Bio Engineer Archive

Thread: Master Medic + 0004 BE equals +11 innate Experimentation

LonelyGhost
Thu Mar 31, 2005 9:35 pm
#1

There is ONE point granted in each of the following boxes...

Nov Medic, 1 each the 4 crafting boxes, Master Medic box, Nov BE, 1 each of the 4 BE crafting boxes.

This totals +11 points innate for a Master Medic, 0004 BE. Add in Doc suits, and they will craft with +13 points now.



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lesniak
Fri Apr 01, 2005 5:08 am
#2

i thought Medic/Doc crafting exp points were diferent from BE crafting exp points. I have a 12 point doc and could easily grind the BE tree if it were true.


Anyone confirm 100% ????



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sideorder
Fri Apr 01, 2005 5:30 am
#3

totally different crafting Exp there mate sorry. Man if that were the case we would not all be moaning about not having BE exp tapes IG to make us 12 pointers.


Sorry to burst your bubble.



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sideorder
Fri Apr 01, 2005 5:34 am
#4

That is unless you are referring to the changes that will be coming around with teh CU?



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Dominus Nihil ~ The original Hard Nuts.
LloydPickering
Fri Apr 01, 2005 5:37 am
#5



sideorder wrote:
That is unless you are referring to the changes that will be coming around with teh CU?





...this is the CU changes we're talking about



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sideorder
Fri Apr 01, 2005 5:39 am
#6






LloydPickering wrote:





sideorder wrote:

That is unless you are referring to the changes that will be coming around with teh CU?







...this is the CU changes we're talking about





yeah i realised after i posted...my bad.



Morgan Leah ~ I'm coming back troops

Dominus Nihil ~ The original Hard Nuts.
Aleskander
Fri Apr 01, 2005 6:13 am
#7

"Dev response on this. I posted it on the Doc forum. The +11 point thing will be fixed so there will only be 10 points."


From Arthur's CU testing thread.



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bline163
Fri Apr 01, 2005 7:40 am
#8

This is horrible for BE's! Why would they make med exp in BE? So far the CU is a pile of garbage to me. I know its still early, but this game is going down hill fast. They are trying to do way to much to fast without testing the stuff. What is granted for MBE with the new doc stuff? Absolutely nothing which is wrong to implement it that way.



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kiowa27
Sat Apr 02, 2005 10:24 am
#9

/agree wholeheartedly with every word of the above post.. imho the entire CU I'm hearing about isn't going to make my personal gameplay better/more enjoyable.. the exact opposite
Obeewana_Doobie
Tue Apr 05, 2005 5:19 pm
#10






bline163 wrote:

This is horrible for BE's! Why would they make med exp in BE? So far the CU is a pile of garbage to me. I know its still early, but this game is going down hill fast. They are trying to do way to much to fast without testing the stuff. What is granted for MBE with the new doc stuff? Absolutely nothing which is wrong to implement it that way.






Horrible for Docs too. I have no desire to be a BE, you guys have no desire to be a Doc...wt-f are they thinking?



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TarMangani
Wed Apr 06, 2005 5:28 pm
#11






LonelyGhost wrote:
There is ONE point granted in each of the following boxes...


Nov Medic, 1 each the 4 crafting boxes, Master Medic box, Nov BE, 1 each of the 4 BE crafting boxes.


This totals +11 points innate for a Master Medic, 0004 BE. Add in Doc suits, and they will craft with +13 points now.






Wow.


I can tell you that, for me at least, I have no true desire to get into the BE side of things...


So how do I make a dog?




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