Bio Engineer Archive
Thread: A non BE thinking about becoming a BE because of CU
GrandMoffMoosemillion wrote:
I ama Combat Medic Rifleman and a Chef / TKM / sprinkling of merchant. I am a 12 pt cm crafter with about 30 million in resources and more in venoms and biles. In chef im just starting but have about 5 mil in resources.
When trying to craft my first set of Brandy, I stumbled across additives. Thus I needed to find a BE.
But with CU, it looks like everyone will need to contact a BE.
So, is BE the new mega-money maker? Will dedicated wholesaler BE's command their servers with an iron grip?
Plus, I like the idea of making pets.......
Thoughts from veteran BE's?
So you're saying "hey I think this is the place where a lot of money is to be made, and I want a cut of the action! What do you guys think?"
I expect the response would be "bad idea! We won't be making much money at all! Try...Droid Engineer! THAT'S the cash cow!"
lol.
GrandMoffMoosemillion wrote:Please dont get me wrong. I have always entertained the idea of being a BE for the pet crafting. I am not strickly into it for the money obsession. But since I am a chef already, it sort of makes sense, and it looks like my CM will be dependant on BE as well.
I don't think anyone would 'mind' so to speak, so long as you value what you can do as a BE. Ie. no selling cheaply or giving away BE tissue schematics like many other chef/BE are prone to do. Value them at what they're worth, please? =)
BE is too much of a dabblers profession as it is without extra stuff, so I think we will see an increase in people specialising in different parts of BE. Whether thats profitable or not is anyones guess.
One thing established BEs are worried about is new comers to the profession Schematic Selling Chef tissues. This completely devalues the market for BEs who are making tissues, unless the price is the same as your profit margin, and the rate you sell them is the same as the same as you could run them through a factory. Any faster/cheaper, and you are taking business away from another BE.
(Oh yeah...don't expect 100% profits like Chef and Doc currently get...profits are prob nearer 10% thats why we are so protective over Schem trading)
Just for the record, as a chef who is shelling out millions to BE's, Rangers, and harvester maintenance, I can say that chef is not at all a 100% profit profession.
LloydPickering wrote:
Currently BE isn't a get rich quick crafting proff...after the CURB who knows
BE is too much of a dabblers profession as it is without extra stuff, so I think we will see an increase in people specialising in different parts of BE. Whether thats profitable or not is anyones guess.
One thing established BEs are worried about is new comers to the profession Schematic Selling Chef tissues. This completely devalues the market for BEs who are making tissues, unless the price is the same as your profit margin, and the rate you sell them is the same as the same as you could run them through a factory. Any faster/cheaper, and you are taking business away from another BE.
(Oh yeah...don't expect 100% profits like Chef and Doc currently get...profits are prob nearer 10% thats why we are so protective over Schem trading)
GrandMoffMoosemillion wrote:Just for the record, as a chef who is shelling out millions to BE's, Rangers, and harvester maintenance, I can say that chef is not at all a 100% profit profession.
LloydPickering wrote:
Currently BE isn't a get rich quick crafting proff...after the CURB who knows
BE is too much of a dabblers profession as it is without extra stuff, so I think we will see an increase in people specialising in different parts of BE. Whether thats profitable or not is anyones guess.
One thing established BEs are worried about is new comers to the profession Schematic Selling Chef tissues. This completely devalues the market for BEs who are making tissues, unless the price is the same as your profit margin, and the rate you sell them is the same as the same as you could run them through a factory. Any faster/cheaper, and you are taking business away from another BE.
(Oh yeah...don't expect 100% profits like Chef and Doc currently get...profits are prob nearer 10% thats why we are so protective over Schem trading)
(Sorry to hi-jack but...)you must be on the wrong server then...Check out these profit margins for my server based on server prices for resources and final product:
*SynthSteak*
20 vegetables x 15cpu = 300
20 cereal x 15cpu = 300
5 hide x 40 cpu 200
(Qual don't matter)
10 water (for Nutrients) x10cpu = 100
--------------------------------------
MSN 31250 per crate
Resources 20000 per crate
--------------------------------------
total = 51.25k per crate
Sells for: 150k per crate
Profit margin = roughly 200%
--------------------------------------
*Bivoli*
40 veg x 15cpu = 600
20 meat x 40cpu = 800
(Qual don't matter)
20 water x 10cpu = 200
20 veg x 5cpu = 100
6 Flora x 5cpu = 30
5 Organic x 5cpu = 25
--------------------------------------
INN 43750 per crate
Resources 43875 per crate
--------------------------------------
Total = 87.625k per crate
Sells for: 200k per crate
Profit Margin = roughly 130%
--------------------------------------
*Ahrissa*
20 Greens 15cpu = 300
10 Flowers 15cpu = 150
(Qual don't matter)
15 Water 10cpu = 150
10 Cereal 5cpu = 50
10 Vegetables 5cpu =50
---------------------------------------
BSN 37500 per crate
Resources 17500 per crate
---------------------------------------
total = 55k per crate
Sells for: 150k-200k per crate (using 150k as base for profit margin)
Profit Margin = roughly 200%
---------------------------------------
(All these were picked by me using www.swgcraft.com as a source for resource requirements. I chose 3 random foods which I use fairly regularly, and deliberately did not choose Brandy as chefs always claim that brandy is a one off.
