Bio Engineer Archive

Thread: best CL48 I can get?

Thunderfoot
Sun Apr 25, 2004 1:25 pm
#1

I am thinking of going into CH (4-4-0-4) but before I do I want to make sure the pets I could control would suit my needs..


I would be able to control up to 2 pets, or CL48 (single pet)

I mostly (as a rifleman) hunt BIG game kimos, dragons, Night Sisters etc.


I would prefer my pets to typically hit the mind pools, or DOT the mind. knockdown is a pluss as well.


What sort of pets can a MBE that might suit my needs?


Thanks in advance!




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Pahbi
Sun Apr 25, 2004 2:41 pm
#2

Well if it was me I'd get a bunch of bark mite burrower queen dna and multi-generation it until the pet was level 48 or under.


The final result would be 60% kinetic, 50% energy, 80% heat, 80% acid, 80% electricity, 10% stun, 10% restraint, light armor, 10kish ham, ranged attack that you can turn on or offand strong disease special.


Pretty decent all around pet you can use anywhere. The energy, heat, acid and electricity secondary resists cover a wide range of uses.

Thunderfoot
Sun Apr 25, 2004 5:34 pm
#3

Thanks, not being a BE I am a little confused though but basically 10k ham mid reisits,,,,are some critters more prone to attack the mind though?




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Pahbi
Sun Apr 25, 2004 8:18 pm
#4

Actually, if npcs would attack only the mind that would be a boon for CH's as its easy to issue a follow, trick, attack command in rapid sequence and almost instantly heal a creatures mind during combat.


By the time you get up into the 10k-11k ham area, another 1k of ham doesn't really do you that much more good. If your really hard core and need a pet that can tank big things then what you need is a pet with intimidate special.


Intimidate reduces a monsters attack by about 50%. In other words a npc that normally hits for 100, will hit for about50-55 when they are intimidated. A pet with high resists, 10k ish ham, light armor and intimidate special would really be ideal.
Thunderfoot
Sun Apr 25, 2004 9:29 pm
#5

I am sorry I ment I want a pet that will attack the npc's mind pool. I am not worried about the pets mind pool getting hit...


but because I am a rifleman and target the mind pool, a pet that targets the mind pool with me would be a real boon


btw thanks for the advice on intimidate special, is there any problem with intimidate sticking on high lvl mobs?






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www.BNFA.orgMake offers to my "advertised items" vendor north east of Mos Entha Starport at 3076, 4858
drail
Sun Apr 25, 2004 10:07 pm
#6

Sorry, there's no way to exactly specify which pool a creature hits. It's as random as a non-special Riflemanattack (not that a rifleman would use an attack other than Master Head Shot). However I think if the pet has a Strong Poison special attack (which is easy to add to a lvl 48 creature), there's a 1 in whatever chance that it can hit the mind pool (the same odds as the regular attacks). Well that's my two cents, good luck -DZ
Pahbi
Mon Apr 26, 2004 3:32 pm
#7

Its techinically pretty easy to put intimidate into any dna that you make, the problem, as usual, is in the resists.


Just to take an over simplified example, lets go back to the bark mite burrower queen dna. It takes 5 dna samples to make a pet, but a burrower queen has no intimidate special, so dna from another creature will have to be used to get it.


And here in lies the problem.


If the Burrower queen has the following resists: 60 kin, 50 energy, 80 acid, 80 heat and the dna sample with the intimidate special has 30 kin, 30 energy, 20 acid, 20 heat, then those resists get averaged together and the end result is your resists suffer.


You can kind of think of it this way: 4 queen samples + 1 intimidate sample, if you averaged just the kinetic resists it would be something like (60 + 60 + 60 + 60 + 30) / 5 or 54 kin. (Actually the math doesn't work out that cleanly, its an oversimplification to give an idea of whats going on.


Right about now your probably thinking what I'm thinking, "Well 54 kinetic to get intimidate doesn't sound so bad." And your right except for the way vulnarabilities play a part in all of this.


Lets imagine you have 2 dna samples.


Sample 1 is: 60 kin, 50 energy, 60 acid, and VUL to heat

Sample 2 is: 60 kin, 50 energy, VUL acid, 60 heat


In other words one is vulnarable to acid, one is vulnarable to heat.


When those 2 dnas are combined the vulnarabilities carry through! So the final dna ends up being:


Final Dna: 60 kin, 50 energy, VUL acid, VUL heat


You get two vulnarabilities.


Sooooooooooo the short answer to your question is: YES, its easy to stick invulnarability to a high level pet.


The long answer is, Yes, but are you prepared to take the resistance hit and added vulnarabilities that will likely follow? Only you can answer that.
AlufNull
Mon Apr 26, 2004 9:34 pm
#8


Pahbi, I know you are an acomplished and knowledgeable BE, but I am starting to think that your devotion to BMB/Q is blinding you.


Youhardly sacrifice anything to get an intimidation special with those stats.


Even sticking with your beloved BMBQ's you can still just add in VHQ Gurreck DNA into slot 4 for your intimidations special.

Gurreck Stats

Kin/Eng 30%

Heat/Acid 50%


Since special 2 is comming through in slot 4 these stats only add in as 2.5% of the overall resists calculation. So, you are not adding any vulns and hardly taking a hit at all with your resists.


Or is you want to ensure 60% Kin/Eng and dont mind having the others lower a bit you could use Quenker Relic Reapers

55% Kin/Eng

Vuln to Cold

30% to everything else.



"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)
Pahbi
Tue Apr 27, 2004 10:10 am
#9

I was simply trying to give someone a little insight into how it all comes together and used the BMBQ as an example since it was the first creature I mentioned.


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