Bio Engineer Archive
Thread: New Original Bio-Eng Idea: Consider/Discuss
I am a creature handler and after the patch/nerf, this is one of the hardest classes around. I've found that the best way to level the class is to find an area with a lot of random wild lairs and capture babies, train them and release. This method is even faster than macroing, or even going into real combat if the area you are working has enough lairs.
My Bio-Engineer idea relates to helping CH's level off of capturing babies as well as serving possible other purposes. Here is the idea in a nutshell:
*Bio-Engineers should be able to extract a hormone sample from a creature type and then using that hormone sample create a scent or injection or something that can be sold to creature handlers or anyone else for that matter. The purpose of the scent would be to increase the reproduction of that type of creature, causing more babies to spawn near that lair.
Example: Joe_CH buys a vial of Carion Spat scent and a vial of Bagaraset scent from his frient Bobby_BE. Joe_CH has a regular area he travels for baby capturing that commonly has a lot of carion spats and bagarasets. When Joe_CH finds a wild carion spat lair, he uses the scent (or hormone injection or whatever) and goes off in search of a wild bagaraset lair to do the same thing. When he returns to the carion spats, he finds that his friend Bobby_BE's work was good and that the scent caused the carions to begin reproducing faster than normal. Carion Spat babies were more abundant during the time of the effects of the scent, as were those of a nearby Bagaraset lair. Joe_CH made good XP that day, and his friend Bobby_BE benefitted from the cash that he made selling scents to his friend.
What a wonderful story. Brings a tear to my eye. What do you BE's think of this idea? Is it something that would be fun or beneficial to your class? I think it would and I think it would also help struggling CHs who have to put so very much time into leveling their class now-a-days.
i've found enough to make 3 of these components, and i've sold them for 100,000 each time.
Taming is not the problem. The problem with leveling CH is how absurdly slow it is. I hunt a lot with a buddy of mine in real life. He has mastered all of commando and is almost done with TKA in the time it's taken me to get as far through CH as I have. And that's with me going off and macroing some and doing the baby capture thing. This profession is dreadfully slow and my idea seems like a good, well-balanced solution to help CHs get through.
I have an area I 'farm' regularly for babies. It has on average anywhere from 10-15 lairs, sometimes more on a really good day. Even still, it goes slow when there aren't babies to be found. If I were able to purchase a scent or something from a BE that would increase baby production at lairs it would be of great benefit to me and well worth the cost.
Right now where I'm at I get about 1000 CH XP per baby captured and trained. Each box I get adds another 100 or so XP to that. At 1k xp per baby that's 1176 babies to get all the way through CH. And that doesn't take into consideration the lower tiers where CH's only get 4 or 5 hundred XP per baby.
I think something like this would definitely benefit both classes. It would give BEs something else to do and it would help CHs in their leveling.
I concur... this sounds like a very well thought out and beneficial proposal. One can only hope a Red Name sees this. To the author, post a copy of this on the Round Table discussion forum. Maybe it will pick up a greater following there.
Lod-Reh SaJon ~ StarSider
Lol, sorry about that here you go:
http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=1362
Lod-Reh SaJon ~ StarSider