Bio Engineer Archive
Thread: Bio-e with out CH viable temp?
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anubis1134
Wed Feb 11, 2004 8:23 am
#1
If you don't go CH with bio-e what are your best viable pvp templates?
master bio-e with combat medic?
master bio-e with pistols?
master bio-e with 2hand swords?
master bio-e with TKA?
master bio-e with rifleman?
Sound off!
SonGouki
Wed Feb 11, 2004 10:22 am
#2
Just posted a long one here:
http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=55392
Talthazar
Wed Feb 11, 2004 11:16 am
#3
Frankly I'd say any of those would be better for PvP than CH/BE. What makes CH so powerful is the combination with a combat class. If you go Master CH/BE you won't have enough points for a lot of combat skill and you'll be pretty weak in PvP.
NimbusDave
Wed Feb 11, 2004 11:33 am
#4
If you are going master BE/CH use the rest of your skill points for pharmacology 3 and as many TKA skills as you can get... TKA is cheater, and if you have pharm 3 you can use Stim C's soo yeah.
hananoken
Wed Feb 11, 2004 3:53 pm
#5
I had a fricken BLAST for months as a master BE / Master Fencer.
I have never had CH, refuse to have it, and would delete my character before taking a single box in Creature Handler, and it has never slowed me down.
When i was a young fencer and could not sit there and tank 4 mutant rancors all day, I would sometimes use DNA sampling to thin out some of the spawns.
I made *so* much weapons and combat exp by just killing anythign that aggroed while I sampled, and while harvesting meats and hides. Was really, really fun. Also had enough points to have most of Medic, was really a nice template.
Creature Handler, meh.
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