Bio Engineer Archive

Thread: Bio harvesters

Castiz
Fri Jun 27, 2003 9:16 am
#1

Currently there are two ways to get organic and inorganic resources. /sample in the artisan tree and harvesters.

The issue I have is that there is only one way to get biological resources (bone, hide, meat) and that is through /harvest in the scout line.

Tailors and chefs are going to need these resources in bulk. Why can't bio-engineers get the ability to have/manage bio harvesters? Call it what you want... feed lots, slaughter houses, or something more politically correct.

We can already make the animals, why can't we have an automated way to make and harvest them?

Thwack



Thwack
Casear si viveret, ad remum daresis.
Scorus
Fri Jun 27, 2003 1:16 pm
#2

I believe that such things existed at one time in beta but they got dumped as Bio-engineer got changed.

That said, Bio-engineer is going to change, a lot. It was by far the least polished of the SWG professions at the end of beta and it is going to get attention, so bringing up stuff like this is good.

Also I will point out that there are quite a few single animals out there that give 100+ resources each, so it isn't quite as bad as you might think if you are just killing new creatuers that give 1-3 hides. An easy to kill Eopie on Tatooine will yield 30 organics. The hard thing for a Bio-engineer is convincing people to harvest meat instead of hides and bones, they are used to getting those for scouts, tailors and armor-makers.

Scorus



Scorus
Tamber
Fri Jun 27, 2003 3:03 pm
#3

Everyone always wants to be able to do it all alone (ok, I have the same desires)


Seriously, though - hook up with a scout friend. They'd be more than happy to have a constant demand for what they are harvesting. Many scouts end up not having a reason to harvest after they get enough scouting experience. If they know they have a market for the product, it gives them that extra motivation to harvest from all kills.


The game is designed to make players inter-dependent. Kinda neat. Wonder if it will work




Tamber and Nerl Kelsain
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Great quality at good prices!
Castiz
Fri Jun 27, 2003 4:15 pm
#4

I understand that inter-dependence is part of this game. BE was a replacement for farmer. Farmer/rancher was designed to be able to mass produce biological resources, much like the now defunct miner profession.



It just seems logical to me that since


/sample --> harvester


that


/harvest --> bio harvester.






Thwack
Casear si viveret, ad remum daresis.
Castiz
Fri Jun 27, 2003 4:17 pm
#5






Tamber wrote:

Everyone always wants to be able to do it all alone




I don't understand how this equates to my comment. I don't want to do it all alone. I am not even taking up a skill where I can use the resources.



Thwack
Casear si viveret, ad remum daresis.
Bartinyou
Sat Jun 28, 2003 12:21 am
#6

Yes, it would be really cool and practical to be able to have a Architect make you a Cattle Farm. So you can Kahmurra's and have them be harvested for their hide. Such as sheep sheering and such.
Ciediwo
Sat Oct 08, 2005 4:02 pm
#7

The thought has crossed my mind several times, what about a dairy to toss in there now that we can milk animals.




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ther34p
Sat Oct 08, 2005 5:48 pm
#8

You on a mission to drag things out from the past?



Just call me reap
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Halos
Sun Oct 09, 2005 7:27 am
#9

if what u say would happen it would be way to easy, the whole scout proffesion would be obsolete



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Haloz
i play the forums
screw the nge
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mgehl
Sun Oct 09, 2005 11:12 am
#10

I'm in the process of getting master ranger to accompany my character's MBE, and I still don't thinkI can't harvest alone - Fortunately, there's a guild named HOOD on Valcyn that contains mulitple people with CL80 and master ranger. Hunting along with them makes hunting efficient.

So definately find a scout (or better yet, ranger)friend to get you your meats, but go harvest alongside them.
tthegryphon
Sun Oct 09, 2005 9:17 pm
#11

How about ... Traps.. not like the traps in the scout line x4xx. But traps like "Small Net Trap" "Medium Net Trap" "Large Net Trap" for gathering meats. Then " Small Cage Trap" "Medium... Large.." for gathering Hides and then "Small-Large Glue Trap" for gathering bone.. The names wouldnt have to be that, but wouldnt that seem more fitting for a Biological Rescource gathering method?



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