Bio Engineer Archive

Thread: What do YOU think?

Rage00563
Mon Jul 14, 2003 9:00 am
#1

Hi all fellow Rangers,



I have just started my ranger career, but I am very let down as most of us are. I looked at the line and it "looked" nice, but when played it is quite dull and most of the lines we have are not balanced. I was looking at going Master Ranger/Rifleman...the sniper idea, but after seeing how mask scent works in-game (it is still cool) im not sure of I wnat to go this way. Here is my opinion on the lines.............



Wayfaring: Pretty cool, but give us the ability to be no noticed to NPC's not just animals. What about PVP? That would make ranger fun!


Frontiering: Lame..............enough said. It takes forever to get this exp! Raise the exp for the camps or lower the requirement! or just make it go off scout exp! maybe give us survival exp for fishing or foraging...SOMETHING! I had a hard enough time getting survival 4 in scout! So get to level 4 in this you would need 200,000 exp of camps? Heck it took me around two days to get 250,000 of rifle exp...but it would take me months to get that in survival! This needs to be fixed.


Field Bio-Science: We all know it is broken. Fix it. Also what about a cool ability in it besides gloried hunter? Like the ability to harvest creatures we did not kill? or harvest a creature someone else already had harvested, so that way rangers are the only class that can harvest a harvested creature!


Advanced Trapping: Why do we want to have taunt? Lame....allow us to trap all NPCs and PCs if they are oposing faction. Heck....one of the pre-requisites for BH is trapping.....why? for animals? I think not.



Please post and tell me what you all think.........



Garash D'vashkal


(Bloodfin)


ReptileSpit
Mon Jul 14, 2003 1:32 pm
#2

Rangers are broke, period.


I just play one since I enjoy the roleplaying aspects since I am also novice CH. Otherwise I wouldn't bother. There isn't one useful unique ability that rangers have. And with all the issues currently in the game they need to tend to first, I don't honestly expect to see any improvements for a long time.


Burn2619
Wed Jul 30, 2003 10:00 am
#3

Burn2619
Wed Jul 30, 2003 10:06 am
#4

Well I hate the no edit thing sorry for the spazz post in the first one.


Ok I'm a be and there are very few be's ever on if any at all when I am on. I have paid a ton for skills since there is no one to trin from and pay them so yesterday I get asked by another be to trian them. I said sure thing but I charge half the price of the trainer and for the skills they wanted dna 1 clone 1 tissue 1 it would be a bit lower since they were getting many skills at once and I gave him the price of 10k. I then get screamed at called names cussed at ect ect. The person began to spam shouts and tells and other things saying I was a scammer and I was charging for skills. He told me he would go somewhere else for free.



Ok now am I the bad person here ? I am saving him a ton of money that I had to fork out myself and I even gave a discount. What am I suppose to support every BE around because I worked hard and fast ? Well any ways it just kinda pissed me off and shows that inbreeding is still alive in some parts of the world because for someone to act like that they got some serious problems.

NeemisStew
Wed Jul 30, 2003 11:02 am
#5

I know what you mean. While I haven't run into this case, there does seem to be a lack of BEs on some servers. My guild has three (including myself). I think I've passed the other two in skills now, so I'm the one paying the trainer. Outside the guild, I've seen one BE and heard mentions of 2-3 others. Between buying resources for crafting and paying for training, I'm having to not harvest critters on the way too and from missions so that I'm earning as much cash per hour of playing as I can.

If he wants free training, let him look for it. If he wants to badmouth you, point out that you're a BE and most players should be sympathetic to your side.
Zurai
Wed Jul 30, 2003 11:15 am
#6

I personally charge 10% of the NPC fee for training (or I'll work out resource/DNA deals). Havn't had anyone complain yet. If someone does complain I'll tell them to try and find another almost-master BE on Kettemoor, as I believe I'm the highest at least on Corellia. I paid for every one of my skill boxes and I do want a little return on that very large investment.



