Bio Engineer Archive

Thread: suggestions

LordFlashand
Mon Aug 18, 2003 11:49 pm
#1

first off good job on the game.


now down to business.


Agro is not a major problem if you can get close enough to the target, that is a problem. I seen you are working on it.


there should be some major shifts in creatures made. take the blurgg for example its a lvl 1 clone yet it has 10k health and 500-600 damage (untamable) throw that up to lvl 3 please


get rid of the currion spat its useless its ugly and unsellable.


medical skills for crafting can we use this xp somewhere scince the new patch require us to use medical supplies.


failure on ALL yes ALL makes its a little much. Even with a critical success ALL stats are reduced. I admit my character has only 3 pts to spend in "playing" with the creature, but all stats from my 50 % across the board were reduced i admit that the one i was toying with dropped the most but they all dropped. make ended up being around 30 % for the highest 0% for the lowest and they did change in the creatures stats as well dewback dropped 300 ham from 60 str to 30. etc. dex and stamina dropped to 20


either have baby's for the untamables added or remove the creatures from our bio listing. this gets annoying ""im sorry you cant tame that so i wont make it for you would you like to try....." (or my foot up your cough cough)"


these things we make for other proffesions make a slot so that they can be added to the pet id like to jak my little fuzzy jax up with 100 or so extra strength and have a +1 against bleeding for it too or +1 hand to hand bonus this would be cool.


**not so brilliant idea** instead of changingprowess etc. change it to armor rating/ damage /aggressiveness (nothing tickes me off more than a creature running away from a gnort) well scratch that the incessant whinning of people who arnt bio's who lose stats on there favorite pet and telling us its our fault.


ill add more as i gain more skill. im only at 2/1/4/2 but with the way things are going ill be 2/1/4/2 for awhile to come because our xp got nerfed. on a (24) currion spat wich gets reduced to (23) when experimented on i only get 100 xp for a complete make. when before patch i was getting 500 for a (18) creature.

LordFlashand
Tue Aug 19, 2003 12:02 pm
#2

another thing special ability attributes would be nice but to modify the game too far would be stupid. haveing a lvl 45bearded jaxand such would only be allowed by someone who did not want to occaomplish a good game, oh ill just say it only a forking retard would do it. sorry but its the truth
LordFlashand
Wed Aug 20, 2003 9:59 pm
#3

now then i have set up a chemical factory and i cannot produce any Bio stuff in it at all.


MAJOR PROBLEM : am gitting 0 xp for making pet stims and 0 xp for pet vitality!

Danathal
Wed Aug 20, 2003 11:04 pm
#4

You get 53 exp for stims, and somewhere around 60 for vitality packs.



Couple that with the severe nerf of the Creature-crafting Exp, and the thousands of exp it takes to get one box in BE, and you get some angry Frankensteins.(Frankenstein was the creator, the Frankenstein monster was the mob).



With that said, let's raid a village or something.





Danatal!
RoH
Dan 'N' Esh. 5/15/06


Tal-N
Thu Aug 21, 2003 12:45 pm
#5

Thats odd cause i noticed 100 from the Bs, I assume you're talking about the A stims and vit pack?



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

LordFlashand
Thu Aug 21, 2003 9:53 pm
#6

i noticed today that on the critter template that before i experimented on them they registered difficulty 1 this is on all except fot hte khammura and the dewback
LordFlashand
Thu Aug 21, 2003 9:55 pm
#7






Danathal wrote: You get 53 exp for stims, and somewhere around 60 for vitality packs.



i actually am getting zero from both i made almost 75 of each and got NO xp
LordFlashand
Thu Aug 21, 2003 9:57 pm
#8

i am attempting to make this a good board not a bitch board or a debate board this is what i have noticed and have done if you do have viable info state your sever as well there is the possibility that diff servers have diff bugs.
LordFlashand
Fri Aug 22, 2003 4:03 pm
#9

nothing works in a factory tried all types of factories. <known>


domesticated meat, milk, and seafood. do not exist in enough quantity to make them viable for use in a schematic. afterspending time in each city and a search galaxy wide i found 27 domesticated meat. thats it no more than that. <and i think that was a glitch>

Tal-N
Fri Aug 22, 2003 4:27 pm
#10

There's animals on correlia which drop domestic meat by the truckloads, i have 500 units of the stuff saved back myself when someone was selling 3000 units of it at moenia.




Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

LordFlashand
Fri Aug 22, 2003 11:28 pm
#11

thanks for tip


the bio-tissue stuff is good i made sevaral sales to day and got some nice effects i now run around in a +10/8/9 suit of biosensord clothing i like it i can use better meds. a friend had a set of clothing made that increased there melee stuff.


tried to get into the factorie to see if it worked again i have too many suits <kettlemor server>

LordFlashand
Tue Aug 26, 2003 10:40 pm
#12






there melee stuff.




i ment hand to hand combat stuff such as warcry.


another bio engineer said that they got some stuff to work in a factory and showed e a crate of stuff. wasnt paying attn to what type of factory nor what it was, BUT, i am looking for a solution in game. it might work might not. there have been alot of glitches.


Xp i noticed


45 off stim pack b's 75 off from devian stuff


100 off bio-sensors other misc xp.


i have been making a vendor so i have been grinding alot, many people are catching on to the bio stuff and the tailors that used to tell me i dont want your stuff are now begging for it YOU are all welcome !~

LordFlashand
Tue Aug 26, 2003 11:00 pm
#13









LordFlashand wrote:


i have been making a vendor so i have been grinding alot, many people are catching on to the bio stuff and the tailors that used to tell me i dont want your stuff are now begging for it YOU are all welcome !~




Duhh!! i ment making use of a vendor


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