Bio Engineer Archive

Thread: I just thought of something, I don't know if anyone else has brought this up...

PyrealGnat
Tue Dec 23, 2003 1:53 am
#1

development teams it seems, like to stick to roughly the same formulae, between classes, and between functions.



Do we have any working knowledge of other systems that would give us a good idea at a general rule of thumb for how they rate different curves? Like, do we have a progression chart for hits/misses determined by skill, or anything of the sort?



I could be totally wrong, but humans are a creature of old habit, and if we could get several formulae nailed down for other parts of the game, we might be able to more correctly guestimate our own formula.


Of course, that depends completely on whether or not the bio-engineering dev is a maverick programmer, going off on his own, or if he interacts with his collegues(wish there was a spellchecker)

Echinacea
Tue Dec 23, 2003 11:23 am
#2

I've done a couple other kinds of crafting. Cloning is like nothing else in its complexity. And if Keldarin talks to anyone else (goddess knows he doesn't talk to us a whole lot) I hope they get better results out of that interaction than we are so far.



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