Bio Engineer Archive
Thread: Help What Meds Actually Work??
Instant Stims: All work, biggest seller is Stim-D
CM Poinson / Disease Enhancers: Work
Healing Enhancers: Work
Doc Buff Enhancers: Work, but only increase duration
Overall, I would stick with Stims, CM offense enhancers and Bacta Toss Enhancers for now.
I concur with Eskie. I have had a couple sales of the doc buff enhancers, but I don't think there will be many repeat customers in those products unless something changes.
All of the others are good sellers though (but nothing compared to volume of stim sales).
All Bacta enhancers are working pretty well:
http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=92348
Neurotoxin and Deuterium toss work nicely too:
http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=51645
The buffs (Nutrient Injection, Endorphin Injection) and debuffs (Traumatize, Thryroid Rupture) only have a slight increase in duration. Probably working as intended, but not worth the cost to make, IMHO. Also not worth its cost in Stabilizers (cure states) and Disinfect (cure disease); these commands are rarely used, and increasing the effectiveness of them isnt really necessary.
Regarding the posts referenced above - I believe that some things have changed since I collected this data (noteable the strength of the Bacta Heals, and the effect of shock on poison & disease), but otherwise the trends should be the same.