Bio Engineer Archive
Thread: Max level dewback?
Ahh i see your not familar with how BE'ing works. The body's of the pets are just empty shells that we put dna into. You can make a cl70 Dewback that has 12k ham if you put rancor dna into it.
Basically the answer is you can have a cl70 dewback and the wild creatures have no bearing on the BE version.
Norda
Nope Im totaly clueless on how BE works, of course then again I have only been playing for 10 days now
. Thanks for the answer though.
As an aside would it be possible to get rid of all the vulnerables add in kinetic, blast, and heat resists good special attacks decent melee damage good all around HAM for a lvl 40ish dewback? And what would something like that cost?
Azkor wrote:Nope Im totaly clueless on how BE works, of course then again I have only been playing for 10 days now
. Thanks for the answer though.
As an aside would it be possible to get rid of all the vulnerables add in kinetic, blast, and heat resists good special attacks decent melee damage good all around HAM for a lvl 40ish dewback? And what would something like that cost?
Cost depends on server.
Lvl 40 will either have a lot of low resists or more likely high in 3 or 4. Attack will be around 400, specials can be any and Ham will probably be about 11/9/9K.
A level 40 pet with light armor, high HAM (10kish), decent to good percentages to 3-4 resists and decent to good damage is very feasible. I have made a level 33 with 10k H/A 8kM with 45%K/En and about 350 Damage with a few specials ( I can't remember all the details). I am sure something similar at level 40 could be whipped up, but it most likely will take a few generations. I rarely if ever hit the right CL on the first try.
When you talk to a BE about making this pet, make sure you are specific with what you want. It is very frustrating to hear "I want a good level 40 pet," and when you ask what they constitute as good, they don't have a definite answer.