Bio Engineer Archive

Thread: BE needs 5 or 10 more experimental points at master.

leothric
Mon Jan 12, 2004 9:44 am
#1

Lets face it. Who else experiments on 5 different lines, has 2 checks for every line (2 stats per line both seperate checks), then has2 checks to make the final item,one for the template one for the creature. You cant get any consistancy in pets the way it is now. You can make high ham with no armor, or low damage or high damage with low ham and no armor but you can make a consistant high ham/damage/armor pet thats not way over leveled for its stats.



X-Master Bio-Eng (yea i know crazy huh?)
X-Master Doctor
Death by NGE RIP 6/03 -12/05
VigilanteFA
Mon Jan 12, 2004 12:03 pm
#2

I've often had the same thought myself. Theonlything is that weaponsmiths have several lines that they have to work with, also, 4 I think.
Plageron
Mon Jan 12, 2004 12:16 pm
#3

A Human character is supposed to get a bonus to their experimentation points.

But Human Bio-Engineers dont get the bonus.

I think most of the other proffessions do get that bonus however.

We are just left out in the cold, which is normal.

Not sure if Doctors or Combat Medics get the bonus either.

Even though we all should.



---"Back off Man!! I'm a Scientist."----
Peter Venkman from Ghostbusters
LatonZ
Mon Jan 12, 2004 12:24 pm
#4

Humans only get a bonus to General Crafting. Anything in the artisanprofession they get a bonus to.



-Theodora-
Plageron
Mon Jan 12, 2004 12:38 pm
#5

Yep i knew that, I have an Armor Smith on another server, which is human.

I get a bonus for all my artisan and all the proffessions conected to artisan.

Didnt see any thing on medic, or bio-engineer, or Doctor and I am not sure about combat medics.... never had one of those.

So anywise the description says a bonus to Crafting so anywsie, thats why i say it should apply but does not.



---"Back off Man!! I'm a Scientist."----
Peter Venkman from Ghostbusters
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