybe it was a CU old-DNA beastie. Grrrrr. This invalidates everything I did. The Narglatch might even have been a publish 17 cat as well. Now I cannot even remember. Also I just remembered about armor - my guys were a bit low level compared to yours (mostly in the 50's) and therefore had much lower armor effectiveness as well.


Well, if our family wasn't going to the beach today with my little one's playgroup class on a coach, I'd probably make up some new ones and test again. Except they'd be babies. So I couldn't test them now anyway.


Um ... well ... I wanted to say - thanks very very much for re-testing what I did b/c I was totally wrong


Dor


PS. Is the attack speed listed now? I can't see it on our tamed pets except for the varactyl ...

Message Edited by Dorelli on 07-24-2005 11:41 PM



Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Dorelli
Mon Jul 25, 2005 12:50 am
#8


I borrowed my husband's master Doc/master CH today and took her (don't ask) out to do some missions on tatooine. Since she is level 80 and I wasn't sure I'd know what I was doing I chose some level 78 missions - one against womp rats and the other against giant worrts.


This is the only pet that could hold it's own against the mobs (out of the ones I had - this CH is nobody's main character and isa little neglected on the equipment front):


Level 56 narglatch (BE made - these are the datapad stats)

health 8254

regen 520

armor effect: 3478

to hit:133

defense: 133

stat resist: 31.2%

other bits: negligable

damage: 74 - 320


I tested a few other pets with lower health (and higher regen and bit higher damage) against the rats and they all died before the fight was over. Um ... I didn't help the pets at all ... I would imagine that a CH normally WOULD treat the pets as group members and fight themselves not just let them get on with it ... I don't know how that would change the following except that perhaps health and health regen would become less important since your pet's damage is unlikely to be enough to draw the aggro ... ?


Oh also, I suppose everyone already does know this but ... the damage taken and received by your pet depends on if you are grouped with him or not. Does anyone happen to know if it is the OWNER'S level or the group level that a pet takes when it's owner's level is lower than the group ... ? If it is the group level then the pets would be much more effective but I cannot test this since our CH is CL 80.


So, this is what I was thinking might be the order of importance of stats for making pets and why - all comments and criticisms welcome please!


1. Health - hardiness


Because you want the pet to live as long as possible. It dies and becomes useless when the health bar is depleted. Any pet that I tested with less than oh say 7K health wasdead without healing. This included a 6K health kimogilia.


2. Damage - power


Once you've got the health sorted for making the fight last as long as possible, you'll want to make the fight as short as possiblein favor of your pet. I feel (and this is observational not hard evidence) that you'll never get the damage high enough to make the fight SHORT enough that your pet's health is not the most important thing. However if you are helping the pet fight then the damage MIGHT become more important since your pet will not get hit so much??? But then the damage range allowed is so small it just doesn't seem worth it to keep 2 types of pets for different ways of fighting.


3.Health regen ... or ... state resist ... or .... crit hit ... or crit save .... or ag bonus ???


I've seen on these boards that ag bonus is said to be important - how do you test how that works please anyone???


I do know that the health regen seem to not really be that important - I was watching my narglatch take damage and then regen and it would get hit for about188 points of damage every approx 2-2.5 sec and then regen for 5 every 1 seconds or so. (He has a regen of 520 - which if it is report as damage healed per minute is about 8-9 ticks/sec but i don't know if that is how that works) In any case it seems that it really was not regenerating as fast in battle as it was when it was out of battle (not sure how true that was b/c it obviously wasn't taking damage out of battle). I'd say that my first impressions are that regen is really most important for the waiting time between sending your pet in - pet stims and/or healing abilities would make it less important as well. I don't think you are ever going to get regen high enough to compensate for damage done.


So therefore I'd call all those things in the third category 'icing on the pet'. yum.


4. Level


since the pets level suddenly seems to be only important with regard to how much damage and health you can cram into the package and who can use it - level suddenly becomes a bit less important. Although the elusive level 70 is still a nice round and beautiful number to reach for.


Now ... does anyone please have a recipe for a 9K health level 10?


Dor


Message Edited by Dorelli on 07-24-2005 12:57 PM



Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Kivrin
Mon Jul 25, 2005 5:11 am
#9



Dorelli wrote:
Now ... does anyone please have a recipe for a 9K health level 10?



G1: BW/VD/VD/Bol/Bol
G2: MH/MH/G1/G1 ... oh, nevermind



- C A N C E L L E D -
kivrin://m.pikeman.bio-engineer/~ahazi
dantooine.MO ['vendor'] = { 100, 2222 }; /* meds and supplies */

LloydPickering
Mon Jul 25, 2005 5:20 am
#10



Kivrin wrote:


Dorelli wrote:
Now ... does anyone please have a recipe for a 9K health level 10?



G1: BW/VD/VD/Bol/Bol
G2: MH/MH/G1/G1 ... oh, nevermind




bah...I was going to say that

Bring back MH uberness



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ArthurDentOnBria
Mon Jul 25, 2005 10:11 am
#11

Hmm, are you sure this is the case? My understanding was that the pet operated independently of the group, whether it was "grouped" or not. The reason of course is that the pets level and characteristics would be meaningless if this were not true. Give a master bh/pistoleer a non-ch pet and it suddenly fights as a level 80? That's just wrong.





Dorelli wrote:



Oh also, I suppose everyone already does know this but ... the damage taken and received by your pet depends on if you are grouped with him or not.









ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Noppa
Mon Jul 25, 2005 10:16 am
#12

I don't know if it actually fights at level 80, but it could go the same way as characters and have the innate armor/defense that a higher CL gives you?
Kivrin
Mon Jul 25, 2005 10:38 am
#13

Joker posted the formula a while ago though I can't seem to find it. It was more or less the difference between your pet's CL and the target's CL determining the percentage of the pet's damage within its range. It wasn't near as drastic as a CL40 player fighting a CL80 mob, but the pet's CL in the calculation was its own ungrouped or highest when grouped.


ArthurDentOnBria wrote:

Hmm, are you sure this is the case? My understanding was that the pet operated independently of the group, whether it was "grouped" or not. The reason of course is that the pets level and characteristics would be meaningless if this were not true. Give a master bh/pistoleer a non-ch pet and it suddenly fights as a level 80? That's just wrong.


Dorelli wrote:
Oh also, I suppose everyone already does know this but ... the damage taken and received by your pet depends on if you are grouped with him or not.




Message Edited by Kivrin on 07-25-2005 01:39 PM



- C A N C E L L E D -
kivrin://m.pikeman.bio-engineer/~ahazi
dantooine.MO ['vendor'] = { 100, 2222 }; /* meds and supplies */

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