Bio Engineer Archive

Thread: Re:Pricing

Gracchus
Tue Mar 02, 2004 9:58 pm
#1

I see many of you are charging 50k per crate of broad spectrum. I'm using broad spectrum as the example because it (like vasarian brandy) is most commonly used.

I'd like to reiterate that I disregarded purchasing shcematics because "its not my yob man". In other words: let the bio engineer do his job, his work, his profession, and pay him for it. I have 14 factories and several million units of uber flora stockpiled so yeah I could bang out BE crates by the hundreds.

I could also go to my 100k stacks of flora and say to hylidex, picasso, or tygi : "hey look, I have meat but I need it for my other recipes. So here take this flora, add your meat and make me 120 crates of broad spectrum and discount me accordingly.

I dont do this either.


Getting back to the 50k per crate since thatprice seems to be getting popular. I'm not sure if it isnt too much; but lets see; maybe I'm wrong. For 50k per crate you are charging 25cpu for the 2000 units of material you use to make the crate.

Lets take a minute to see what the price of a crate of brandy would be if I were to use 25cpu for all the ingredients that go into a crate using large glasses (someone mentioned that I forgot gems in my previous post. I deliberately left them out because you can use any garbage for containers and I considered the cost negligable).I will add the 100units of gems to the recipe


2000units for the BE add x 25cpu = 50k

4000units for the brandy x 25cpu = 100k

total for 1 crate of 25 10use vasarian brandy = 150k


Using the formula I stated in a previous post on chef pricing I used 30cpu for meat and 5cpu for flora and included in the price other variables such as labor or time (takes 3 factory runs to make brandy). the nutrition adds take 22 hours, the alcohol takes 12 and the final product takes 22 hours (approximate figures). I had broken down the price by cpu and then tripled it to include cost of ingredients, labor, and fixed and variable costs (such as utilities and maintenance).


Ill restate those figures here and see what we come up with. This time Iagaindeterminethe ingredient cost for the broad spectrum andthen *double the cost (as the BE item is a component and not a finished product in terms of retail. It is actually a wholesale item). Based on this wholesale status (any BE who spends time selling individual crates is insignificant to this discussion) I think doubling the cpu cost of the add. is realistic.

Cost per crate:

500units of meat at 30cpu = 15k


1500units of org/flora at 5cpu = 7.5k

for a total of 22.5k x 2 = 45k per crate (of broad spectrum)


then I add to this my costs as a chef (5cpu for (60) flora+ 2cpu for (100) **edit** gems) x 25 = 12.5k + 45k = 57.5k


If I triple this figure as I intended it would be 172.5k per crate of brandy. If I double total costs it comes to 115k.


I currently charge 125k per crate of any and all BE medium enhanced 10use drinks and 120k for all BE medium enhanced4-6use foods.


The question now becomes apparent as too weather the BE product influences my product disproportionately both in cost and effect. Considering all this and the power of effect of the BE product on my products I think its worth 45k a crate. What I'm not so pleased with is considering what Chef would be like without BE products. As one someone else so aptlystatedin a similar discussion: do we want our (chef) products to be merely delivery mechanisms for the BE product?" I dont think I do.




Aneilym
Tue Mar 02, 2004 10:11 pm
#2

Two things, we BE's don't "CHOOSE" to charge that based on your 25 cpu meat example you used. I hate paying that for meat and I dont. (Probably why I never have enough to run a tissue line in the factory!) We are only passing on the cost and I've actually seen meat for higher the 25 cpu.


Second I dont think Chefs are BE delivery men. I think it's a well thought out plan to create interdependancy of the profs., by the devs. To be good BEs we really need ranger which means master scout and etc. We can't go out and uber up. We have to have architects for harvesters and factories. Without a fighting sckill we can't even get a worthwhile amount of meat ourselves. I can't even use a vendor, I have to rent one from a master craftsman who has gone into the merchant branch.


I think, but I'm not sure, you can make a lot of those without BE stuff, right? they would just suck pretty much and wouldn't sell. So you are capable of making them on you own though. If we are talking strictly just one prof. then look at us. We can use anything we make without other profs. Cant use a pet or a food additive, or a tissue. I don't think there is any other prof that is like that. We can only sell our goods. I personally have no CH, no Tailor, and no Chef so I cant use a single think I make for myself.


I've heard a lot of chefs grip about this but I think the system for the depedability on other profs is good. It creates a more true economy. I also say on behalf of chefs, If you have to charge 250K to make what you want to make on a crate of Brandy then go for it. If I want/need it bad enough I'll pay for it.





To be or not to be a Jedi, that is the question!!!
aamaya
Tue Mar 02, 2004 10:57 pm
#3

I go out and hunt for half of the meat that I use for a factory run of additives. For the other half I buy it for 25 cpu also. Usually I'll go out with a hunting group and tell all the people in the group that if they want to sell the meat they harvest, I'll buy it for 25 cpu. I think 25 cpu for meat is a fair price, and most people think it's a generous offer. It takes a lot of effort to gather any substantial quantities of the same meat, so I think hunters should be properly compensated.


