Bio Engineer Archive

Thread: How much do you guys need when buying organics?

CarpehNoctem
Mon Mar 01, 2004 7:21 pm
#1

I'm reforming the Antarian Rangers on Starsider currently, and have a few questions for you all. First however I want you to be aware that as a multi-server "group" we're trying to stop price gouging by selling at a fair rate (we have a pricing guide/structure thats being worked on. Fred from Eclipse is doing a great job with this already as well) Its believed that happy, return customers are better in the long run then a one-stop hologrinder However there will always be people trying to corner the market, offering large sums simply because they have more money then they'll ever need. Regardless we're going to try. Though, we're not going to be taken advantage of just because we're trying to be fair You'd be surprised how much we like to trade for items and services though. *nudge*

Right now as we're forming there is just simply too great of a demand to have a stocked vendor. I'm almost certain if I advertised a vendor and went to bed it would be empty in the morning. So right now we're starting off with auctions here on the forums. My question is, what volume of stacks offer the most value/use to you all? Of each given resource including eggs and milk please

I know that organics pricing is a touchy subject, but its also very much an individual's market. Most people you can't blame for charging as much as they can get, and for a ranger like me its one of my only forms of income (I can't run destroy missions like an all-combat template can thats for sure ) Anyway, we're trying to get past the frustration on pricing. Do I think that such and such avian meat that takes hours to get even a few thousand units of is worth 50cpu? Yes. Do I think that the market should be squandered and cornered for another reseller to make a profit off of? Not at all. It is obviously tough however, for a scout/ranger to not accept 100cpu offers for meat from someone who has 60 million credits to spend. This is something that I hope gets fixed, either in the form of an increased harvesting rate for rangers or an increased harvesting rate for both rangers and scouts.

We're trying to accomodate the casual crafter and the more "professional" factory run type of crafter here, so analysis for both would be very much appreciated

It is my hope that eventually the Antarian Rangers of every server will have a full vendor or two, thats fairly priced and dependable for all crafting classes. Currently its so tough because of the rate at which we harvest (not even over 30% of what a scout harvests.)

Thanks in advance. And if you're on starsider email me if you want to be added to our email list. (updates on resource shifts, what we're harvesting etc)



Carpeh Noctem
-Starsider-
Visit Lokian Abyss, Lok. Great shopping and community.
Haps
-Corbantis-Mdoc-Msword

CarpehNoctem
Mon Mar 01, 2004 7:27 pm
#2

I'm reforming the Antarian Rangers on Starsider currently, and have a few questions for you all. First however I want you to be aware that as a multi-server "group" we're trying to stop price gouging by selling at a fair rate (we have a pricing guide/structure thats being worked on. Fred from Eclipse is doing a great job with this already as well) Its believed that happy, return customers are better in the long run then a one-stop hologrinder. However there will always be people trying to corner the market, offering large sums simply because they have more money then they'll ever need. Regardless we're going to try. Though, we're not going to be taken advantage of just because we're trying to be fair You'd be surprised how much we like to trade for items and services though. *nudge*

Right now as we're forming there is just simply too great of a demand to have a stocked vendor. I'm almost certain if I advertised a vendor and went to bed it would be empty in the morning. So right now we're starting off with auctions here on the forums. My question is, what volume of stacks offer the most value/use to you all?

We're trying to accomodate the casual crafter and the factory runner. So analysis on both, on all types of organics you use would be greatly appreciated.

Thanks in advance.



Carpeh Noctem
-Starsider-
Visit Lokian Abyss, Lok. Great shopping and community.
Haps
-Corbantis-Mdoc-Msword

sciguyCO
Mon Mar 01, 2004 8:06 pm
#3

Well, food items generally sell by the crate (25 items per crate), so 10-30k unit stacks of resources that can be obtained from a harvester would probably bea minimum, even for a casual crafter. That's probably unreasonable for creature resources (meat, hide, bone, milk), but 3-5k stacks of those would be preferable, that would allow at least a run of 5-10 crates.


I can't really speak for everyone, but I tend to be willing to pay more if I'm getting a larger stack of creature resources. Something that I might appraise at 10-12cpu in stacks of 100 might be worth 15cpu or more to me if you've got a stack of 5k.


As far as types, well, every kind of resource except solid petro can be used in one way or another by chefs (or the professions making components for us). Wheat, cereal, vegetables, fruit (berries, fruits, flowers) and gems (especially crystalline) can be used in components where quality doesn't matter, so large quantities of those at cheap prices would be handy. For high-quality stuff: fruits, berries, carnivore meat, milk, oats, rice, greens, tubers, fungi, leathery hide, scaly hide, water....and probably some other stuff I'm forgetting are all used in high-demand items (especially fruits and berries).





