Bio Engineer Archive

Thread: BE Creature Making

Rirko_G
Sat Oct 15, 2005 4:39 pm
#1

Ok, let me first start of saying "I'm not a BE", well, now that that is over with, I have a question about Mountable pets and selling them to non-CHs at level 10. I read the sticky at the top, and I had no idea what it was talking about... so I came down here. I guess my question(s) is: 1.) Can you make a Kaduu mountable at level 10, and 2.) What is the fastest pet (actually if you could list the top 3 that would be great!).

Hope you guys reply to my post



Rikro Glacaega - House An'geles

Smuggler/Pistoleer
Naritus

AJedimasterNow
Sat Oct 15, 2005 5:28 pm
#2






Rirko_G wrote:
Ok, let me first start of saying "I'm not a BE", well, now that that is over with, I have a question about Mountable pets and selling them to non-CHs at level 10. I read the sticky at the top, and I had no idea what it was talking about... so I came down here. I guess my question(s) is: 1.) Can you make a Kaduu mountable at level 10, and 2.) What is the fastest pet (actually if you could list the top 3 that would be great!).

Hope you guys reply to my post





1.) Not right now because a bit after the cu they made BE pets smaller or larger based on CL... Kaadus and most others are no longer mountable for a CL 10 or under.


2.) The pets that are mountable: Dewback and falumpaset... among these the fastest is dewback.





Rachna Wildfire (RW Bio-engineered pets and products)
Bio-engineering Bloodfin's Pets
Among the best(Recently cracked 8k h and 450dmg)
Shop is located on naboo, -3979,3475. if you need anything petwise contact me.
A Member of Ahriman Keep on Naboo
Nearest Shuttleport Theed
Nearest Starport: Theed
Raziya Wildseed - BH/CH
Dorelli
Sun Oct 16, 2005 3:25 am
#3

Pets need pet xp to grow up in size (they tame with full capabilities but a baby body). The only way for a pet to get pet xp is being used in combat by a CH.


Any (new)mount in the game, will be tamed by a CH and grown up, and mounted when it gets to be mountable size.


So ... CH's can tame from the wild: cu pa (level 10), carrion spat (level 10), lesser bol (level 10), dwarf bantha (level 10) andraise them up and mount them as well as taking the easier route of using BE level 10 dewbacks and falumpasets.


I think the CH forums had a list of the tamable wild mounts but they need to be found as babies of course to tame and grow them.


Dor




Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

OddWan
Sun Oct 16, 2005 5:52 am
#4

Wild Lowland brackasets are also level 10 and make striking mounts. But please understand that for a ch to tame the baby is the easy part. They then have to work that pet carefully for usually over an hour of their game-time to get it to grow and open ability slots so they can customise the mount for you with extra health or defense or even an attack like knock down. They may spend even longer finding a baby with an ability already on it so you can have a mount with 5 abilities instead of the 4 ability slots the wilds get. This takes time and may cost a few creds more than mounts to used to sell at. I would tame a baby cu pa - sell it for about 4k and let the new owner grow it up to mountable age. Then I would train it with its saddle. It cost me no space in my datapad, no time, no effort really and I was glad to see new players with a useful pet.

Now it is different. The pet takes my datapad space till I find an owner, I have to work it up to level (ok if I am in hunting mode and not doing high end stuff) then train it up and hope to sell it on quickly to open space up. Most CH will now only do mounts to order, and they may cost a little more than 4k.

The fastest mount in game so far is the Varactyl level 10, which came with RotW digital DL. When the ability fleetfoot eventually works - CH may be able to train other mounts with a little more speed.




<=/=\=l ~ OddWan ~ l=/=\=>

<=/=\=l ~ Female Dosh ~ Master ch/tk ~ l=/=\=>

<=/=\=l ~ Oddi Mosse ~ l=/=\=>

<=l ~ Master ch/be ~ l=>

~*~
TullFloyd
Sun Oct 16, 2005 7:36 pm
#5






Dorelli wrote:

Pets need pet xp to grow up in size (they tame with full capabilities but a baby body). The only way for a pet to get pet xp is being used in combat by a CH.







Dorelli I know you would not intentionaly lie to someone so I thought I would let you know pets do not start with full capabilities. Yes we were told that they did but if you go to combat tab on chat with a freshly tamed pet(BE or wild) you will see that untill leveled they do not hit for full damage. Each time they are leveled they hit for a little more damage. Now as far as defensive capabilities they may be complete from tame but this is not true for damage. Please do not be offended just wanted to point this out. You will be missed in the BE world.


