Bio Engineer Archive
Thread: How do you make the specials stick!!!
Alright guys, Light armor is no longer a secret to me...unfortunatly i can't specials to stick.... beeing trying to get strong poison or strong disease to stick; no luck what so ever and I'm sick of wasting the DNA. Anyone willing to share the secret?
Zandor
Master BE
Master Pistoleer
I have absolutely zero trouble getting Strong Poison to stick. I just use Horned Voritor DNA in the Aggression slot.
Really, really funky thing happened when I was working on something that had Strong Poison as Special 1, nothing in Special 2...put some Crushing Bol DNA in Psych to up the resists and it somehow got the Dizzy attack for Special 2! I think that was a serious fluke, though, and super low chance of repeating it percentage-wise. And yes, the Dizzy as Special 2 was only in the Psych slot. I'm not so **edit** retentive that I take notes while I play (taking notes = Not Fun™for me), so I don't know what the Courage and Dependability were. Or even if that's a factor to begin with.
Now if only I could get the [multiple expletives deleted] CL down to 10. Point of interest, there: do not use Gurrcat skins if you're aiming for under CL12! I wanted that skin, but every time I use it, the end result winds up being CL12 or higher. Almost the same DNA combo yielded CL6 in a Razor Cat skin. /sigh Too bad I wasted tons of DNA finding that out.
I got a few with strong poison strong disease... used merek harvester in the physique and prowess slots and merek death head in the mind, psych, and agression slot.
I can't seem to get open wounds or plague strike to come through. Read on the CH board that they're area effect specials and that bio engi can't get them? Phooey... What special causes bleeding then? I was sampling rancor youths hoping that the open wounds would come through...
When i tried making the creatures with the strong poison, and maybe i'm going about this the wrong way, I use Arachne Queen VHQ in the Prowress and Psycho slots and Mutant Rancor DNA for the rest... I windup with Dizzy and Stun for the specials.... I haven't tried using the Poison in the Aggression slot...will try that when I get home. What im looking for is a Kimo level 65+ with a strong poison attack.... my ultimate goal is getting a poison hitting level 65+ animal with a ranged attack. If I could only find a Toxic Merek Battlelord.
Angamarth - I exclusively use rancor DNA... i've made many animals using Rancor Youth DNA I always got the Knockdown...but never open wounds.
Dedrima - my last few animals level 60+ have had botched specials where only the 2nd attack sticks... on Dizzy attack...weird
If i fill up mental aggressive and psych i can get the specials to stick (usually merek deaths heads poison/disease) 90% of the time.
If i fill up just aggressive and psych then its about 70% of the time. I really wish we could crack the formula for mixing the specials of two different critters (in due time). Ive gotten two different specials from two different critters before but it was just on random mixing of dna (clearing space).
My goal is to use Grizzled/MT dewback dna with various critters to make a level 23 trio team all with knockdown and 1 with dizzy, 1 with poison, and 1 with intimidation.
Area effects don't transfer over. I remember reading about this in previous threads.
I also wanted to added that Im trying to get poisons to stick without using Posion DNA in all 5 slots... I know that I can get poison to stick i use strong poison DNA exclusivly. Thanks in advnace for your help...