Bio Engineer Archive

Thread: How do you make the specials stick!!!

TheRealZandor
Tue Dec 23, 2003 7:27 am
#1

Alright guys, Light armor is no longer a secret to me...unfortunatly i can't specials to stick.... beeing trying to get strong poison or strong disease to stick; no luck what so ever and I'm sick of wasting the DNA. Anyone willing to share the secret?




Zandor


Master BE


Master Pistoleer




Aggressor/Zandor
Delivering pizza from a galaxy far, far away
Echinacea
Tue Dec 23, 2003 7:51 am
#2

I have absolutely zero trouble getting Strong Poison to stick. I just use Horned Voritor DNA in the Aggression slot.


Really, really funky thing happened when I was working on something that had Strong Poison as Special 1, nothing in Special 2...put some Crushing Bol DNA in Psych to up the resists and it somehow got the Dizzy attack for Special 2! I think that was a serious fluke, though, and super low chance of repeating it percentage-wise. And yes, the Dizzy as Special 2 was only in the Psych slot. I'm not so **edit** retentive that I take notes while I play (taking notes = Not Funfor me), so I don't know what the Courage and Dependability were. Or even if that's a factor to begin with.


Now if only I could get the [multiple expletives deleted] CL down to 10. Point of interest, there: do not use Gurrcat skins if you're aiming for under CL12! I wanted that skin, but every time I use it, the end result winds up being CL12 or higher. Almost the same DNA combo yielded CL6 in a Razor Cat skin. /sigh Too bad I wasted tons of DNA finding that out.




Col. Tarot v Starsider
Elder Master Entertainer and AXIS M.I.L.F.
Mathom © Starsider
Entertainer
Dedrima
Tue Dec 23, 2003 8:07 am
#3

I have no trouble getting the specials to stick on the lower creatures (anything lower than say 40). However, I'm starting to notice a lot last night and the results I'm seeing in other folks creatures confirm it, that the top end mobs (60+) tend to only have Special 2 filled out and more often than not it ends up be Dizzy. Anyone else getting more than 1 special on a 60+ creature? Or any special other than Dizzy for that fact?



-Legowen Aingeal
Chilastra
Master BE, dabbler in everything
Angamarth
Tue Dec 23, 2003 8:15 am
#4

I got a few with strong poison strong disease... used merek harvester in the physique and prowess slots and merek death head in the mind, psych, and agression slot.



I can't seem to get open wounds or plague strike to come through. Read on the CH board that they're area effect specials and that bio engi can't get them? Phooey... What special causes bleeding then? I was sampling rancor youths hoping that the open wounds would come through...




- I support the removal of posting privileges as soon as the 'cancel' button is pressed
TheRealZandor
Tue Dec 23, 2003 10:32 am
#5

When i tried making the creatures with the strong poison, and maybe i'm going about this the wrong way, I use Arachne Queen VHQ in the Prowress and Psycho slots and Mutant Rancor DNA for the rest... I windup with Dizzy and Stun for the specials.... I haven't tried using the Poison in the Aggression slot...will try that when I get home. What im looking for is a Kimo level 65+ with a strong poison attack.... my ultimate goal is getting a poison hitting level 65+ animal with a ranged attack. If I could only find a Toxic Merek Battlelord.



Angamarth - I exclusively use rancor DNA... i've made many animals using Rancor Youth DNA I always got the Knockdown...but never open wounds.



Dedrima - my last few animals level 60+ have had botched specials where only the 2nd attack sticks... on Dizzy attack...weird




Aggressor/Zandor
Delivering pizza from a galaxy far, far away
MTDewback
Tue Dec 23, 2003 10:38 am
#6

If i fill up mental aggressive and psych i can get the specials to stick (usually merek deaths heads poison/disease) 90% of the time.


If i fill up just aggressive and psych then its about 70% of the time. I really wish we could crack the formula for mixing the specials of two different critters (in due time). Ive gotten two different specials from two different critters before but it was just on random mixing of dna (clearing space).



My goal is to use Grizzled/MT dewback dna with various critters to make a level 23 trio team all with knockdown and 1 with dizzy, 1 with poison, and 1 with intimidation.




--------------
"Kassius the Kandyman" Master Vetrinarian, Rogue, Grand Master Pimp. Radiant Server.
Bio Engineer Goods for sale on my vendor at +5345, -4498 near mos eisly.

My holocron said "SELL ME FOR $$$" so i did.
VisualBlonde
Tue Dec 23, 2003 10:38 am
#7

Area effects don't transfer over. I remember reading about this in previous threads.


TheRealZandor
Tue Dec 23, 2003 10:39 am
#8

I also wanted to added that Im trying to get poisons to stick without using Posion DNA in all 5 slots... I know that I can get poison to stick i use strong poison DNA exclusivly. Thanks in advnace for your help...





Aggressor/Zandor
Delivering pizza from a galaxy far, far away
Dedrima
Tue Dec 23, 2003 11:26 am
#9

I've been able to get poison to stick fairly consistently in the Aggr slot. Its just the high end pets, the +50-60 that seem to screw it up for me.



-Legowen Aingeal
Chilastra
Master BE, dabbler in everything
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