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Gracchus
Mon Mar 01, 2004 8:47 pm
#4

I dont buy flora but only creature substances. I dont buy less then enough for a 40 crate run. which is anywhere from 5k-30k stacks of meat/hide/bone/milk. however on my ranger mailing list i specify a minimum purchase of 10k units of whatever it is (specifically:item name, class, planet, and days available) that i need. Since everythingI need is going to beof high quality I pay30cpu for anything they bring me, again, minimum stack of 10k.
ThGilsRooc
Mon Mar 01, 2004 9:09 pm
#5

As a retired Ranger, I really appreciate your mindset. I remember having the same ideas back in the day. But, to the question at hand. I would really like to see meat in amounts >10k per stack. Milk would be great at about 5-10k per stack (pikets, as you know, yield great amounts of milk). I'm TKA/BE on one server and swordsman/BE on another. Even as a TKA, I find that I have to start my first few hours killing gurks on my home planet just for my grinding materials for that day. If I can halt that, I could hit master much quicker.

Thanks again.



Colonel Th'Gils Rooc
Webel Ace Pilot x2
I would ace more squadrons if they'd just fix the remaster bug.
Pulp Phantom
Smonkey
Tue Mar 02, 2004 6:34 am
#6

Just as a general guideline - tissues use between 650 and 910 units of whatever type of meat per crate. Pet stims use their varieties in batches of 1k+ per crate. Those numbers allow for the resources to make the initial schematic, so multiplying them by 4 or 8 or 10 to see the actual quantities people use leaves some room for bad experiments. It's not often you'll see people wanting just enough for one crate of anything, so consider those the absolute minimum usuable amounts if you have scraps to get rid of.


For the weird ones like eggs and such:


Eggs are only used in one schematic, but a popular one, the tailoring tissue for entertainer enhanced clothing. You need 390 to make a single crate, and it's ordered in much higher quantities since a lot of the tailoring schematics require three identical tissues for one garment. For myself I can get by with stacks ~780 (2 crates), but that's because I usually don't have the patience to collect more than that in a single cycle. If someone else was doing all that lair searching for me I'd be happy to pay for much larger quantities since the scaley hide for it isn't nearly as hard to come by.


Milk ranges from 650 to 1040 per crate depending on the schematic, and again it's in some of the popular tissues that chefs and tailors will want in large batches.


Mollusk is 390 per crate for one tailor tissue that a lot of people don't seem to know exists yet - cover bonus. Not a lot of demand yet, though it may change eventually. Crustaceans aren't used at all, but if they have good stats they can substitute for any creature food requirement.


Hope this helps you some. I know a lot of it will depend just on who you're dealing with and what areas they specialize in.


Gustafus
Tue Mar 02, 2004 6:46 am
#7

Perhaps a kind chef could be convinced to sell the +harvest food (I forget the name) to you guys at cost.
Wyan_Warbringer
Tue Mar 02, 2004 10:20 am
#8

Veghash, BE'ed mine is in the range of +27-30 Creature harvesting



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Akelan
Tue Mar 02, 2004 10:48 am
#9

Remember the "loop" when you are setting prices as well. Rangers want 20 CP/U for meat, which means 1k per item for low end suppliments, which means an additional 25-50K per crate for the + harvesting food, which means 25 cr/u for meats, which means 1100-1200 per suppliment, which means +30 to +60K to the crate of food, which means....

Part of the reason harvested organics are so pricey has to do with the fact that they must be actively gathered, unlike any other resource. (as compared to passively gathered -find a spot, drop a harvester and wait.) The other reason they are pricey is the quantity demands, since it takes a substantial amount to make a factory run and crafters that use them want to maximize their best efforts by using a full schematic when possible. Rangers can't sell 200 units of things very easily, since the crafters that need them don't want to buy and hold 40 different types and qualities hoping to get enough of any one type to be useful.

The single best thing your guild could do is to act as a central buyer and packager of the meats - offer a set price to guildmembers for meats in whatever quantity and place "purchasing agent" vendors to collect them, then combine the various harvests to sell in good quantities in a central location or two. If you can do that, you will have enough materials to sell to make a good solid impact on the market, and your members will know they have a known sale so they can harvest without concern, whether it is 500 units or 50,000.

Offer a guildmember merchant a cut to handle the collection from the vendors and you will have a market force that can make a difference.

LLan
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