Bio Engineer Archive
Thread: Talthazar: Important Chef change that we need too!
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Scorus
Tue Feb 10, 2004 10:59 am
#1
Chefs have gotten two changes made on test that we desperately need (and neither of these will affect me, so I'm not being self-serving here):
1) They have increased their crafting xp to 4xresources instead of the standard 2xresources. Given how difficult it is to get meat compared to all the things that automated harvesters pull in, I think this is something we badly need.
2) They get usage xp for using their own stuff. You may remember that we used to get usage xp for using our own dna templates but that was taken away as a bug. There is now precedent for it to be reinstated! Given the difficulty in getting DNA, I think this is very much warranted.
1) They have increased their crafting xp to 4xresources instead of the standard 2xresources. Given how difficult it is to get meat compared to all the things that automated harvesters pull in, I think this is something we badly need.
2) They get usage xp for using their own stuff. You may remember that we used to get usage xp for using our own dna templates but that was taken away as a bug. There is now precedent for it to be reinstated! Given the difficulty in getting DNA, I think this is very much warranted.
GeminiMoon
Tue Feb 10, 2004 8:43 pm
#3
If your grinding it out here's how it works for the crafting:
(10000+30000+50000+80000)*3= 510000exp to finish all 3 crafting lines
105xp per Micronutrient Suppliment
510000/105 = 4857.143857 + (4857.143657*0.05) = ~5100items you have to craft (the 0.05 is simply because of the critical failure rate)
5100 items * 15 units of creature food = 76500 units of creature food you need to hit master. And that's not included the crafting xp you get from samlping creatures and creating templates
If you look on the chef boards, you need +200K wheat, 84K corn, 84k water, 11k berries to master THE CURRENT PROFESSION. They're really only getting a 2 times increase in xp because in the NEW system, the xp requirements are doubled for each new skill level(from what the boards say). Also whos so say the new profession with have something that gives +170 xp per craft(172 for ithorin mist in the current template). We'll just have to wait till the readily available information is updated before judging
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