Bio Engineer Archive
Thread: Are BE's Able to:
Yep - until I got an alt account to re-train BE on (yay, grinding BE for a second time, what a maroon), that is exactly what I had. You are able to get up to stopping shot in pistol, which is a very respectable damage provider behind a decent petor two. You can then grab a couple of more boxes in medic, go up to fan shot in pistol, take another tier 1 box in pistol or get a couple of extra boxes in scout (e.g to get foraging skill). Its a very potent PvE setup imo that served me well.
ChonWang wrote:
Be a master BE
Be a master CH
And have a decent Weapon (like pistol, And how much excatly?)
I really don't see the need for a BE unless you can tame your creatures.
What if you don't use Ch skills and don't want to?
What would be a good temp for pvp with master bio-e?
Well if you want CH then here's a few good ones:
43 Scout: 4040
29 Medical: 0004
29 Marksman: 4000
63 Bio-Engineer: Master
63 Creature Handler: Master
23 Rifleman: 3100
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250
- Gives you MBE, MCH, T21 cert, Conceal Shot, Mind Shot 2, Head Shot 3, Surprise Shot, Strafe Shot 1 and Ranged Mitigation 1. Rilfeman is perfect for "culling the herd" from a distance using Conceal Shot, and Mind Shot/Head Shot are the bane of PvP.
43 Scout: 4040
29 Medical: 0004
29 Marksman: 0400
63 Bio-Engineer: Master
63 Creature Handler: Master
20 Pistoleer: 0040
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247
- Gives you Health Shot 2, Disarming Shot, Double Tap, Stopping Shot, Fan Shot, loads of defenses, and Ranged Mitigation 2. Scary PvP bonuses, plus it's a good, quick, close range prof for PvE.
43 Scout: 4040
29 Medical: 0004
29 Marksman: 0004
63 Bio-Engineer: Master
63 Creature Handler: Master
23 Combat Medic: 1003
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250
- Gives you Poisons and I believe you can use up to B class CM stuff (not too sure on this one, I just grinded CM and didn't stick with it at all). Fun, nasty, and good for group play (not so good for BE hunts tho).
43 Scout: 4040
29 Medical: 0004
29 Brawler: 4000
63 Bio-Engineer: Master
63 Creature Handler: Master
23 Tera Kasi: 3100 or 4000
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250
- Gives you Mediate which can give you free buffs and heal wounds. I'm not too sure of this one tho as you lose a lot by not mastering brawler (lunge2 KD, warcry2, and intimidate2) and the elite brawler classes don't fare as well for dabblers (especially with stacking gone).
If you don't want CH you could go with the following, however, you have to ask yourself if you plan on gathering milk for yourself or buying it? If you want to gather it then you need at least Exploration 2 to use mask scent (necessary for milking), which is only 5 skill points but does influence your template options...
34 Scout: 2040
29 Medical: 0004
29 Marksman: 4000
63 Bio-Engineer: Master
63 Rifleman: Master
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218 (32 to spare, 37 without milking)
- Gives you Master Rifle, 'nuff said! Grab some pistoleer, medic, and/or exploration to compliment this.
34 Scout: 2040
29 Medical: 0004
43 Marksman: 4400
63 Bio-Engineer: Master
63 Pistoleer: Master
16 Rifleman: 1100
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248 (without milking you could get Rilfeman: 3100)
- Gives you Master Pistoleer, Conceal Shot, Mind Shot 2, and Strafe Shot 1 (you also get Head Shot 3 and Surprise Shot if you don't want milking). This is a really good one because of the speed and ranged options, really scary!
34 Scout: 2040
29 Medical: 0004
29 Marksman: 4000
29 Brawler: 4000
63 Bio-Engineer: Master
18 Smuggler: 0030
48 Pistoleer: 4044
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250 (without milking you could get Pistoleer: 4144)
- Gives you Feign Death, Panic Shot (delay), Low Blow (ranged KD), a lot of Pistoleer, Ranged Mitigation 2, and Melee Mitigation 1! Another killer combo and FD is great for when BE sampling goes bad.
34 Scout: 2040
29 Medical: 0004
29 Marksman: 0004
63 Bio-Engineer: Master
63 Combat Medic: Master
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218 (32 to spare, 37 without milking)
- Gives you Poisons, Disease, Area Heals, and Mind Healing! A very nice combo, but we'll see after the DoT fixes. Also, it always feels like the "nerf hammer" is hanging over CMs (only second to CHs), so who knows what the future will hold for this prof. Like the Master Rifleman combo above, fill it out with some nice stuff (I would recommend pistols for the speed).
29 Scout: 0040 (sorry, no room for milking)
31 Medical: 0104
77 Marksman: Master
29 Brawler: 4000
63 Bio-Engineer: Master
20 Commando: 0040
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249
- Gives you the most feared weapon in the game, the Flamethrower! Well it used to be at least, the removal of stacking Dots will really hurt this combo.
34 Scout: 2040
29 Medical: 0004
29 Brawler: 4000
63 Bio-Engineer: Master
63 Tera Kasi: Master
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218 (32 to spare, 37 without milking)
- Gives you the ability to buff yourself, heal your wounds, and kick butt. Unfortunately, the points fall just short of being able to master brawler as well. You could trade off Master TKA for Master Brawler, but I think Melee Mitigation 3 is more valuable given the dangers of theBE profession, but that's your call. As for the remaining points, well there use to be a good fencer combo, but with the removal of stacking defenses it doesn't work anymore, so I guess you could grab exploration and medic...
So there ya go, hope it helps.
Most of this is from my own notes on trying to decide what I'll take to compliment BE after I finish holo-grinding, so no, it wasn't all on-the-fly ![]()