Bio Engineer Archive
Thread: XP Idea
What do you guys think abou this?
Since we are now part scientist part veteranarian, part chemist, and part hunter. What if they broke out our XP a little more specifically. How about medical crafting XP (chemistry) for our stimpacks and tissues (might have to be re organised a little). I was thinking of scouting XP as well but DNA XP is fine.
Medical crafting XP makes sense to me since we are and extension of the medical crafting line.
Just an Idea, any comments?
Sup Marti?
I'm all for the devs fixing the experience gained when crafting stims and packs, but they are in the tissue line. Should tissues be made to have medical crafting experience as well?
Moreover, if medical crafting was an experience type required of us, I would just pump out PLAYER stim Bs and sell them on the market. You have to admit, more people want to heal themselves than a pet.
-npb
the way it works is fine, you get the xp for the damage you do.