Bio Engineer Archive
Thread: Uber Stims
Lovage wrote:
I have never tried to make stims with my BE cause im so busy making my Chef Tissues but i think i would like to give it a shot to see what i can do
Before i begin i however would like to get some info on making the best possible stims i can make
info i need to know is what kind of resource stats am i looking for
Overall Quality 66% , Potential Energy 33% One exception is Tat Fiberplast, where you need to look at UT 33% instead of PE.
and with componets does the quality matter on the ABC's and other things
ABEC , ACRDM , ALS the above stats matter for all of them. Expect to get around 65power and 3 charges from each sub-comp
also what is the deal with the use of janta blood and can other things be used in this and to what degree is the difference +/- when u do use these things
Janta blood can replace ABEC (in STIM D only), but unless you found a secret stash, they really only useful for single crafts. The reason is the stims need identical serial numbers, and most stacks only come in around 6-8 of them. You could use 2 to make a stim Schem, and then run 3 off in a factory, or make 4 singles. Janta bloods have around 100-160 power and 7-12 charges. Pre CU ones may have higher stats.
tyvm for any info that will be posted in the upcomming future
Just a reminder, in most of the components (everything but ACRDMs) and the final combine, the PE of the organic resource is just as important as OQ since the inorganic resource will inherit that value, thus causing it to be used twice. Also, the stats of the resources on the final combine are more important than those of the components.
For reference, with all Post-CU crafted components, the max power on the stims seems to be in the 1220-1225 range...with perfect resources. So if you can get at least 1150 power you'll be in good shape. If you can get 1200+ power, then you're allowed to do the BE-crafting-Dance-of-Joy (once).
As the previous poster mentioned, you can use Janta blood (2 of them) to replace the ABEC's. This will have the benefit of increasing your charges and power since Janta Blood (pre-CU and post-CU) always has more power than you can craft, and usually has a few more charges.
ther34p wrote:
Lovage wrote:
I have never tried to make stims with my BE cause im so busy making my Chef Tissues but i think i would like to give it a shot to see what i can do
Before i begin i however would like to get some info on making the best possible stims i can make
info i need to know is what kind of resource stats am i looking for
Overall Quality 66% , Potential Energy 33% One exception is Tat Fiberplast, where you need to look at UT 33% instead of PE.
and with componets does the quality matter on the ABC's and other things
ABEC , ACRDM , ALS the above stats matter for all of them. Expect to get around 65power and 3 charges from each sub-comp
also what is the deal with the use of janta blood and can other things be used in this and to what degree is the difference +/- when u do use these things
Janta blood can replace ABEC (in STIM D only), but unless you found a secret stash, they really only useful for single crafts. The reason is the stims need identical serial numbers, and most stacks only come in around 6-8 of them. You could use 2 to make a stim Schem, and then run 3 off in a factory, or make 4 singles. Janta bloods have around 100-160 power and 7-12 charges. Pre CU ones may have higher stats.
tyvm for any info that will be posted in the upcomming future
Kaomond wrote:
UT for Tat Fibreplast? I was under the impression that Pre-Cu this was the case, but Post-CU the stat for Charges was changed to DR, i might be wrong, haven't made stims in a while, but i thought that was one of the changes made when they gave us med crafting.