Flurry
Morarrana
Master Be
Master CH
M&M sales corellia 804 -5116 recently moved will change on here soon but for now there is a sign where my vendor used to be with the new location


Ketu_Sringa
Sun Oct 16, 2005 10:29 pm
#6






TullFloyd wrote:





Dorelli wrote:

Pets need pet xp to grow up in size (they tame with full capabilities but a baby body). The only way for a pet to get pet xp is being used in combat by a CH.







Dorelli I know you would not intentionaly lie to someone so I thought I would let you know pets do not start with full capabilities. Yes we were told that they did but if you go to combat tab on chat with a freshly tamed pet(BE or wild) you will see that untill leveled they do not hit for full damage. Each time they are leveled they hit for a little more damage. Now as far as defensive capabilities they may be complete from tame but this is not true for damage.





Have you tested this systematically? I'm seeing no evidence of this myself with a newly tamed female narglatch or other pets.Their damage doesof courseshowas lessthan the max listed by an appropriate amount depending on the level (and presumably, the defense) of the foe but that's it.


My female narglatch's damage range is listed as 56-277 (she has Marring Storm, but as my next example show that doesn't matter) and her CL is 22. Versus CL11 Meatlumps she maxes at 269. Versus CL4 Durnis she is hitting for 277. Versus CL18 Rogue Corsec she hits for 215. After grouping with me (CL61), she now hits the Rogue Corsec for 273.


Mynewly tamed (unleveled) Gaping Spider Hunter at CL69 102-404 is hitting the CL18 Rogue Corsec for a full 404 (397 after a bit of armor), and is unsurprisingly 404 vs the durnis.


To test this fully - as so far any discrepencies are IMO just the effects of defense - I'd need two identical critters (thus, wild and not BE) one fully trained and one newly tamed. I have a CL12 dappled gualma whch has all it's slots open, and just managed to track down a fresh dappled and tamed it. Versus a CL7 rabid shaupaut both did 225 damage (out of 242 max). Versus a CL12 Spineflap Handmaiden both did 154, and versus a CL12 SpineflapQueen they both hit for 154. When grouped with me (CL61)vs a Spineflap Handmaiden they both did their max damage, 242. As Dappled Gualama and both sorts of spineflap have the exact same CL, defense, and attack I reckon you could plug that into the pet damage formulas posted in the CH forum and check it.


These tests would appear to contradict your assertion that a newly tamed pet does less damage than a full trained one.


I wouldn't allege that you are trying to deliberately mislead anyone yourself, but I would suggest that before posting statements which go that far contrary to conventional wisdom that you check your facts thoroughly first and post that proof along with the statement, even if you are quite certain that you observed such at some point in the past. I doubt I'm the only one that read that, thought it sounded a bit unlikely, and then spent their own game time trying to confirm/deny the accuracy of your statement. If you can't be bothered to post the proof, please hold off on making the statement until you can arrange to do a proper test, or at least qualify it with "in the past I thought I had observed {blah} but have not tested it fully (but will Real Soon Now and will post those results no matter how it turned out lest misleading information be passed along inadvertantly)".


We're scientists, darn it, let's show some scientific method (or at least courtesy :smileywink.



Ketu, who does agree that Dorelli will be missed and appreciates her many contributions






+--------------------------------------->
| Ketu Sringa // MCH/MBE/Ranger0030 /) /) "Fade away
| ( o o ) into the
| near LOST City, Naboo = x = ethereal
| Lowca m m grey..."
+--------------------------------> ***(=======-


Cindal
Mon Oct 17, 2005 5:57 am
#7

Perhaps TullFloyd is referring to BE pets. I have all pre-CU BE pets so I can't test this out and I'm not willing to release them to do so either.


I do remember testing BE pets on Test Center and recall that they hit for far less than their max as fresh tames. I no longer have that data.





Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

Dorelli
Mon Oct 17, 2005 11:14 am
#8






TullFloyd wrote:





Dorelli wrote:

Pets need pet xp to grow up in size (they tame with full capabilities but a baby body). The only way for a pet to get pet xp is being used in combat by a CH.







Dorelli I know you would not intentionaly lie to someone so I thought I would let you know pets do not start with full capabilities. Yes we were told that they did but if you go to combat tab on chat with a freshly tamed pet(BE or wild) you will see that untill leveled they do not hit for full damage. Each time they are leveled they hit for a little more damage. Now as far as defensive capabilities they may be complete from tame but this is not true for damage. Please do not be offended just wanted to point this out. You will be missed in the BE world.


Flurry
Morarrana
Master Be
Master CH
M&M sales corellia 804 -5116 recently moved will change on here soon but for now there is a sign where my vendor used to be with the new location







Holy dewbacks !!! is that RIGHT???? OK... we're gonna have to test totally everything aren't we I'm NOT offended and I'm glad that you pointed that out.


OK ... I'm editing this because I read the other posts following it and we need to obviously do some testing on this since there seems to be a difference of opinion.


