Bio Engineer Archive

Thread: Power or charges. which is better?

Cindal
Fri Jan 23, 2004 6:40 am
#1

As I don't have a 12-pt doc suit I don't know if this matters, but it increase charges by 1 takes 2-3 xp pts for me so I max out power and throw whatever is left from my 10 pts (generally 1-2 pts) into charges.


I used the same resources and got 1209 power but only 14 charges, when I put my pts to charges first I only increased it to 15 and power was considerably less, not worth it IMHO.



Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

booson
Wed Jun 08, 2005 11:30 pm
#2

I am a new BE and crafter in general. I'm looking to make meds and have gathered my resources. When it comes down to the crafting the ALS or ABEC should i go for power, charges, or a balance of both? is 2 charges 70 power good? or do you need the charges for the uses?


Thank you all for the help




R'yn Boosong Jedi Knight
VENGENANCE OF THE FALLEN


powerful you have become...the dark side I sense in you

Lt_Ford
Thu Jun 09, 2005 1:54 am
#3

Power is best, with the 60 second delay its best to get what you can in one heal.







(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)
Aidenn Ford - Caiva
oneyank
Thu Jun 09, 2005 4:32 am
#4



booson wrote:
I am a new BE and crafter in general. I'm looking to make meds and have gathered my resources. When it comes down to the crafting the ALS or ABEC should i go for power, charges, or a balance of both? is 2 charges 70 power good? or do you need the charges for the uses?
Thank you all for the help





As a doc pre-CU (dont know if it changed, I respecd to MAS) when crafting subcomonents power is used to determine the initial power of the of the stim when crafting (which can be chnged via experimentation). And charges added to the initial number of uses of the stim when it is assembled.

But like the previous poster said, with the 60 second delay, best to go for power over uses.



Edmind de-Avalon
Dark Jedi Padawan


Maxamillion de-Avalon
Domestics Trader
Vendors located in Ballintyne, Naboo -3771 2139
MataHairy
Thu Jun 09, 2005 5:03 am
#5

I would suggest always maxing power the first time you experiment and make a schematic.


Then go back and make another one (or two or five) crafts. If you can sneak an extra charge in at the sacrifice of 1-2 pts power its probably worth it. The exception is if you are trying to make top of the line, best available power (premium stuff) - then every point counts. There is also a psychological factor: 1201 enhancers look a lot better than 1199.








Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
Cindal
Thu Jun 09, 2005 5:40 am
#6

As I don't have a 12-pt doc suit I don't know if this matters, but it increase charges by 1 takes 2-3 xp pts for me so I max out power and throw whatever is left from my 10 pts (generally 1-2 pts) into charges.


I used the same resources and got 1209 power but only 14 charges, when I put my pts to charges first I only increased it to 15 and power was considerably less, not worth it IMHO.



Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

Frogmorton76
Thu Jun 09, 2005 9:17 am
#7


Well, using pre CU ALS and ABECs and post CU ACRMs I was getting 1244 power and 34 uses. By tweaking the ACRMs for uses vs power I pushed that to 1236 power and 36 uses. I figure 2 more uses is more helpful then a whopping 8 points of heal, so I stuck with those. Man am I happy I had all those pre CU subcomponent schematics in my datapad lol.


Frogmorton

Modru
Fri Jun 10, 2005 8:04 pm
#8

I look for power more than the charges



Modru--Elder Ranger/Bio-Engineer/Rifleman/Pistoleer
Vidron--Elder Tera Kasi/Swordsman/Doc

HAVOC
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ih8modem
Sat Jun 11, 2005 4:10 am
#9

I asked this of my customers as well, and the power is better is always the answer. Simply because they want the max heal. They are quite happy to buy more crates and use them up faster, if it means the 200 points difference in healing. Those 200 points can be the difference in winning or dying.


I charged a 50% premium for my pre-CU stuff, that had the 31-35 uses range, with more or less the same power. Both sold out equally fast. (Around 20 crates in 20 mins once I put them up.)


Stim-D seem very popular at the moment.







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