Bio Engineer Archive
Thread: BE question not Answered.
Some time ago Thunderheart askedcorrospondents to come up with 10 questions. Those were intended to be answered all at once but it just became too big of a project to get to all 38 correspondants 10 questions so he is now answering them ever week on Wednesday (yea its a little after Wednesday this week). The goal is to answer a question from each profession every other week. Our first question obvious as it is the most talked about subject in the forum and no matter what your position is on the matter the question is valid. The full list of questions and answers can be found here:
http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=12250
Bio-Engineer:
When will we get more documentation of the cloning system and if we can't get it, why? Every other craft able item in the game with experimentation lists percentages of what stat affects the final product. Even the most basic documentation is lacking from cloning like aggressiveness of skins, and minimum CL. The larger percentage of BE's that do not read these boards have no access to this information
Bio-Engineering was designed so that players could play out being a genetic engineer. Genetic engineering is not an exact science in that duplicating results is currently a nigh impossible task Hypothetically speaking, maybe you want to add a gene to a bunny rabbit to make a green glow-in-the-dark bunny rabbit, and it works and you have a green glow-in-the-dark bunny So then you want to make another green glow-in-the-dark bunny but when the second process is complete, the bunny rabbit only glows 5 days out of the week instead of 7 because of some recessive gene the scientist wasn’t aware of.< Based on giving the profession a realistic feel, the profession in the game is not an exact science either
Actually it is answered. There will not be any detailed information. They have included 'random' factors and will not detail the crafting process. They want things to remain an unknown and not an exact science.
I think this horse is now officially dead.
What we need to press for now is a fix to the system to ensure when we do a combine of the template into a skin we create a clone who's CL is appropriate for its stats. Even if the 'Invalid pet check' is done at this stage and all CLs are adjust to match their stats (I don't want to go the otherway since it seems to weaken the stats too much to match the CL).
Message Edited by Kevm on 04-22-2004 04:41 PM
The fact is that there shouldn't be any random factors in any of the crafting processes. We assume that there are random factors however even they are governed by rules and its those rules we need to be made aware of so we know what we do and do not have control over. From that position we can then say that we need to have control over that aspect or not, to be fair though a master bio-engineer should never have to leave something up to chance. Especially when our resources are very time consuming to gather and 100% unique to themselves, if the resources are so exact than the process needs to be equally exact so that the effort you put in reflects the result you get out. As it stands two people can make a CL10 pet with drastically different stats and overall power, if the power of the animal doesn't matter then why bother having the CL ratings at all?
Tal-N wrote:
The fact is that there shouldn't be any random factors in any of the crafting processes. We assume that there are random factors however even they are governed by rules and its those rules we need to be made aware of so we know what we do and do not have control over. From that position we can then say that we need to have control over that aspect or not, to be fair though a master bio-engineer should never have to leave something up to chance. Especially when our resources are very time consuming to gather and 100% unique to themselves, if the resources are so exact than the process needs to be equally exact so that the effort you put in reflects the result you get out. As it stands two people can make a CL10 pet with drastically different stats and overall power, if the power of the animal doesn't matter then why bother having the CL ratings at all?
I agree with you Tal. I just think that we've gotten all we're going to from them about the crafting process. Maybe its time to refocus our efforts on either getting the CL displayed during crafting, or ensuring the final product will be valid?
I may be in th minority here but I like the idea of having some randomness in the cloning stage. I agree that the CL is one area I would like to see clamped down a little bit, I have made so many lvl 11 mounts it is too funny. The randomness is one thing that makes this profession stand out from all other crafting professions. I applaud the fact that it is there. Just my 2 cents
XiLorith
Except he's only talking about the initial crafting station modulepart that goes into the droid at creation. The quality of that component has no bearing on the final product. So regardless of experimentation, every droid will be the same quality crafting station.
Still no clarification as to whether using private crafting stations or droids product better results. 'Least that's how I read it.