Dor (who is back - please reserve my place under the rock).




Message Edited by Dorelli on 10-17-2005 11:17 AM



Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Cindal
Mon Oct 17, 2005 11:25 am
#9

*Lifts rock and beckons Dor...*



Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

Ketu_Sringa
Mon Oct 17, 2005 2:05 pm
#10





Cindal wrote:

Perhaps TullFloyd is referring to BE pets. I have all pre-CU BE pets so I can't test this out and I'm not willing to release them to do so either.


I do remember testing BE pets on Test Center and recall that they hit for far less than their max as fresh tames. I no longer have that data.






I can't speak to TC, but here is what I'm finding from a CL12 BE Gurreck (known from here out as "Crash Test Gurreck", or CTG) I just brewed up. I have him paired with a wild-but-fully-trained CL12 wrix (Bron).


CTG is an unremarkable speciman, being of pure Fambaa DNA. His stats began as follows after the initial tame, but shifted to TH=40 and Def=40 after being stored/called:
To-Hit: 36
Def: 33
Dam: 40-230


Bron the fully trained wrix's stats:
To-Hit: 40
Def: 40
Dam: 46-242


Results: (raw damage, ignoring armor)


[grrr, Lithium wrecked my nice table format so here it is ugly-like]


CTG Bron


CL1 Chuba 209 226


CL2 Horned Krevol 203 219


CL3 Spiked Krevol 197 213


CL4 Nightspider 190206


CL13 Shaupaut 133 147


CL14 Greater Shaupaut 126141


CL15 Borvo's Champion 120 134


CL26 Mauler 5062


FWIW, they both do max damage against most stuff if grouped with me. Likewise, after 1 level (which opened a slot) CTG does the same damage vs the CL1, CL13, and CL14 targets above, with an occasional variance of +1 damage which I don't attribute to the level since it comes and goes (I noticed this last night with the dappled gualama wild tames, but both the newly tamed and fully trained showed the same variance, and the newly tamed gualama never rolled over a level.


I'd be curious to see actual numbers for this from anyone else; however, I suspect the stat shift for BE'ed pets may play a large part in what people are seeing. If you tame, train, and immediately start using the pet you'll get whatever you brewed up for to-hit and defense. Since we often make use of this shift and downplay those stats when crafting the pet they may be less than what they would be after being stored/re-called once. Because to-hit is a factor in the damage calculation, if it is far different than what the CL-default stats will be upon shifting then you'll observe potentially significant differences in their ungrouped damage. This is likely to be most pronounced in higher level BE critters where we specifically kept those stats low to keep the CL down.


Thus, anyone else testing this should store/re-call their pets _before_ testing unless they just want to confirm what I think this is . I doubt that this would happen with wild pets, but I don't know how many people are checking to see if their pet's to-hit/def/armor shift from their immediately-tamed values once stored/re-called.


Hope this helps clear things up,


Ketu





+--------------------------------------->
| Ketu Sringa // MCH/MBE/Ranger0030 /) /) "Fade away
| ( o o ) into the
| near LOST City, Naboo = x = ethereal
| Lowca m m grey..."
+--------------------------------> ***(=======-


Cindal
Mon Oct 17, 2005 3:19 pm
#11


Thanks for giving us your testing results it certainly drives home your point. My testing wason TC Betafor the CU and not everything there made it (thankfully) to live. On live we have seen changes to DNAwith each Publish, patch, and hot fix. I don't doubt that creature levels/stats will change yet again once ToOW hits live - I doubt that there are many testing BE in ToOW.


I'm taming right nowon TC, Sunrunner, Eclipse, and Naritus. I'll make an effort to watch the stats to see how wild compare to BE pets. Hopefully, I will not see any difference.

Message Edited by Cindal on 06-09-2004 03:20 PM



Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

TullFloyd
Mon Oct 17, 2005 3:38 pm
#12

I can not give exact numbers but this is an example i have 2 pets I've been raising. 1 is wild and one is be'd i will use another be creations stats in my example these this creatures damage is 120-458 health is 6004 if i tamed it and went out and fought something it would start with 6004 health but would probably hit between 49-130 this is not an exact number here just giving example of what I've seen in combat. After gaining enough exp to lvl this pet once then on same type of creatures of same lv my damage goes to say 105-200. Maybe this is just a bug on my server. I figured this out when i lost to a MDH that aggroed me during sampling and i sent my new lvl 70 in and could not get it to hold aggro. So I switched to my 68 pet that had lvled 5 or 6 times and won. Now that i have leveled the lvl 70 4 times we can handle the MDH.



Flurry
Morarrana
Master Be
Master CH
M&M sales corellia 804 -5116 recently moved will change on here soon but for now there is a sign where my vendor used to be with the new location


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