Bio Engineer Archive

Thread: 2 same specials

Maxx6
Tue Mar 02, 2004 8:01 am
#1

I have a question for all of you knowledgeable BE's out there. Is there any reason to try and get 2 of the same special into a pet? I managed to make a pet with a strong poison attack for both special attack 1 ans 2. I just wanted to know if this is actually useful, or if you can only apply one poison status to an enemy.
AlufNull
Tue Mar 02, 2004 8:18 am
#2


If bleeds work the same way as character bleeeds, it would be worth it to have bothmedium poison and strong poison on a pet as they would stack, but not two of the same strength. However, I have never tested this with pets. You will just have to make one and see. I had actualy thought of trying this, but I am tied up with special orders atm.


If I get to it before you get an answer, I will post my findings here.


GL.



Edit: It is still early, not typing well.

Message Edited by AlufNull on 03-02-2004 07:20 AM



"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)
RealTwisted001
Tue Mar 02, 2004 9:57 am
#3

two of the same specials will not stack, but AlufNull saidmed poison and strong poison will stack.

Xorqon
Tue Mar 02, 2004 11:49 am
#4

Another thing to think about...


(Using purely hypothetical numbers, but...)


Assume that you have a 10% chance of your creature's special landing. Then, for example, you might have a 10% chance of dizzy and a 10% chance of strong poison affecting the pet's target. However, if the pet has strong poison in both slots, then do the probabilities suddenly jump to having a 10%+10%=20% chance of landing a poison?


I have no clue if things work this way or not, but it might be worth investigating.


On a completely separate, but still somewhat related note, does using the Special Attack 1 or 2 petcommands mean that the special will always be used when you want it to? I have not been able to train any of my pets with these commands yet, so I'm not sure if they are 100% instantaneous when you command the pet to use them.



Mendel - Master Bio-Genetic Engineer

"Everything that has transpired, has done so according to my design."
- Emperor Palpatine
AlufNull
Tue Mar 02, 2004 11:59 am
#5

First off. Bleeds that players use stack if they are diferent strengths. I have not tested creatures yet.


Second.



"Assume that you have a 10% chance of your creature's special landing. Then, for example, you might have a 10% chance of dizzy and a 10% chance of strong poison affecting the pet's target. However, if the pet has strong poison in both slots, then do the probabilities suddenly jump to having a 10%+10%=20% chance of landing a poison?"


This does not work. Each special hapens in its own combat round/

Round 1. Special 1 10% chance to land.

Round 2 Special 2 10% chance to land.


Same as just hitting special one twice.




"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)
Wokka
Tue Mar 02, 2004 12:31 pm
#6






RealTwisted001 wrote:
two of the same specials will not stack, but AlufNull saidmed poison and strong poison will stack.








Well, lets see what you get out of this. I have a poisonous Kaadu, special one is strong poison, and no special 2.


When this poison damages me, I lose 110 per tick. When he applied it to a renegade corsec, he lost 220 per tick. Either I had special protection that cut it in half, or he applied it twice to the corsec, meaning it stacked.


I've made other Kaadu's that had strong poison for both attacks. I figure there's a percentage for when the attacks will be used. If you have the same attack in both slots, there's a greater chance the effect will be applied to your enemy. Many times I've had pets never use their specials, and this would just increase those chances. Having them stack is just a bonus, but I'd feel much better knowing that the chances of it delivering the special even ONE time is much better.


Wokka-wokka

Fd3sBass
Tue Mar 02, 2004 3:40 pm
#7



I had thought that the bleed stacking was changed in pub 7 so that only your strongest bleed would stick, replacing a lower bleed. I may be incorrect on this but that is how I understood it. It is very possible though that the DEVs might have overlooked the stacking of creature abilities in BE pets. But again, I am not 100% sure on the stacking, just thought I might call this to attention. Anyone have the answer as to the bleed stacking of differing strength and its relation to poison stacks on pets? I know I am being redundant with this question, but I figure this may jog a more knowladgable (my spelling sucks I know) individuals memory.





Tyy'che / Oew

CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell

Si hoc signum legere potes, operis boni in rebus Latinis alacribus et fructuosis potiri potes!
AlufNull
Tue Mar 02, 2004 5:39 pm
#8

Player bleeds still stack. They had a huge reduction in damage though. Devs are changing this again. They will stay at current damage, still stack but will also do initial damage like a regular weapon hit.




"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)
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