Bio Engineer Archive

Thread: tips om creating a pet

Xboxsith
Sat Apr 24, 2004 4:59 pm
#1

Hi, i was wondering if someone could give me some pointers on what i'll need to create a level 10 with high energy resists, what is the the determining factor for this? resources i use or the DNA samples? and help would be great thanks



______________________________________
Nivin[DN]

On a long enough time line the survival rate for everyone drops to zero


Caal_Alerut
Sat Apr 24, 2004 8:25 pm
#2

resources have absolutely no effect on the creature whatsoever. it's all about the dna.



Jabun
Lowca
Master Bio-Engineer / Creature Handler / Chef

JabunBio Labs - We clone it, kill it, AND grill it!
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brenatevi
Sat Apr 24, 2004 8:29 pm
#3

DNA is the determining factor. You might have to go through several generations to get decent Energy resist. The best I've done on a single generation creature is 20%. To keep CL down, you want to keep the number of resists to a minimum. The more resists that are not vulnerable, the higher the CL goes.

For example, I created a single gen Cl8 with 20% kin res and 20% blast resist (I use War gronda DNA) but had 0's for most of the other resists and a few vulnerabilities. On the other hand, I created a very similar creature, with similar health, but had 4% in Energy, heat, and cold, and that one was CL12.



Brenn Atev'ia
NWW Administrator
MCH
Just a goofy, slightly unhinged Bothan
Zip_Moonblast
Sat Apr 24, 2004 8:29 pm
#4

I've heard a number of times that resource quality doesn't matter for creating creatures, and I think this is probably true, given that there isn't even an experimentation stage to do at that point. It's all in the DNA template.


First, I'd suggest going to the BE FAQ thread, stickied up above, and read through sections 7 & 8, Making a BE Pet. Tons of great info there. To get strong energy resists, you'll want to start with DNA samples that have it. The DNA sample that you put into the Physique slot will be the largest determinant of the final energy resist (and resists in general), although the other slots contribute to it as well, mainly Prowess and Aggression. Then, logically, experimenting up Physique, as well as Prowess and Aggression, can increase the resists. Your challenge at this point is the fact that this will also push up various other traits that can increase the CL up over the 10 that you want, so you'll have to make some trade-offs.


I'd recommend collecting a large number of DNA samples from whatever creatures you sample from, so that you can make multiple attempts and permutations. As for which creatures have high energy resists in the first place, I have no idea. Someone else will have to give you some suggestions there. Good luck!


kinddel
Sun Apr 25, 2004 5:11 am
#5

Odd you say resources have NO EFFECT on creatures whatsoever. I made a few templates from Mountian squills and when i made pets with 900+ resoruces all stats went from 30 to 31 same with 53 kentic templates they went to 54 when i made the pet.Guess i'm lucky =8^ O
StarBase
Mon Apr 26, 2004 4:46 am
#6

Resources have no effect.


The jump in resists you see on the final combine is a rounding bug. The template appears to go in increments of 5% always rounding down, but the final combine will figure the resist to the correct 1%.


For example: If you get fortitude to lets says 50, you will see 5% on the effective resists. If you get fortitude to 100 you will see the template change to 10%. The bug is when you are in bewteen. If you get fortitude to 90, you will still see 5% on the template, but the final combine will jump to the correct 9% on the resists.


The resource qualityhave no effect.
kylekatarn77
Mon Apr 26, 2004 12:09 pm
#7

Occasionally it seems resists might be slightly, very slightly be increased by good resources, but I haven't really paid enough attention to it in order to make a definitive statement.
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