Bio Engineer Archive
Thread: silly question
Where do you put the Fusion Power Generator? I am guessing on Radioactive, but I want to make sure. Please let me know.
Yes, Fusion Generators go on Radioactives.
Slim Vargo, Corbantis, Mos Eisley
Hey everyone,
This may be a silly question but I don't know which side to believe. Some people are saying HealthShot 1 and 2 stack and others are saying that they don't.
So my question is do HealthShot 1 and 2 stack?
Thank you for your time.
Health 1 and 2 do stack. If you do health 2 then wait a sec and then health 1 you will get 2 diff bleeds over the mobs head. And you can tell by the DMG that appears.
Fendor Crestingwave
I myself play a medical type of character. I have a friend that took up a sword and his mind gets eaten away as if he had a dozen Leech Bats stuck to his forehead.
Can someone explain why that is? When he's using his rifle/pistol he's good to go without a problem.
Kerrigly
Wanderhome
He's using a Curved Blade (18 Health, 40 Action, 25 Mind)
What would be a decent stat change to fix his mind?
...i guess others here might be better helping you out with the stats migration...
Curved blade sounds to me though more like a Fencer's weapon and not a Heavy Swordsman's....or is it maybe called Two handed curved sword ?....
Okay, I'm assuming that when people talk about "tapping" a lair, they pean popping it once with a weapon then running. only problem is, si that the durned creatures chase me halfway across the world. Will the pair still be spitting out guys when I finally sneak back, or will it reset like they sometimes do when you go far enough away?
Curious, since it seems like a good way to find babies.
most lairs reset if you move more than 250+ meters away however when they talk about popping /tapping/knocking on a lair they usually kill the adults around the lair first then attack the liar 1 or 2 times then peace wait for spawns then tame the babies you can also leave the adults up and shoot the lair while running around it in a circle when the adults attack you burstrun in that same circle about 80m away from the lair until the adults lose agro watch the alir walk up tame the babies walk away
So the aggro is really a matter of time, and not distance? Because there is no way I can take out a family of Graul Maulers, for instance.
Pop and circle I can do though.
I have personal experience with Graul Maulers it is BOTH time and distance *distance in this case being beyond normal agro range of the creature* otherwise it is just time they stay with you until they get bored is it a set time not that I know of
remember if you stay around the nest stay out of range of the GM's that are healing the nest and not attacking you atm these can do and will come running as soon as that nest is full or healed as much as they can