Bio Engineer Archive
Thread: Hunter's research.
ArthurDentOnBria wrote:
The tissues that are relevant to you are:
medical healing
masked scent/cammo*
cover*
stun/melee defense*
bleed defense*
The good news is that almost all wookie clothing can have medical healing bonus inserted in them, so you can pick out an outfit that looks good to you and be assured that you can get the big +25 healing bonus. But the only articles of clothing that you can wear that can take the other bonuses that I denoted with a * are the wookie shoulder pad and the bandolier. So of the 4 other bonuses I listed, you'll have to chose just two of them, or double up on a single one unfortunately.
- Unfortunately, I can't wear the bandolier since I'm already wearing the JTL privateer storage bandolier (and before that I always wore a backpack). Which just leaves me with the shoulder pad. However, wookiees can wear ordinary belts. Can any of the bonuses you marked(*) be placed on belts?
- You listed mask scent and camoflauge as one item, so was that just your way of grouping them, or does the same tissue indeed boost both skills?
- Is the cover skill mod for the (marksman) /takecover ability, or does it boost the innate rifleman skill of rifle concealment?
- What's the best bonus possible on a tissue? (so I can compare against what I end up getting).
- In the items we've talked about (shoulder pad, belts, and other wookiee garb), how many different bonuses (BE'd components) canbe fitted to each?
Message Edited by DaveG on 11-23-2004 12:24 AM
DaveG wrote:
- Unfortunately, I can't wear the bandolier since I'm already wearing the JTL privateer storage bandolier (and before that I always wore a backpack). Which just leaves me with the shoulder pad. However, wookiees can wear ordinary belts. Can any of the bonuses you marked(*) be placed on belts?
Nope.
- You listed mask scent and camoflauge as one item, so was that just your way of grouping them, or does the same tissue indeed boost both skills?
Same tissue.
- Is the cover skill mod for the (marksman) /takecover ability, or does it boost the innate rifleman skill of rifle concealment?
AFAIK it's b0rked and also the bonus given is meant to be minimal anyway.
- What's the best bonus possible on a tissue? (so I can compare against what I end up getting).
Thereotical maximum for most tissues is +20 (+5 for MD) - most decent BEs get their tissues to around 16/17/18.
- In the items we've talked about (shoulder pad, belts, and other wookiee garb), how many different bonuses (BE'd components) canbe fitted to each?
Full list available in the FAQ
The tissues that are relevant to you are:
medical healing
masked scent/cammo*
cover*
stun/melee defense*
bleed defense*
The good news is that almost all wookie clothing can have medical healing bonus inserted in them, so you can pick out an outfit that looks good to you and be assured that you can get the big +25 healing bonus. But the only articles of clothing that you can wear that can take the other bonuses that I denoted with a * are the wookie shoulder pad and the bandolier. So of the 4 other bonuses I listed, you'll have to chose just two of them, or double up on a single one unfortunately.
DaveG wrote:
Hello,
I'm a ranger looking to get some bio-engineered clothing made up. One draw back though, I'm a wookiee, so 'slots' are limited for how many tissues/cloths I can have fitted.
I'm a master ranger, master riflemanand 1.0.0.0 medic. Could someone please tell me what skill mods a bio-engineer could create that would be relevant to my professions.
Thank you.