Bio Engineer Archive

Thread: Uber Stims

Lovage
Sat Oct 08, 2005 4:50 pm
#1



((Enemy Made Foods and Swoops))
WeepingWater ~ Talus
Keep your friends close but your "ENEMY" closer
ther34p
Sat Oct 08, 2005 5:54 pm
#2






Lovage wrote:

I have never tried to make stims with my BE cause im so busy making my Chef Tissues but i think i would like to give it a shot to see what i can do


Before i begin i however would like to get some info on making the best possible stims i can make


info i need to know is what kind of resource stats am i looking for

Overall Quality 66% , Potential Energy 33% One exception is Tat Fiberplast, where you need to look at UT 33% instead of PE.

and with componets does the quality matter on the ABC's and other things

ABEC , ACRDM , ALS the above stats matter for all of them. Expect to get around 65power and 3 charges from each sub-comp

also what is the deal with the use of janta blood and can other things be used in this and to what degree is the difference +/- when u do use these things

Janta blood can replace ABEC (in STIM D only), but unless you found a secret stash, they really only useful for single crafts. The reason is the stims need identical serial numbers, and most stacks only come in around 6-8 of them. You could use 2 to make a stim Schem, and then run 3 off in a factory, or make 4 singles. Janta bloods have around 100-160 power and 7-12 charges. Pre CU ones may have higher stats.


tyvm for any info that will be posted in the upcomming future









Just call me reap
CL80 BioEngineer
WineGuyJr
Sat Oct 08, 2005 10:38 pm
#3

Just a reminder, in most of the components (everything but ACRDMs) and the final combine, the PE of the organic resource is just as important as OQ since the inorganic resource will inherit that value, thus causing it to be used twice. Also, the stats of the resources on the final combine are more important than those of the components.


For reference, with all Post-CU crafted components, the max power on the stims seems to be in the 1220-1225 range...with perfect resources. So if you can get at least 1150 power you'll be in good shape. If you can get 1200+ power, then you're allowed to do the BE-crafting-Dance-of-Joy (once).


As the previous poster mentioned, you can use Janta blood (2 of them) to replace the ABEC's. This will have the benefit of increasing your charges and power since Janta Blood (pre-CU and post-CU) always has more power than you can craft, and usually has a few more charges.




----------------------------------------------------------------------------------------------------------------------------
Pavadin Spencer
Master Swordsman / Master Doctor
Ponder Stibbons
12 pt BE / Master Merchant / 14 pt Master Artisan
Fenix-
12 pt Master Weaponsmith / Master Merchant

----------------------------------------------------------------------------------------------------------------------------
All Acounts Canceled on 11/17/05
Lovage
Sun Oct 09, 2005 12:22 am
#4

I have never tried to make stims with my BE cause im so busy making my Chef Tissues but i think i would like to give it a shot to see what i can do


Before i begin i however would like to get some info on making the best possible stims i can make


info i need to know is what kind of resource stats am i looking for

and with componets does the quality matter on the ABC's and other things

also what is the deal with the use of janta blood and can other things be used in this and to what degree is the difference +/- when u do use these things


tyvm for any info that will be posted in the upcomming future



((Enemy Made Foods and Swoops))
WeepingWater ~ Talus
Keep your friends close but your "ENEMY" closer
Lovage
Sun Oct 09, 2005 8:42 pm
#5

cool but what about the other componets in stim D's ...any replacements for them??



((Enemy Made Foods and Swoops))
WeepingWater ~ Talus
Keep your friends close but your "ENEMY" closer
Ojes
Sun Oct 09, 2005 10:21 pm
#6

There are actually 2 valid replacements for aLS:

1) pre-CU aLS - these had a much higher potential power rating (200 as I recall). Scan the galactic vendor search and you will sometimes find pre-CU docs selling theirs.

2) enhanced Liquid Suspension - These are loot which come from one of the faction themeparks (forget which one) and reportedly are ocassionally dropped elsewhere (might just be a rumor). These are truly desired as they have a base power of 250 and have ocassionally been found to have even higher power.


The aCRDM does not really have a loot substitute that I know of and the pre-CU version will have the same power but no charges. Make your own of these unless you are way behind in finding good Class4 Liquid Petro.



while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
Kaomond
Sun Oct 09, 2005 10:40 pm
#7






ther34p wrote:





Lovage wrote:

I have never tried to make stims with my BE cause im so busy making my Chef Tissues but i think i would like to give it a shot to see what i can do


Before i begin i however would like to get some info on making the best possible stims i can make


info i need to know is what kind of resource stats am i looking for

Overall Quality 66% , Potential Energy 33% One exception is Tat Fiberplast, where you need to look at UT 33% instead of PE.

and with componets does the quality matter on the ABC's and other things

ABEC , ACRDM , ALS the above stats matter for all of them. Expect to get around 65power and 3 charges from each sub-comp

also what is the deal with the use of janta blood and can other things be used in this and to what degree is the difference +/- when u do use these things

Janta blood can replace ABEC (in STIM D only), but unless you found a secret stash, they really only useful for single crafts. The reason is the stims need identical serial numbers, and most stacks only come in around 6-8 of them. You could use 2 to make a stim Schem, and then run 3 off in a factory, or make 4 singles. Janta bloods have around 100-160 power and 7-12 charges. Pre CU ones may have higher stats.


tyvm for any info that will be posted in the upcomming future












UT for Tat Fibreplast? I was under the impression that Pre-Cu this was the case, but Post-CU the stat for Charges was changed to DR, i might be wrong, haven't made stims in a while, but i thought that was one of the changes made when they gave us med crafting.




Kaomond Medi / Kaomir Medi / Belios Goveko / Kao' Medi

Chimaera / Bloodfin


Founding Member of BEta(BE Training Academy) the non-profit
'
BE for fun and research' organization



WineGuyJr
Mon Oct 10, 2005 12:34 pm
#8






Kaomond wrote:



UT for Tat Fibreplast? I was under the impression that Pre-Cu this was the case, but Post-CU the stat for Charges was changed to DR, i might be wrong, haven't made stims in a while, but i thought that was one of the changes made when they gave us med crafting.






For the old Doc components, the old formulas for charges still apply (that is to say, UT matters, not DR). Its just on the old CM components and on the final combine for the enhancers that DR helps determine charges.



----------------------------------------------------------------------------------------------------------------------------
Pavadin Spencer
Master Swordsman / Master Doctor
Ponder Stibbons
12 pt BE / Master Merchant / 14 pt Master Artisan
Fenix-
12 pt Master Weaponsmith / Master Merchant

----------------------------------------------------------------------------------------------------------------------------
All Acounts Canceled on 11/17/05
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