For the prices of the nutrients...I use what I charge for my nutrients as the base line. 1.25/1.5/1.75m per run light/med/heavy
for resource prices I used server prices of 15cpu MAX for a VHQ flora, 40CPU for a VHQ Carn meat and 5cpu for non-quality dependant, and 10cpu for water...which I believe is more than fair. (If you are using harvesters for your flora, the price works out at less than 1cpu so your profit margins sky rocket.)
I am sure that some foods aren't 100% profit, but I had no idea of the profit margins on these foods before I worked it out.
...Oh yeah...I used to be a BE/Chef
GrandMoffMoosemillion wrote:
Just for the record, as a chef who is shelling out millions to BE's, Rangers, and harvester maintenance, I can say that chef is not at all a 100% profit profession.
LloydPickering wrote:
Currently BE isn't a get rich quick crafting proff...after the CURB who knows
BE is too much of a dabblers profession as it is without extra stuff, so I think we will see an increase in people specialising in different parts of BE. Whether thats profitable or not is anyones guess.
One thing established BEs are worried about is new comers to the profession Schematic Selling Chef tissues. This completely devalues the market for BEs who are making tissues, unless the price is the same as your profit margin, and the rate you sell them is the same as the same as you could run them through a factory. Any faster/cheaper, and you are taking business away from another BE.
(Oh yeah...don't expect 100% profits like Chef and Doc currently get...profits are prob nearer 10% thats why we are so protective over Schem trading)
Let's see...my bank account runs around the 10 mil mark...until I have to buy meats, then it drops to the 1 mil mark. Every Chef I know has 30 mil or more....mostly more.
One of the biggest grips we have about the CU changes to BE is now there will be a lot of people picking up BE just for the Doc/CM crafting tree. What we don't want are cash grabers jumping into our business. Of all the different professions, BE has to be the least chosen profession. We are mostly a small group on every server and like it that way.
Aleskander wrote:
Of all the different professions, BE has to be the least chosen profession. We are mostly a small group on every server and like it that way.
I think that BEs who are good at making pets will remain a small community, just as they are now. But in addition to the Bes who have no clue how to make pets and the Bes who are just chef alts, we'll have BEs who are mains but are just crafters. I don't mind the influx but I'm not happy with how the devs are treating this profession and how the former docs will treat this profession.
I'd ssuggest that every former doc-soon-to-be-BE remember that selling schematics can go both ways.
GrandMoffMoosemillion wrote:So, is BE the new mega-money maker? Will dedicated wholesaler BE's command their servers with an iron grip?
I don't think so. Personally I think there is going to be too large of a target audience and BE's will either focus on creatures, meds, or tissues with a little bit of crossover.
One of the reasons tissues aren't that prominent and BE isn't that lucrative is the amount and type of resources required for the additives. As you're probably aware Bullmoose, 20k of HQ Meat and 70-90k of HQ flora on Ahazi doesn't come cheap, especially when you're competing for the same meat that our successful chefs are. 50+ cpu for meat is past the breakeven point for selling additives for me.
That's not a dig at the chefs or prices or anything. I'm just saying that aspect's not going to change. And with an influx of BE's I don't picture it getting cheaper. People will just use it to complement their other profession (Doctor or Chef, etc.), guild, or pick an area and focus on it.
I do feel people coming in from the medical crafting business will do pretty well for a while. With a mass of resources and an army of guildmates collecting meat you potentially could become an iron-gripped BE, though in its current incarnation it'll be a tough position to maintain.
Message Edited by Kivrin on 04-07-2005 10:18 AM