Bio Engineer Archive
Thread: lvl70 bad to shoot for?
The bad thing is the invalid pets cannot to 'adjusted'. The system just says invalid and doesnt allow calling or re-adjusting. They are treated exactly like the CL 0(1) pets.
Message Edited by supersparc on 06-03-2005 11:43 AM
supersparc wrote:
I get CL 60 invalid pets from the stat shift. I think its really based on how much they shift.....so, the lower you make armor, the more apt you are to have an invalid pet.
The bad thing is the invalid pets cannot to 'adjusted'. The system just says invalid and doesnt allow calling or re-adjusting. They are treated exactly like the CL 0(1) pets.![]()
Message Edited by supersparc on 06-03-200511:43 AM
The stat shift is the to hit,def,armor.. there based on lvls now from what ive seen meaning every lvl 70 is gonna have same stats for those 3 attributes(same goes for any pet same lvl as another).
I did alot of recyclin dna to hit the 500dmg mark. My main sample was from lvl50 elite blurg raptors since that was the only creature I could find with the highest power (avg735). For the first dna slot i used a dna sample with a really low hardiness stat (lvl4 correllian spineflap i think..whatever those are outside of cnet) and the rest of the slots with the raptor samples. I experimented power all the way up and spread points around the other stats just avoid usin any pts in physique. Once that was done I pulled samples from that pet and just continued the process till i had a sample with 185 hardiness or so and 730power for my physique dna. I then did a few more pets usin recyle technique till i had 500 or so hardiness and 740+power for the rest of the dna slots.
It takes a % from each sample to calculate the final stats in any given attribute just takes a larger percent for the desired slot so I would put the best sample for any given slot in its appropriate place. I knowits very possible to get dmg up even more with the cost of health tho... had a lvl 40 with 453maxdmg but a ham of 1800. The big problem hittin 500dmg is it takes an extremely long time to do (maybe 4-5hrs countin dna harvesting/crafting). If theres creatures out there low enough to sample with higher power then the raptor it'llmake this alot easier and less time consuming.
Swurve
Well, my CL69 got full-grown and remained valid despite shifting: 8500 health, 95-385 damage
I got a CL70 with 8200 health, 99-399 damage that I'm waiting on now....
You should know pretty much right away (once its tamed) if its gonna be valid or not. Tame it then call it and store it again, stats should shift after you store it (might take 2 times) once they shift if you can call it again your good to go atleast in my experience.
Swurve