_________________________________________________________
Zurai of The Wanderers
Bothan Creature Handler / Bio Engineer / Rifleman
Kettemoor server, Corellia

"Hey, it could be worse. You could be a Bio-Engineer!"
Plageron
Wed Jul 30, 2003 11:17 am
#7

Scylla has a quite a few Bio-Engineers



---"Back off Man!! I'm a Scientist."----
Peter Venkman from Ghostbusters
sarnsereg
Tue Aug 05, 2003 2:01 am
#8

is it worth being a CH and not have anymedical skills? or will i just get enough pets that when one gets low enough i can pop him back to datapatd and throw out my next one? it seems right now i spend a TON of time healing my pets. but i'll need to drop novice medic here soon to keep raising CH.





you gotta be bored to read this... or interested in something...
visit us at http://www.tocm.org

Nhari
Tue Aug 05, 2003 2:08 am
#9

If you plan on having your pet take all the damage, then you'll probably be fine. Apparently the new line of Bio-engineer pet stimpacks and vitality packs will be usable by anyone (no skill requirements), so the only thingyou'll be unable to heal will be yourself.



...ooo000OOO(Niri Mesea, Sunrunner)OOO000ooo...
...ooo000OOO(Nori Adjewa, Kettemoor)OOO000ooo...
...ooo000OOO(Nairobi N'taal, Starsider)OOO000ooo...
...ooo000OOO(Me'aja Kewoo, Tarquinas)OOO000ooo...
SableJedi
Wed Sep 10, 2003 3:20 pm
#10


This is a post that I'm going to gather opinions on, and send to Holocron, if it isn't looked at.


The KD timer was a good idea, it's virtually the only way to stop combat spamming. However the penalty of 30 seconds + the 5 second delay, really hurts the PVE, and soloing crowd. (No a SINGLE person should not be able to take a red con.) But, he should be able to stop any con, more frequently, then every 30 seconds.


I suggest (and this is up for debate) that Suppression Fire timer be eliminated, in PVE, and replaced by a Fear/Anger percentage. You can fire Suppression as many times as you like, but as the percentage increases, the animal does not stay suppressed for as long. Now high level animals, that are on the upper end of the red con, should either not have a Fear/Anger percentage, or it should be at a very high level to start (such as 80-85). A 15%-20% percentage increase would be a good idea, and it would limit the amount of suppression you could use on the high level animals.


KD for PVE should still use the timer, but it should be reduced, to 15-20seconds, with no delay.


I believe that the current timer for PVP is fine, and isn't causing any problems.


The blanket usage of a timer on the posture changing moves, somewhat sparked the increase of creatures. Most of my combat friends, have caved in to the allure of creatures, because they were no longer able to defend themselves. These are people that would never consider having creatures, because they considered it cheap, or showed weakness in fighting skills. Suppression is needed for allranged classes, as a means of protection while they are healing, or to get a couple extra rounds in. The immplimentation of a system such as this would greatly reduce the number of 'creature users', that simply used them meat-shields so that they wouldn't have to self-inflict grief.


These are all suggestions, that I have thought about in detail, and I am more than happy to listen to addittions/fixes to these solutions.


Thank you for your time,


Torian Nai


Corbantis




--------------------------------------------------------

The pecking order should be roughly even. The exceptions are that master professions that take more skill points should get a bit more of an edge as a reward for the additional investment.
-HOLOCRON
SableJedi
Wed Sep 10, 2003 3:22 pm
#11


This is a post that I'm going to gather opinions on, and send to Holocron, if it isn't looked at.


The KD timer was a good idea, it's virtually the only way to stop combat spamming. However the penalty of 30 seconds + the 5 second delay, really hurts the PVE, and soloing crowd. (No a SINGLE person should not be able to take a red con.) But, he should be able to stop any con, more frequently, then every 30 seconds.


I suggest (and this is up for debate) that Suppression Fire timer be eliminated, in PVE, and replaced by a Fear/Anger percentage. You can fire Suppression as many times as you like, but as the percentage increases, the animal does not stay suppressed for as long. Now high level animals, that are on the upper end of the red con, should either not have a Fear/Anger percentage, or it should be at a very high level to start (such as 80-85). A 15%-20% percentage increase would be a good idea, and it would limit the amount of suppression you could use on the high level animals.


