Bio Engineer Archive
Thread: light armor-no armor
Hi guys, im a Master bio engineer on farstar. IVve been sampling frenzied grauls lately,
they have
light armor
65
35
90
90
90
v
5
5
BUT, heres the problem. When I use very high quality samples, and make them into dna templates. The Light armor disapears, and im left with no armor. And also the deathblow dissapears, how can I keep this ? .. Is it just luck, or something to do with me experimenting when creating the dna template ?
nah I figured it out
ITs the physique experimentation .. if youexperiment with two+points youget light armor
but at the expense of acid and stun resistance dropping to 0
now, another question.
What is best ? light armor, or 40 acid and stun resistance ?
However this was based on reading in the CH forums before the last major patch when creatures were "adjusted".
In the last patch they modified theDNA template combineto cut a lot harder into fortitude. Unless you are sampling CL60+ creatures with 600+ fortitude, the fortitude always drops below 500 when you make a DNA template even if all the DNA samples have light armor onthe,. You experiment into physique to bring fortitude back above 500 and that locks in the light armor.
Centurion wrote:
Well without any special resists I know that light armor *used* to cut damage in half before it was applied. So it would be -50% for armor vs -40% for resists. So light armor should have a slight edge.
However this was based on reading in the CH forums before the last major patch when creatures were "adjusted".
the way it works is this,
if the AR is higher than the weapon AP used it is 50% for every level above so if you have no AP and it has light armor it is 50% reduction in damage.
If the AP is higher than the AR then there is a 25% increase in damage for every level of AP above AR
so light AP vs no armor is 125% damage
so med AP vs no aror is 156.5 damage
light armor vs no AP = 50% damage
medium armor vs no AP = 25% damage
40% kinetic with no armor vs med armor peircing ... for every 100 pts of damage you do .6*156 or 93.6 so the AP and the kinetic are about a wash
light armor and no kinetic vs med AP ... for every 100 pts of damage they do 125 damage (AP is one higher)... so the kinetic is better
with 40% kinetic and light armor vs med ap for every 100 pts of damage you do .6 * 125 or 75 points of damage.
60% kinetic is better than light armor
40% no kinetic vs no AP = 60 pts of damage for every 100 dealt
light ar and no kinetic vs noap = 50 pts of damage for every 100 dealt
light armor and 40% kinetic vs no AP = 30 pts damage for every 100 dealth
IF Bio's could do medium armor that would be the best, but because you are limited to light armor you need at LEAST 10% resist to match 60% kinetic.