Bio Engineer Archive

Thread: Pets with High Blast & Stun with Strong Poison Special

AshenOsskin
Thu Nov 11, 2004 2:14 pm
#1

Hi all,

I had a request from a customer to make a pet <= cl35, with as high as possible resists to Stun and Blast and it must have a Strong Poison special (I know it is a pretty poor special - but what the customer wants...)

So after looking through SWGCreatures for a bit, it seemed Insane Mantigure Berserker might be the way to go. But being a lair boss was always going to be difficult to find, so I looked at Seething Bol Crusher (SBC). I also decided on Merek Deaths Head (MDH) as the donor for the poison special (with disease for good measure).

This is the recipie i came up with...

Generation 1
----------------
Phys: SBC - experiment to Max
Prow: SBC
Mental: SBC
Psych: MDH - experiment to Max
Aggres: MDH

Take 2 samples of generation 1

Generation 2
----------------
Phys: SBC - experiment to Max
Prow: SBC
Mental: SBC
Psych: Gen 1 - experiment to Max
Aggres: Gen 1

The end result was
CL: 32
HAM 10k/7k/7.5k
Resists
Kin 59%
Energy 40%
Blast 73%
Heat VULN
Cold 34%
Elect 34%
Acid 34%
Stun 91%
Strong Poison / Strong Disease specials
DMG: 230-240
Armour: NO

So not a bad pet, although the lack of Armour is a real downer. I have a little bit of DNA left, but do the experienced SWG BE's think if experiment on generation 1 a bit more I may be able to get armour or possibly a different recipie may be the way to go.

As an aside i did another experiment at the Generation 2 stage

Frenzied Graul/Frenzied Graul/Frenzied Graul/Gen 1/ Gen 1
Experimented physic to fortitude > 500 and prowess to max
Result: CL40, ar1, StrPoison/StrDisease, 59%Kin, 80%Blast, 20%Stun



Ashen-Osskin | Ashn | Ashliee | Shoki | Shokii
Imp Thru and Thru (mostly!)
[OM] | Ordo Malleus
[ABC] Industries
ArthurDentOnBria
Thu Nov 11, 2004 2:58 pm
#2

It seems like you did pretty well in fulfilling the customers requirements. You gave him what he asked for, so nice job.


I think if I were doing that I might try mixing mantigrue reaper, merek death's head, and seething bol crusher until I got an armored mix that I was happy with, but that would probably result in no better stun and blast protection that your pet has to offer (91% stun unarmored = 82% stun armored I believe).



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Krosc
Thu Nov 11, 2004 3:14 pm
#3

Seething Bol is your best bet for resists unless you go after Mantigrues for armor. Poison can be mixed in from alot of different sources effectively.



************************************************************************************************
"Always two there are, no more, no less. A Master and an Apprentice."
- Master Yoda
************************************************************************************************
AshenOsskin
Thu Nov 11, 2004 4:12 pm
#4

Yeah the customer was happy with the end result, but I couldnt help thinking it would be that much better with armour. I am going to go looking for that Insane Mantigrue Reaper DNA now to see what can be achieved with it. Many deranged mantigrues will fall at my sword...



Ashen-Osskin | Ashn | Ashliee | Shoki | Shokii
Imp Thru and Thru (mostly!)
[OM] | Ordo Malleus
[ABC] Industries
Cindal
Thu Nov 11, 2004 5:01 pm
#5

Young Malkloc Plainswalker will give you armor and 91% but not blast.



Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

AshenOsskin
Thu Nov 11, 2004 5:14 pm
#6

Yeah there is definitely a lack of sampleable creatures with really high blast resistence.



Ashen-Osskin | Ashn | Ashliee | Shoki | Shokii
Imp Thru and Thru (mostly!)
[OM] | Ordo Malleus
[ABC] Industries
droid327
Fri Nov 12, 2004 5:43 am
#7


armor really doesnt matter when your resists are that high - as was alluded before, AR1 will only cut you down 50% after the resists are factored in, so at 90% resists thats a difference between 10% and 5% damage coming through - better to try and squeeze that extra 5% in resists than to try and get armor to come through.


looks like, barring IMB DNA, your best bet would be to go SBCx4 MDH then SBCx4 G1 and try to get your blast close to 80 and your stun close to 100. Dont know exactly what you'd use a blast/stun-resistant pet for, unless he thinks he's gonna grief a fencer or a hammer-wielding SM in PvP, in which case its a waste of both your times =)

Message Edited by droid327 on 11-12-2004 04:50 AM



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
Cindal
Sat Nov 13, 2004 6:39 am
#8

The MCHs who buy my 100% stun/80% blast/60% kinetic pets (from 5 SBC) use them against NS, or so I'm told.



Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

Krosc
Sat Nov 13, 2004 10:37 pm
#9






droid327 wrote:


armor really doesnt matter when your resists are that high - as was alluded before, AR1 will only cut you down 50% after the resists are factored in, so at 90% resists thats a difference between 10% and 5% damage coming through - better to try and squeeze that extra 5% in resists than to try and get armor to come through.





This is not correct based on the official armor guide.


"The damage reduced by the armor's Effectiveness occurs after adjustments are made due to Armor Rating. "


So according to the guide, the armor will reduce the incoming damage by 50% then by 90%. It does not make any differnce in the final result, but I did want to clear up the way it "officially" is supposed to figure it. However, if your pet is attacked by something (player) with armor peircing weapon, it will take an additional 25% damage for each level the weapon is above that armor rating.


In short, while he is correct that armor has little effect on resists when very high, it sure helps on those resits below 50%.





************************************************************************************************
"Always two there are, no more, no less. A Master and an Apprentice."
- Master Yoda
************************************************************************************************
droid327
Sun Nov 14, 2004 6:47 am
#10






Krosc wrote:

However, if your pet is attacked by something (player) with armor peircing weapon, it will take an additional 25% damage for each level the weapon is above that armor rating.








if your pet is attacked by a player its dead either way though =D



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
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