Bio Engineer Archive

Thread: Is this new?

Ookoi
Fri Aug 22, 2003 9:53 pm
#1

So I went to the Mos Eisley cantina today to play bartender for a bit when I ran into this NPC called Wuher. He stand behind the bar. If you converse with him he ask if you would like a drink. After clicking yes I got a menu to choose from.


He sells Blue Milk, Tatooine Sunburn, Vasarian brandy and lots of other drinks, for anywhere between 4 and 10 credits. The catch is that none of them have any stats. Has he been around since release and I just never noticed?


In my opinion this is stepping on chef's toes a little bit too much and automating our role in cantinas.Although most of us chefs dont seem to spend much time in cantinas anyway.

Doesetsu
Sat Aug 23, 2003 3:01 am
#2

I'm pretty sure he's the only bartender in the game that you can buy stuff from like that...and I hear his stuff is not as good as what any chef can make.
Elbasunu
Sat Aug 23, 2003 4:36 pm
#3

These guys were placed back in the late beta days, and I started too freak out, because Tyrena Cantina was unofficially OWNED by me. I was afraid I'd lose business. We never got a bartender though, and I haven't seen one ever. 4-10 creds for a drink though huh...bah. He can kiss my arse
Syzygy-Gorath
Sat Dec 06, 2003 7:28 am
#4

While waiting for Kettenmoor to finish loading I decided to mess around with the character creation screens on one of the servers that was already up. I noticed two things that I dont remember seeing when creating my Kettenmoor character:



  1. There is an age slider in character creation

  2. You can opt to create a Zabrak without tattoos

Is this new? Or was I just not paying attention when I made my Zabrak toon?




œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Kwee
Sat Dec 06, 2003 7:52 am
#5

No, those have always been there.





Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

tummygrumbles
Sat Dec 06, 2003 2:02 pm
#6






Kwee wrote:

No, those have always been there.






...Although the age slider doesn't show up for some people during character creation. My brother, for example, says he doesn't get an age slider for some reason (and yes, he was talking about humans).



--------------------------------------------------------------------------------------
Margot - Image Designer, Tarquinas
Eliott - Image Designer, Starsider
Colette - Image Designer, Kettemoor
--------------------------------------------------------------------------------------
Breestan
Sat Dec 06, 2003 6:34 pm
#7

THe age slider appering is determined by your graphic card's abilities I believe.


(And many have said that their wives hit them upside the head... apparently females don't age gracefully in SWG hehehe)


And a Zabrak without tatoos seems to me to be simple. Like a Twilek with no markings. Just get a tattoo the same color as your skin would work it seems. Or color your markings the same as your skn for a Twi'lek. (Though we have the option... zabraks may too.)





Tekoa Dia'koh *** Irys Eo'Nel
Master Dancer and Image Designer
:: The Lunatic Dawn :: Redemption, Lok, Ahazi *** Mos Eisly, Starsider
And proud to be a Galaxy Girl!
Syzygy-Gorath
Sat Dec 06, 2003 6:47 pm
#8

My Zabrak toon is rather dark-skinned—okay, she's a straight up soul sista. So there aren't any tattoo colorations that match her skin tone, although for Zabs with lighter skin that may be an option…I guess I'll find out once I hit master.



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

NJ62
Sat Dec 06, 2003 7:27 pm
#9

You shouldn't have any problem going tattoo-less, the 0 position on the tattoo slider makes you tattoo-less, no need for colormatching.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Frostbite43
Tue Feb 17, 2004 10:08 pm
#10

43.26 crafting station, 15.00 kit.


I was working on one of those PITA orders, a customer who wanted a pet with decent resists everywhere and no vulnerabilities, and a few other specifics. So I'm combining mutant rancor, kamurith snapper, and Death's head DNA, and the stats on the first generation template came out relatively decent. Low in kinetic and energy, but nothing that some generational cloning couldn't fix.


I experiment physique up to get AR1 with no problems. I fail on the first prowess roll...and the blast, acid, and stun resists all drop from 40%+ to 7%! I finish experimenting, failing twice in a row on aggression. Boo.


I try again, with the same combo in the same slots. Again, the resists all look good for the initial generation. I experiment physique up to get AR1, again, no issues. I experiment prowess up, and succeed. But what's this? Blast, Acid, and Stun fell from 40% to 5%! **edit**?


I repeat with a third template. Same result: Blast, Acid, and Stun all fell to 5% , whether I succeed in my experimentations or not.


Can someone tell me what the hell is going on?



Mitsuko Darko

Master BE\TKM - Bria
Kevie
Tue Feb 17, 2004 10:15 pm
#11

i know if you succeed any "effectiveness" resistences will actually show up and may be higher when expirementing


also, dunno if they fixed it or not, each exp point has two rolls (for each stat it modifies) and only gives you a msg of the average result /shrug







Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

Frostbite43
Wed Feb 18, 2004 9:12 am
#12

D'oh, you're right. Even though the snapper and Death's Head (I was using not for resists but for specials) have resists to every damage type, they are all 'effective', which is calculated differently than special protection. The blast, stun, and acid 'effective' from the mutant rancor in Physique were shared with the other samples, which is why the other categories fared better on % once AR1 popped.


I imagine I would have much better results in those categories had I used mantigrue reaper instead of kamurith snapper. Thanks for the heads up on that.





Mitsuko Darko

Master BE\TKM - Bria
lunas
Thu Oct 20, 2005 2:37 pm
#13

i was looking at the stats on some of my gemstone and they had entangle resistance. I don't remember ever seeing that before. Then again i haven't looked at the stats of my gemstone for months cus i know which ones i use in which weapons



Lunas Llunari Master ranger Master rifleman;
Idak Esmaw master artisan master weaponsmith;
Idaki gear Knyghts Gate Mall Knyghts gate, Naboo;
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
My new idol
Page 1 of 2
Previous Next