Bio Engineer Archive
Thread: Artisan & BE & CH interaction : Breeding Pens and Clone Stasis Pens
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Grozurr
Sun Jan 23, 2005 3:07 pm
#1
I like the second one about BE sampling...hate losing my clones. But i think it would be more appropriate to just have something like 20 attempts or 10 succesful samples, because 100 uses is something that could allow people to create one "uber" pet one time and then replicate that same pet with slight variations an infinate number of times. It could cause the market to become easily flooded as one person who doesn't really know what they're doing could make one really good pet by accident and then market replicates over and over and over.
Grozzer Agoutt
Kauri
Grozzer Agoutt
Kauri
tacwraith
Sun Jan 23, 2005 4:32 pm
#3
100 is needed grozur because we use 5 dna templates per 1 pet. and we do get failure to craft and varying results depending on dna combination attempted.
And you can easily go through 100 dna samples as you try to perfect a creature recipe... once you do it really doesnt matter if you have 10 or 100 dna samples of it since you already know how to do it.
Remember, unlike any other crafting proffession, bio-e has hundreds of hundreds of things they can combine and recombine to achieve results.
And you can easily go through 100 dna samples as you try to perfect a creature recipe... once you do it really doesnt matter if you have 10 or 100 dna samples of it since you already know how to do it.
Remember, unlike any other crafting proffession, bio-e has hundreds of hundreds of things they can combine and recombine to achieve results.
Grozurr
Sun Jan 23, 2005 6:25 pm
#4
What i'm saying isn't that we don't get failures and we don't need tons of DNA to make the "perfect" pet, but the issue arises that i can make that perfect pet, get 20-30 samples from that one pet, and then make anywhere from 2-3 pets (assuming a horrible 50% failure rate) which i can then place back into the "cages" and get another 2-3pets apiece from, essentially making the origional pet yield anywhere from 4 to 9 pets. Moreover, as a master Bio-engineer i don't get failure rates at even a 33% rate when combining or 25% when sampling except on the toughest mobs, much less if i take assembly food. what i see being able to happen is a single pet could create 10-15 pets so if i just spent say 5-10 game hours getting the right dna i could make 30-50+ pets without trouble, mass-produce pets and flood the economy within a matter of days. No joke, i would love to be able to do this- the endless supply of dna sitting in a house makes me very excited, but it worries me too much that it could cause a heightened inflation rate (similar to the one the devs are attempting to fix due to the 30k mokk missions that players used to be able to get).
Grozzer Agoutt
Kauri
Grozzer Agoutt
Kauri
tacwraith
Mon Jan 24, 2005 1:17 am
#5
Was thinking...
How about making Creature Handler be able to 'breed' wild creatures in their homes in special pens so that they can create 'deed form' creatures that BE's cant make.
Artisans could make 'creature pens' that would require:
Two equal creature (baby) types CL0 data (ch component)
3 components for creature pen (artisan components)
1 tissue (any..micronutrient or caloric whatchamacallit or passive biosensors, whatever) (BE component)
This will allow CH's to sell deed form wild creatures to BE's who can then use them to sample DNA without having to go into the wild to get it. This makes CHs buy from artisans, Artisans buy from BE's, and BE's buy from CH's and then CH's and artisans later on buy from BE's when they need pets.
Each creature pen will decay by 1 point every time a creature is 'bred'.. and each pen has 10 points to decay. The CH can just go to the pen, and like a factory, tell it to start breeding.. it should take 2 hours to breed 1 pet.
Also artisans could make a Stasis Pen for BE's to store dna donor clones they have made.. same schematic as the above but requiring one deed form creature instead of 2 (baby) components.
These Stasis Pens should prevent the clones from dying when they are sampled for DNA.. however the stasis pen will 'decay' by 1 point (out of 100 max) every time you sample, making each clone be good for 100 samples then the stasis pen falls apart on its own and the pen and the clone inside it are lost.
How about making Creature Handler be able to 'breed' wild creatures in their homes in special pens so that they can create 'deed form' creatures that BE's cant make.
Artisans could make 'creature pens' that would require:
Two equal creature (baby) types CL0 data (ch component)
3 components for creature pen (artisan components)
1 tissue (any..micronutrient or caloric whatchamacallit or passive biosensors, whatever) (BE component)
This will allow CH's to sell deed form wild creatures to BE's who can then use them to sample DNA without having to go into the wild to get it. This makes CHs buy from artisans, Artisans buy from BE's, and BE's buy from CH's and then CH's and artisans later on buy from BE's when they need pets.
Each creature pen will decay by 1 point every time a creature is 'bred'.. and each pen has 10 points to decay. The CH can just go to the pen, and like a factory, tell it to start breeding.. it should take 2 hours to breed 1 pet.
Also artisans could make a Stasis Pen for BE's to store dna donor clones they have made.. same schematic as the above but requiring one deed form creature instead of 2 (baby) components.
These Stasis Pens should prevent the clones from dying when they are sampled for DNA.. however the stasis pen will 'decay' by 1 point (out of 100 max) every time you sample, making each clone be good for 100 samples then the stasis pen falls apart on its own and the pen and the clone inside it are lost.
droid327
Mon Jan 24, 2005 3:53 am
#6
yeah this would basically make multigen pets mass-produceable...instead of getting 3-5 samples out of my first gen pet, I get 100. That means I can make at least 20x as many of my uber second gen pets asI normally could.
And for the wild pens, no creatures BE are interested in ever spawn babies - if they did, the CHs would just use those since they have the attributes we're attempting to acquire, or better.
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