Bio Engineer Archive

Thread: HAM calculations out-of-date

JettShadow
Sun Apr 18, 2004 1:52 pm
#1

I've done linear regression analysis on the 120 or so creatures I've made since Feb

It looks like the formulas for HAM are:

Health = 15 * hardiness + 3 * dexterity + 40

Action = 15 * dexterity + 3 * intellect + 40

Mind = 15 * intellect + 3 * hardiness + 40

plus a tiny bit of randomization to each.


That is why the Dasher/Dasher/Pup/Pup/Pup combination gets around 1500 mind...

-JettShadow/Wanderhome


A big thanks to Mirrl and all the giants in the industry for the information we've got so far...

And apologies if this has already been posted. I've known it for a month and was surprised

the the official guide didn't have it. Just doing my bit for the community.
Vinaddar
Sun Apr 18, 2004 3:02 pm
#2

That looks far too straight forwardfor SOE math. I'll test it on some FG combos tonight.


Thanks,


Vinaddar


JettShadow
Sun Apr 18, 2004 10:13 pm
#3

Heh. Well, simple it is, and the deviations are pretty small. Be interesting to hear what you find. -js
SDNewton
Mon Apr 19, 2004 3:04 am
#4

How was you able to calculate this ?

To make it look like the formula you needed to find those konstants:

Health=z*dex+a*intelligense+h

But you have no idea wheather its + , - , ^ or something else, how many Variables in the formula, and how they are placed ?

Does this formula calculations come down to a matter of you guessing, and just using the most precise guess, or is there some advanced math calc somewhere?



Dies / Icaren ingame
Usagi44
Mon Apr 19, 2004 7:28 am
#5


JettShadow - I am also gathering data to runregression on. Did youuse Minitab?


Also I would love to know how you factored in quality of samples and success rates. That may be more then what others want so feel free to send me a PM.


Thanks in advance!





Aberdeen Iok
Master Carbineer, Novice Creature Handler
Former BE - Wanderhome
NancyJ
Mon Apr 19, 2004 12:00 pm
#6

All maths is simple - they just add a Rand() function to make it seem complicated.




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



Seiryuu
Tue Apr 20, 2004 12:44 am
#7

That may be more then what others want so feel free to send me a PM.

Feel free to continue the discussion here.

I have been meaning to do this as well, but I wanted my BE skills to be better so I had more variation in my samples. I would be very interested to see your findings on all the stats.



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JettShadow
Tue Apr 20, 2004 7:35 pm
#8


Hello all, this is just using the linear regression capabilities of Excel (and other) spreadsheets. To use it, you need a list of values on the DNA templates and the final Health Action and Mind that the template produces. The function then computes the constants for health = a * hardiness + b * fortitude + c * dexterity ... and so on for all the template values. It's just that the other constants are so close to zero, I decided that they probably ARE zero in the real SWG formula. Hope this helps. You can learn more about regression analysis in the spreadsheet's help documentation or in a junior-level statistics textbook. The important thing, like in any scientific endeavor, is to keep meticulous records, and hope the rules are changing too much as you go


-js


p.s. I'm guessing thatthe creature level is closely related to some function of (total HAM, resists)plus (plus!?!) some function of the damage rate (i.e. damage * to_hit / seconds_per_hit)but the deviations are large enough that I know I've not got that function down yet.


JettShadow
Tue Apr 20, 2004 7:38 pm
#9

Also, if the flora and meat quality in the final combine changed things, this analysis would be worthless. Fortunately, it appears not to be so.


NancyJ
Wed Apr 21, 2004 2:20 am
#10

If you can use excel to calculate the formulas used for HAM, why not CL?




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



meroc
Wed Apr 21, 2004 5:47 am
#11

At a guess, there are more variables/unknowns for CL than there are for HAM. That and it just seems to be a lot more random than HAM. I've made creatures that seem almost identical, but the levels varied buy a lot...


Shame the ABEG didn't cover it, but then it wouldn't have unless we'd figured it out )



Meroc

Taipan's Pet's and Bio Tissues, Anchorhead, Tatooine 430 -5000, Ahazi
Master Bio Engineer, Master Creature Handler, Part time Pistoleer.
BECalc 2.0, the Clone and Tissue Pricing tool for Bio Engineers
Version 1.x mirrored on SWG Warcry
JettShadow
Wed Apr 21, 2004 9:13 pm
#12

> If you can use excel to calculate the formulas used for HAM, why not CL?

HAM is a linear combination of the stats on the template, CL probably is not. I've actually stopped trying to guess CL, realized what I really wanted was somepredictable recipes to get what I want, and that is not so hard to do. Still, it would be nice for someone to figure it out. Then it would change for sure -js
Vinaddar
Fri Apr 23, 2004 2:28 am
#13

In testing on some level 55-70 (well, 75--but I call Mulligan on that one)pets, the formula works well. It wasusually within +/- 40 of what I ended up with. A common theme was that of the 3 HAM final values, one would be basically right on, one would be +40ish, one would be -40ish.


Nice work JettShadow.


Vinaddar


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