Bio Engineer Archive
Thread: A BE idea.. not likely, but fun to play with...
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Darkagent101
Sun Apr 25, 2004 3:16 am
#1
Okay, from a redheaded stepchild of Entertainer (Image Designer) to a redheaded stepchild of Crafting (BE) I offer you an idea I thought interesting.
We know thatthe(player) cloning system will give a player 100 additional wounds upon cloning at a facility without storing data there...
While I'm not sure what this is supposed to represent, I would suspect it is to show the damage done by allowing a dead person's DNA to decay a bit before a reliable clone data could be taken from the corpse. Similar to how badly damaged tissues can't be DNA tested in forensics.
What if this wound damage were not wounds. What if, say, they were a decay on max stats in a seperate class than wounds. Make it like 10 stat points in each pool per un-stored clone.
Where BE's come in is that a person with this decayed DNA would need it re-constructed. A BE would sample a persons DNA, run it through a crafting process (as a component) with other items, and result in a 're-constructed DNA module' of sorts... either a doctor or BE used stimpack, or an item to be used somehow at the clone center itself.
What this would do is,
- make it a bit less desirable than it already is to not store clone data,
- Connect BE's to their closes core system, Clone Centers
- give BE's more in common with doctors (if you want to look at it like that)
- What the hey... it's more to the already deep depth of the BE profession. Need I say more?
I don't know anything about BE... so really I've no authority on this. I don't use BE clothes often, never bought a pet, can't say an Image Designer has much to do with a BE. I just read something from someone somewhere about what a clone is and it made me somehow jump to this idea. I doubt it would ever be implemented, but it's always nice to dream.
Good luck. Tell me how ya'll like it.
Respectfully, Chari ^.^
Tal-N
Sun Apr 25, 2004 11:22 am
#2
Saddly doing this would take things away from medic and doctors which the wounds are designed to help out. Without a steady supply of wounded players the medics would be sitting around in the medical centres not doing very much. The wounds are also part of the forced 'downtime' that alot of MMOs have to keep people playing for longer.
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