Bio Engineer Archive

Thread: Bio Smuggler ?

babeltoad
Wed Feb 11, 2004 5:52 am
#1

Master Bio / Master Smuggler with novice pistoleer !


Any ideas on this template from a bio/eng point of view be appreciated, Thanks


Ive been looking for a crafting..ish template do you think this would work and be fun to play ?
Arez_Olympus
Wed Feb 11, 2004 7:26 am
#2

Don't know to much about smuggler but would that make it possible to run into a lair of mobs, feign dead and sample when you get back up again?



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Arez Olympus
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Brandy: 400 MFW, 40m, 49%, 21 uses only 150K
Vendors in Mall in Dunes of Fury, Tatooine


babeltoad
Wed Feb 11, 2004 9:23 am
#3

Hadnt thought of that .... Nice idea and I presume that would work



Roannyyawa
Wed Feb 11, 2004 10:35 am
#4

My character is a BE/Smuggler/TKA soon to be BE/Ranger/TKA, but I will tell you that feign death is a very handy skill. When the rancor chases you away from the others you just feign death and lay there until he goes, but when you get up, even if he is over 50m away, he will usually agro on you as soon as you get up. But you can usually get away then.


Hope that helps,


Roannyy'awa


Scylla.


Szordin
Wed Feb 11, 2004 2:25 pm
#5

This is the setup of one of my toons. you have to sacrifice a bit of exploration if you want master in both, but I've done smuggler up the spice, slice and "combat special" tree. I've still got 4 exploration in scout. I had to drop all of artisan and some other stuff, but it's definitely viable.


You'll discover that it's probably not worth it to get master smuggler. I was planning on it before, but I decided that mask scent was much more valuable to me.


I usedFD for the first time yesterday when I pissed off a Toxic Merek Battlelord while sampling him. I remembered it just before I was about to die and it saved my butt. i'm thinking of dropping enough smuggler just to keep feign death now instead of thinking of dropping it altogether. <grin>



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Starsider - Tatooine - Mos Nevah -1029 65
Raurra - Master Chef
Guilt - Master BE
hananoken
Wed Feb 11, 2004 4:48 pm
#6

*ahem*


Speaking as a Master BE and *almost* Master Smuggler (still have dirty fighitng IVto go)I can say that the potential for income and general ability to do cool , in -demand things is unparalleled. My RL wife is a Master Tailor/Chef, and between the two of us we can sell pets, stims, vits, pet food (lol), camp kits (lol), chef food WITH BE additive, BE enhanced clothing, and spices. Omg, everythign you need to wear, eat, or consume out in the field in one stop shop! Plus you can slice stuff, and panic shot is pretty useful too when you get jumped by hostile PCs out in the field (Grr marauders on endor)


I will also say that the pistol speed mods and accuracy bonuses you get as a smuggler (NONE!) really, really hamper the deadliness of thesmuggler'scombat prowess.That is, without plenty pistoleer to back it up. And, I also took novice pistoleer so that I could wield the sweet, beautiful, deadly DX2 and enjoy a better health bleed, as well as some bonuses.


Have you seen the flaw in the template yet? EXPLORATION! You have to drop Exploration to get novice pistoleer. Good lord but that sucked. Try DNA sampling without mask scent hehe. I ended up dropping pistoleer to pick exploration back up. If i had a pocket Ranger to Camo me all the time I would drop exploration and pick pistoleer back up. It's a fun template, Feign Death is a sort of neat tool, but you don't really lose aggro when you use it, so it requires creative use. You can use it to bleed stuff to thin out spawns, etc. Also can save your arse when you can't outrun a rancor up a hill (see Exploration, above)


Four starting professions to master 2 hybrid, and only one line in each (the most useless line of each except Pistols in Marksman). It is without a doubt the most inneficient and wasteful use of skillpoints avilable to us under the current system, and I love it.





Colonel Sebca En'wil
Master Bioengineer
Master Smuggler
Imperial Planetologist, Flurry
Exploiting the Galactic Ecosystem since 2003
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