If you sold an entire run of additive and bought all your resources, then a quarter of the net intake goes to the hunters, another quarter goes to the flora you purchased (or harvested yourself), and the other half is payment for labor to produce the things and profit.


Buying the meat works out for everybody. Hunters get paid their fair share, and you still make a nice profit plus get paid for your time spent. The less time you're out hunting for your own meat, the more number of factory runs you can produce, ... or the more leisure time you have to just chill in the cantinas.




Aamaya
The Hero of Tatooine


Gustafus
Wed Mar 03, 2004 7:13 am
#4

Seems like prices are lower on your server. A good crate of brandy goes for around 250k on him. Non-BE brandy goes for 75-100k. So I figured its reasonable to charge 50k/crate for something that will increase a chef's gross income by 150k/crate. I've only had one idiot try to haggle with me on price so far.
SomeUser
Wed Mar 03, 2004 7:25 am
#5

ROFLMAO @ 50k per crate


I charge 75k. Dont like it? Go somewhere else!!!



Meat on Bria sells for 50c/u to 200c/u for the real good stuff. I would sooner hunt meat and sell it for market price then take a loss, sell it to a damn chef who will then turn around and double, even tripple, his profit.



I'm at the point now where I dont even bother with chefs outside my guild. MBE are elite crafters whose profession is one of the most, if not the most, difficult to master and understand.



I'm not here to cater to chefs. Pay up like everyone else ot go buy a 2nd account and make your own BE mods!!!!



It p*sses me off to no end when I get tell wanting crates of additives for 25-30k and free schematics!!!!!



I make 50k for a cl10 pet that doesnt nearly take me the time it takes to gather the meat for one crate of chef additives!!!



Sick and tired of the lack of respect






Vezek


lucitain
Wed Mar 03, 2004 7:46 am
#6

i'm not sure how it is on you peoples servers. but on mine i sell mine for no more than 20k per crate. meat isn't uber expencive on starsider but if prices increase then so will mine to reflect the change in the market economy
Gustafus
Wed Mar 03, 2004 10:05 am
#7

On Scylla the problem is just finding anyone that'll hunt decent-sized stacks, not so much the price if you do find someone. I hunt my own since I'm a TKM.
Nyema
Wed Mar 03, 2004 10:17 am
#8


You really ought to pickup Bio Engineering or Doctor for awhile. Learn what the torment we go through with the cost of animal resources so you understand why we hate it when you come to our forums telling us what we should or should not be charging.


Constantly, you refer to "meat" at 25cpu. It's not just "meat" that we have to have. Like doctors, we must have particular types. Every recipe requires a set amount of creature resources and then requires 1-3 other specific meats, and lets not forget aboutmilk or mollusk/fish.


Now, beings a Master Bio Engineer only gets the option to master one elite combat profession (if that is in fact what they choose) that leaves us not able to master scout to get the full harvesting benefit or even consider going into ranger to get the 30% increase on harvesting.


Next you throw in the fact that chefs or tailors WILL NOT BUY our products unless they are top of the line.


Okaaay, well what is our experimentation based on that gives us our good quality products that we can't sell unless they are good? That's right, "meat" & flora. Experimentation on all our tissues & additives are 33% OQ 33% PE 33% Flavor.


So, guess what we get to look for? Riiiiight, "meat" and flora that has ALL THREE STATS above 700 in order to even THINK about making a semi-quality tissue or additive.


Right now on Intrepid, there is an Endorian herbivore meat that is 900+ OQ 467 PE 145 Flavor....Guess what? This is going for minimum, 25 cpu and it's crap!

Lets throw in, avian meat from rori in the past couple weeks. It had ONE stat over 900, and the rest were the same as above.... 90cpu. Again, more crap for us to whip out our magic Bio Engineer wands and turn to gold.


Bio Engineers have the same problem as Doctors. We have to have specific types of animal resources, not just anything that comes along that's good. Then you take into account again, Bio Engineers are short MANY skill points. So those BE's that chose to be Master Tailors or Doctors or anything besides combat,are SOL as far as being able to go out and hunt/harvest to help minimize cost.


So before you come in, flinging numbers in our faces (for the second or third time around) stop and think about the above. Yes, we decided to pick up this profession and it is the hardest profession, but that doesn't mean because we provide a "component" and not a final product, that it's any less then your foods.


The people complaining about the costs of the food/drinks are those that paid 200k for a Kaadu mount on publish 5, 4 million credits for a single holocron, 4.2 million credits for a single krayt pearl and 10 million credits for a post patch krayt enhanced T21 that was made using a WS exploit.


I have no sympathy for you on your complaint of 50k a crate.




NYN
Pelique DevaZ
Starsider - Master Smuggler - Master Charmer

Gracchus
Wed Mar 03, 2004 2:31 pm
#9

wowee
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