Bio Engineer Archive
Thread: The best level 10 I've made to date
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PickerelRodan
Thu Jun 10, 2004 5:50 pm
#1
Simple formula, widely used as far as I know.
GSP
GSP
Kima
Savage Guf Drolg
Kima
Experiment everything up except aggression. Sample it, then:
Merek Harvester
Merek harvester
1st generation
1st generation
1st generation
Experiment everything up except aggression. If it comes out level 11 (it did for me), sample it and make a template using all 2nd generation samples. Experiment everything up except aggression.
My result:
Level 10 Cu Pa
Health 10137
Action 7032
Mind 3909
59% kinetic resistance
44% blast resistance
1.97 attack speed
0.23 to hit
50-55 damage
Intimidation
Yes, the damage is low, but the desired result was a tank. This is going to be one happy non-CH.
Akelan
Thu Jun 10, 2004 6:06 pm
#2
Try using Woodland, or if you can find them Hilltop kimas in place of the normal Kimas. Select the MH for high hardiness, 740 or better works best. Experiment your first gen pet carefully, maxing physique and generally psychological. 3 samples of the first gen pet, the MH and experimenting only the physique on the second combine will net you anywhere from 10100 to 10961 (my best result so far), about 6k on action and 3500 mind, with damage in the 130 - 150 range. Go with a VHQ sample in the agression slot if you can and the specials will generally stick. These often will yield double intimidation specials, which can be a mixed blessing as you will often end up following your pet as it chases scared prey across the planet.
These will get nerfed soon, but they work pretty well right now as tanks for non-CH players in PvE; they get slaughtered in PvP pretty quickly as they take full damage from energy weapons.
LLan
vortemier
Fri Jun 11, 2004 3:12 am
#3
hey i have nvr seen a lvl 10 like you guys are talking about
if you or anyone who reads this can make any mountable pets like this
best mountable pet i seen was like 4000 health, if anyone can beat that or get 10k ham/ health
i will pay handsomely for a few
jest send game mail or tell to
kinson from naritus
Mild-Breeze-Trooper
Fri Jun 11, 2004 4:06 am
#4
Hi, a few quick questions:
GSP? I can't seem to figure that one out.
and
When experimenting. Should I use all my points or should I just put one point in each, except agression?
Cephalo
Fri Jun 11, 2004 6:30 am
#6
That is just bizarre. I've made CL 60+ pets that have only slightly better stats than that. I wish I knew how CL was determined. It's obviously extremely messed up.
Akelan
Fri Jun 11, 2004 7:19 am
#7
There is an excellent formula that ZardoZap is working on, currently it is accurate for the "stat" component of the calculation, but the resist portion needs work still, which he is researching. It is already quite usable, and a very good piece of work.
CL is a combination of many factors. The CL 60 you were mentioning probably has much higher resists in other areas than Kinetic, where the CL10 will be vulnerable to almost everything else. Energy resist in particular makes a HUGE difference. To-Hit percentage, which figures very prominantly in the Damage-per-second, also adds greatly to CL; these creatures will do very little of their potential damage with a 2.3 speed and a .22 or so to-hit, where a CL 60, at the same 150 damage, would deliver 3 - 5 times the effective damage, with a speed of 1.75 and a to-hit of .65 or so.
The math:
(150 damage / 2.3 seconds ) x .22% chance of hitting = 14.35 damage per second
(150 damage / 1.75 seconds) x .65% chance to hit = 55.71 damage per second
Getting one or a small number of high stats you want is a matter of trading off vulnerabilities and lower stats in other places. If you want a pet that is highly resistant to Kinetic, at a low level, you 'give away' things like speed, damage, and accept vulnerabilities to other things in exchange for the high stats you want.
To simplify, look at it as Durability + Damage = CL
Durability is the combination of HAM and Resists. Damage is the combination of "Power",Frequency and Delivery, shown in the template as damage, attack speed, and to-hit percentage.
Any level pet you are hoping to make is possible with these things in mind; and the higher the CL, the higher the overall durability and damage can be. Experimenting carefully, and looking at the tradeoffs with each step will help you more than anything to understand this.
The thing that differentiates a really great BE from an average one is their understanding of how to engineer these trade-offs to balance the pet in the direction they want to achieve.
LLan
Message Edited by Akelan on 06-11-2004 07:32 AM
GotharMarath
Fri Jun 11, 2004 8:56 am
#8
Thats a nice little pet. Keepexperimenting with your formulas though. I think the best one that was level 10 I made before I gave up was 12256/9222/6260 with 55Kin and 45 Blast Blind/Dizzy and 180 Dmg. Really though,I have noticed that my formulas mainly allowed for more mind and the specific specials I wanted. And damage. You can get 10s with 210 damage. But you've got a good start thare man.
morlock76
Sat Jun 12, 2004 3:18 am
#9
I am making these pets since january now after comming up with the formular myself.
I havent been able to do any other pet with stats similar to it, even though I usually have PD / Intimidate and 120ish damage.
I designed them to be used with a Rifleman, giving two important stat effects rifleman doesnt have: Intimidate and KD (doesnt work on pets so I took PD).
Afaik they are the best lvl10 pets there are.
If you want a great dabbler pet, use MH MH 3x lvl10 DNA for a lvl21ish pet with same stats but added light armor.
They were my actual goal as Rifleman / MBE / 0004 CH :-)
I havent been able to do any other pet with stats similar to it, even though I usually have PD / Intimidate and 120ish damage.
I designed them to be used with a Rifleman, giving two important stat effects rifleman doesnt have: Intimidate and KD (doesnt work on pets so I took PD).
Afaik they are the best lvl10 pets there are.
If you want a great dabbler pet, use MH MH 3x lvl10 DNA for a lvl21ish pet with same stats but added light armor.
They were my actual goal as Rifleman / MBE / 0004 CH :-)
Vipossk
Sat Jun 12, 2004 11:59 am
#11
and these pets are legal? they dont make you up the level when you try to train?
JayceMilam
Sat Jun 12, 2004 1:30 pm
#12
These pets are technically legal, by this i mean the pass the valid pet check. However the devs have said they are extremely overpowered and not what is intended for level 10. Well any moron can see they are over-powered and many Master BE's refuse to make them. Ethical reasons I think, due to the fact some feel it hurts the profession overall and you are makign your customer something that will be nerfed, not might be ... WILL BE. Some people believe that knowingly making a pet that isn't intended to be legal as well as making a pet you know will be useless as soon as it is nerfed, is wrong. Others feel that caeat emptor applies. I for one will not make them and tell anyone who asks that they will be nerfed as soon as the BE lvl 10 code is fixed. So it is up to you personally to determine for yourself.
IagIag
Sun Jun 13, 2004 11:41 pm
#13
technically legal? because it has high HAM ? hmm .then why are there looted weapons that do 250-1100 mind damage with insane mods..
if you can make a level 10 pet with Krayt like stats..do it... theres no morality in Bio Engineering anyway. 
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