KD for PVE should still use the timer, but it should be reduced, to 15-20seconds, with no delay.


I believe that the current timer for PVP is fine, and isn't causing any problems.


The blanket usage of a timer on the posture changing moves, somewhat sparked the increase of creatures. Most of my combat friends, have caved in to the allure of creatures, because they were no longer able to defend themselves. These are people that would never consider having creatures, because they considered it cheap, or showed weakness in fighting skills. Suppression is needed for allranged classes, as a means of protection while they are healing, or to get a couple extra rounds in. The immplimentation of a system such as this would greatly reduce the number of 'creature users', that simply used them meat-shields so that they wouldn't have to self-inflict grief.


These are all suggestions, that I have thought about in detail, and I am more than happy to listen to addittions/fixes to these solutions.


Thank you for your time,


Torian Nai


Corbantis




--------------------------------------------------------

The pecking order should be roughly even. The exceptions are that master professions that take more skill points should get a bit more of an edge as a reward for the additional investment.
-HOLOCRON
SableJedi
Wed Sep 10, 2003 3:25 pm
#12


This is a post that I'm going to gather opinions on, and send to Holocron, if it isn't looked at.


The KD timer was a good idea, it's virtually the only way to stop combat spamming. However the penalty of 30 seconds + the 5 second delay, really hurts the PVE, and soloing crowd. (No a SINGLE person should not be able to take a red con.) But, he should be able to stop any con, more frequently, then every 30 seconds.


I suggest (and this is up for debate) that Suppression Fire timer be eliminated, in PVE, and replaced by a Fear/Anger percentage. You can fire Suppression as many times as you like, but as the percentage increases, the animal does not stay suppressed for as long. Now high level animals, that are on the upper end of the red con, should either not have a Fear/Anger percentage, or it should be at a very high level to start (such as 80-85). A 15%-20% percentage increase would be a good idea, and it would limit the amount of suppression you could use on the high level animals.


KD for PVE should still use the timer, but it should be reduced, to 15-20seconds, with no delay.


I believe that the current timer for PVP is fine, and isn't causing any problems.


The blanket usage of a timer on the posture changing moves, somewhat sparked the increase of creatures. Most of my combat friends, have caved in to the allure of creatures, because they were no longer able to defend themselves. These are people that would never consider having creatures, because they considered it cheap, or showed weakness in fighting skills. Suppression is needed for allranged classes, as a means of protection while they are healing, or to get a couple extra rounds in. The immplimentation of a system such as this would greatly reduce the number of 'creature users', that simply used them meat-shields so that they wouldn't have to self-inflict grief.


These are all suggestions, that I have thought about in detail, and I am more than happy to listen to addittions/fixes to these solutions.


Thank you for your time,


Torian Nai


Corbantis




--------------------------------------------------------

The pecking order should be roughly even. The exceptions are that master professions that take more skill points should get a bit more of an edge as a reward for the additional investment.
-HOLOCRON
Tydive
Wed Sep 10, 2003 4:08 pm
#13

With the current state of the game soloing reds is not difficult. It does take a bit more effort than just spamming KD every 10 seconds but not much. Two things make a red conMob "unkillable" by me. 1. If it does that annoying teleport on top of you and then hit for 3k damage trick. 2. A good ranged attack (See night sisters on Dath).


Other than that, if I can solo pull it chances are I can kill it. My Uber Pistoleer skills you ask? Stances II. With Ranged Support IV and the Smuggler line of attacks I am golden. Truth to tell I would be able to do all of the above with just Ranged Support IV and any ranged weapon in the game. Why? Because with bleeds, supression fire and warning shot any creature is going down. And this is without any exploits (of which there are plenty and I don't choose to use).


And this is not even talking about what traps can do...


In EQ they make it easy... if the Mob is Red to you then good luck landing a hit or spell. Does this work for SWG? No. Do I have an answer? No. Does your suggestion solve the problem? No. I think you are asking the right question, but for those of us who are used to using tactics this game is way too easy.




Paidhi Al'Thor
Master Smuggler of Dark Sovereignty
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